Ed's homely page
Ed and Turtle:
Silicon Graphics Computer Systems Inc.
2011 N. Shoreline Blvd.
P.O. Box 7311
Mountain View, CA 94039-7311
Phone: (415) 933-3715
The port of idsoftware's Quake to SGI platforms is finally ready for prime-time!
sgiquake.tar.Z - SGI quake executables for all platforms
Here's the README.TXT file included in sgiquake.tar.Z.
I couldn't resist putting these out early here, the more kosher location for SGI quake will be here.
Note: there was a slightly broken version here for a while (savegame didn't work), get the latest version if you
notice this problem.
GLQuake v0.3 - GLQuake executable
GLQuake v0.3 source - Quake walkthrough in OpenGL (was IRQuake)
libutil.a sources (now also included in GLQuake distribution)
These links should work again, but some browsers have trouble with relative links
(all browsers had trouble with the absolute path).
GLQuake has the majority of rendering code and the QuakeC interpreter
needed for getting a full Quake server running, but someone out there
will have to work on replicating Quake's main world-simulation loop.
Writing a client-side quake terminal should be possible since most of
the client-server protocol has been documented in the Quake specs.
Note that you need IRIX 6.2 or later to compile GLQuake, and that
you'll need the PAK files from the game. I'd recommend buying it
outright, but you can also get the shareware levels from id software's site. I haven't
tried running with the v1.06 PAK files yet, but I assume the changes
aren't too drastic (GLQuake works with v1.01). If anyone ports GLQuake
to other platforms, I'd be happy to put pointers or distribute copies
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