Teaching Grammar with Call Survey of Theoretical Literature

This document was last updated on 11-Aug-1995


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                           TEACHING GRAMMAR WITH CALL
                        SURVEY OF THEORETICAL LITERATURE
 
                                by Jimmy Backer
                            National CALL Counsellor
 
     1.1 TYPOLOGIES AND TERMINOLOGY
 
         Before examining the possibilities of teaching grammar on the
    computer, it makes sense to categorize the ways the computer can be used
    in ESL/EFL teaching in general. With these categories we can evaluate
    the potential of using the CALL as a teaching environment.
         Robert Taylor (1980) offers a three part typology of computer usage
    in education (not only in language learning): tutor, tool, and tutee.
    The computer-as-tutor presents tutorials and/or drill and practice
    exercises. The computer-as-tool (such as a word processor) allows
    students to become more proficient at specific tasks, but does not
    "teach" anything. The computer-as-tutee (e.g. programming languages) is
    instructed by the learner.
         David Wyatt (1984), writing specifically about ESL, suggests a
    three part typology: instructor, collaborator, and facilitator. These
    terms correspond to Taylor's tutor, tutee, and tool respectively.
         Stephen Kemmis (1977), also writing about language learning, posits
    a more elaborate typology for the use of the computer: instructional,
    revelatory, conjectural, and emancipatory. Instructional CALL presents
    information to be learned and then checks for the students/absorber's
    recall. Revelatory CALL provides student/experiencers linguistic
    experience simulating the real world. Revelatory CALL may, or may not,
    explicitly check the experiencer/student's assimilation of knowledge.
    Conjectural CALL offers trial and error tasks during which
    student/explorers play with language. These tasks are non-sequential,
    often having no fixed beginning or end. They often have the students
    teaching the computer, rather than vice-versa. Theoretically, students
    will gain insights about the language they are playing with.
    Emancipatory CALL facilitates "authentic labor" and eliminates
    "inauthentic labor". For example, the word processor frees the students
    from the inauthentic labor of copying drafts while facilitating the
    authentic labor involved in reorganization of their thoughts. Students
    using emancipatory CALL are seen as "practitioners" as opposed to the
    roles of "absorbers", "experiencers", and "explorers".
         De Quincey (1986), after surveying CALL courseware developed by the
    British Council, offers a six-part typology of how they function in the
    classroom: opponent, task setter, manipulator, enabler, simulator,
    environment provider. While de Quincey's descriptions are both
    interesting and valuable for classroom use, they are not particularly
    rigorous. Many of the categories overlap and de Quincey himself notes
    that the typology is not rigidly defined.
         John Higgins (1986a, 1988), one of the most prolific CALL
    practitioners, offers an additional format for analyzing the use of
    computers in language learning. Higgins presents a dichotomy between
    "computer-as-magister" and "computer-as- pedagogue". These terms reflect
    the dichotomy in classical teaching styles. The computer-magister
    initiates and controls procedures. The computer-magister knows the
    truth, intervenes to guide the student toward that truth, and then
    judges the student's performance. The computer-pedagogue, like the
    original Greek slave that accompanied his young master, waits until
    summoned, responds to requests and serves. Although knowing the truth,
    the pedagogue patiently provides only the requested information or
    activities in order to lead to exploration and discovery on the part of
    the student.
         Applying the magister/pedagogue dichotomy to Kemmis's typology, we
    see that instructional CALL is essentially a magister initiating tasks,
    correcting and judging performance, explaining errors, and directing the
    learner to additional tasks. Conjectural CALL is essentially a pedagogue
    patiently and non-evaluatively providing opportunities for exploration
    and discovery. During execution, revelatory CALL simulates what Papert
    (1980) calls as a "microworld", a small part of the world (real or
    imagined). Presenting and maintaining the rules of this microworld is a
    function of a pedagogue. But, according to Higgins (1986a and 1988), at
    the meta-level of programming the simulation, a magister is present
    guiding them from the beginning of the simulation to its end. According
    to Higgins, emancipatory CALL is neither magister nor pedagogue since it
    "teaches" no linguistic knowledge. It merely facilitates authentic
    linguistic labor. Nevertheless, it could be argued that emanicipatory
    CALL tools act as pedagogical slaves by providing dictionaries,
    thesauruses, style checkers, etc. Another argument is that by
    facilitating production of language, emanicipatory CALL tools actually
    facilitate natural acquisition of language. Thus, I would tend to link
    emancipatory CALL with the role of the pedagogue.
         Building on Higgin's work (1988), we can see how Kimmis's typology
    relates to some of the major language teaching methodologies:
          .../.
 
