As the story begins, the battle which has been ominously brewing between King Richard and Scotia has resulted in the poisoning of the King. Scotia, an agent of the Dark Army, is a vile old hag who has recently acquired the Nether Mask and can now assume the shape of any living creature... or horribly unreal beast.

YOU have been recruited to travel the lands in search of the elixir that will save King Richard, while simultaneously learning as much as possible about the Nether Mask in the hopes of defeating Scotia.

Like traditional Role Playing Games, this rousing epic allows gamers to assume the identity of one of four characters of varying races and sexes. Unlike traditional RPGs, LANDS OF LORE places more emphasis on adventure and less on the complexities of character and party selection. All NPC's, for example, join the player's party without the gamer having to manually decide. Also, there are no irrevocable choices made at the beginning of the adventure that lock players into a certain character type.

LANDS OF LORE's unique experience-driven character development enables players to have greater control over their own destiny. Warriors become warriors by engaging in combat, while magicians become power sorcerers by casting spells. These modifications allow gamers to spend more time exploring the LANDS OF LORE and less time making such mundane descisions as what color pants their characters should wear.

Undoubtedly, LANDS OF LORE is one of the most beautiful and deadly interactive games Westwood has ever constructed. Fifty-one hand-crafted monsters, thirty five levels, and over twenty megabytes of compressed art and special effects make this a completely whole experience for the player.

And, with Patrick Stewart as the voice of King Richard, LANDS OF LORE has a royal advantage over other fantasy games: An actor of real authority at the head of a huge cast of heroes and villains who speak, rant and roar their way through the most vocally interactive role-playing adventure yet devised (A mammoth 130 MB of digital speech makes it possible).

A French and German text option (CD-ROM only), compass and auto-mapper are also included to aid gamers as they search ancient keeps, living forests and haunted caves.

For the 3.5" diskette version, over 1 megabyte of digitized speech and sound effects make combat and exploration an exciting adventure with a Sound Blaster compatible sound card.

© 1995, 1996 Westwood Studios - All Rights Reserved.