                       DEDUCTIVE                   INDUCTIVE
                  * * * * * * * * * * * * * * * * * * * * * * * * * *
                  *                         *                       *
          UNAWARE *  Audio-Lingual (plus)   *    Communicative      *
          OF RULES*  Instructional CALL     *    Revelatory CALL    *
                  *                         *    Emancipatory CALL  *
                  * * * * * * * * * * * * * * * * * * * * * * * * * *
                  *                         *                       *
          AWARE   *  Cognitive Code         *    ( ? )              *
          OF RULES*  Instructional CALL     *    Conjectural CALL   *
                  *                         *                       *
                  * * * * * * * * * * * * * * * * * * * * * * * * * *
 
    Early instructional CALL shared many features with behaviorist teaching
    methodologies, such as Audio-Lingualism and Cognitive Code. (The
    evolution from this instructional CALL - behaviorist match will be
    discussed later in this paper.) Revelatory CALL often offers a
    simulation of the real world that corresponds to the demands of
    Communicative Language Teaching (CLT). Emancipatory CALL, to the extent
    it inductively facilitates natural language production, also parallels
    CLT. Conjectural CALL seems not to be linked with any major ESL/EFL
    methodology.
         Philip Hubbard (1987) extends this analysis by using the major
    language teaching approaches to categorize CALL programs. Hubbard's
    three-part CALL typology includes: behaviorist CALL approaches, explicit
    learning approaches, and acquisition approaches. This typology somewhat
    alters the previous typologies. Kemmis's instructional CALL can be
    either behaviorist, or explicit. Higgin's pedagogue and emancipatory
    CALL tools, if providing requested HELP become explicit CALL. If they do
    not provide HELP, they are acquisition CALL.
         Forced to choose among the various typologies and terminologies,
    Kemmis's typology seems the most useful in a discussion of CALL.
    Revelatory and conjectural CALL seem to be unified in the three-part
    typologies. Yet it makes some sense to analyze them separately. In
    revelatory CALL the focus on meaning totally overshadows the interest in
    form. In conjectural CALL there is a keen awareness of form while the
    students are playing with the language. The six-part typology, on the
    other hand, lacks the academic rigor to be the base of further analysis.
         With this overview of analyzing CALL, let us turn to teaching and
    learning grammar.
 
    1.2 TEACHING GRAMMAR ACCORDING TO THE TYPOLOGIES
 
    1.2.1 INSTRUCTIONAL CALL AND GRAMMAR
 
         Chronologically, the first trend in CALL (originally called CAI -
    Computer Assisted Instruction) was an electronic extension of "programed
    learning" or "programed instruction (PL and PI, respectively) based on
    the behaviorist theories of Skinner and Bloomfield. According to these
    theories, all learning could be broken down into small "frames" and the
    learner could be drilled and evaluated in each frame until mastery. The
    teacher then brought the student to the next frame. In the computerized
    version, the progress of the student could be monitored and guided
    through "branching". Proficient students could automatically be sent
    ahead, while slower students could be routed to remedial lessons.
    According to Audio-Lingual and Cognitive Code methodologies, a major
    focus of language teaching was grammatical structures through drill and
    practice. Thus, the earliest attempts at computer-assisted language
    instruction, first appearing at some large universities in the late
    1950's, stressed learning grammatical structures through electronic PI.
         It was hoped that computers could free the language teacher from
    the drudgery of classroom drilling by creating an electronic drill
    master. Another asset important for the teacher was the managerial power
    of the computer. It could monitor, guide, evaluate, and report on every
    student's progress. For the students, the computer allowed them to
    proceed at their own pace, their own level via branching, and receive
    immediate correction feedback to their work. Often this feedback could
    include relevant remedial information. In addition, the student was
    released from the pressure of performing in front of an entire class.
    Learning became private and individualized.
         Despite the positive aspects of the early use of instructional
    CALL, the underlying methodology suffered from the behaviorist
    assumption that all learning could be broken down into pre-planned
    discrete units. Another problem was the assumption that one student
    would work at each computerized work station. This demanded computer
    hardware well beyond the financial means of most language learning
    facilities. In addition, those students attending universities rich
    enough to use CALL were physically and psychologically isolated from
    other students. Early forms of instructional CALL made human interaction
    almost impossible.
         In the early 1980's Wilga Rivers (1981) observed that much of the
    CALL material was still based on the theories of the fifties, theories
    that encouraged the behaviorist overlearning of grammatical patterns and
    creation of language habits. Five years later, Martin Phillip (1986)
    wrote that much of the existing CALL programs was based on programed
    learning and behaviorist psychology. Even today, there are major CALL
    projects being designed using drill and practice methodologies (Cheung,
    Wong, and Foong, 1990).
         Despite the theoretical discrediting of behaviorism and its
    resultant methodologies (principally the Audio-Lingual Method),
    instructional CALL survives. There are many reasons for this phenomenon.
         The first reason is the lag between theory and practice in the
    field of language teaching. Many of the currently popular text books
    still have a behaviorist structure, despite their contemporary marketing
    hype. Instructional CALL is ideally suited to serve such behaviorist
    texts.
         Second, many language teachers have not reformed their behaviorist
    classroom methodologies. This is how they were taught, this is how many
    of them were taught to teach, and so this is how they teach. This second
    reason extends beyond language teaching and into the teachers'
    perceptions of computers in general. It seems to be human nature to
    approach new knowledge in terms of what is already known. (This
    observation is an integral part of many of the cognitivist theories of
    learning.) In the field of media Marshall McLuhan (1964) has called this
    phenomenon the "rear-view mirror" approach. Thus, educators try to
    understand the potential of the computer within pre-existing concepts.
    As a result, behaviorist CALL is somehow familiar while other forms of
    CALL are beyond the conceptual bounds of tradition-bound educators.
         The third reason is technical. Programming drill-and-practice
    exercises is much easier than creating advanced parsers necessary for
    more intelligent programs.
         The fourth reason is the lack of interdisciplinary cooperation
    between language teachers and computer experts. And at the school level,
    language teachers tend not to interact with the computer-lab staff, thus
    rarely experiencing the immense potential of the computer. On the
    production level, this lack of cooperation means that programmers have
    little pedagogical input from the teachers. In this situation, advanced
    language teaching methodologies are slow to find electronic vehicles.
    The result is the over-production of Instructional CALL and the
    assumption by teachers that CALL is an extension of the behaviorist
    language lab.
         Yet instructional CALL grammar lessons need not be bound to
    behaviorist methodology. With a little creativity, traditional formats
    such as multiple choice, matching exercises, fill-in-the-blanks, and
    freeform entrees can have meaningful content within a larger
    contextualized framework. Formats like the CLOZE are inherently
    meaningful and contextualized. Beyond these "electronic workbook"
    formats, it is possible to present new forms of instructional CALL that
    cannot be produced on paper. In addition, contemporary instructional
    CALL can provide the student with a great deal of control over the
    direction of his learning, within the general limits set by the teacher.
    With this is mind, meaningful and interactive tutorials can be created
    with various levels of optional HELP. These tutorials can incorporate
    the meaningful exercises mentioned above.
         The rationale for good instructional CALL is a powerful incentive
    for the teacher and student: individualization, self-pacing, immediate
    and meaningful feedback, privatization (lack of progress-reporting), and
    branching. Some teachers may also be attracted by the managerial power
    of instructional CALL (evaluation, direction, and reporting of students'
    progress), yet contemporary instructional CALL need not be tied to
    central reporting systems. Many students are intimidated by the
    knowledge that every action is being monitored. These students may have
    to try various answers before finding the correct one. If meaningful
    feedback is available, real learning may take place. If there are still
    problems, the student can turn to the teacher for aid. The teacher, now
    freed from monitoring everything written on paper, can concentrate on
    the students' real problems.
         In the future, instructional CALL grammar lessons may also include
    "intelligent tutoring systems" (ITS), based on artificial intelligence
    (AI) techniques. The ITS will be able to understand both the subject
    matter and the student on a fairly high level. But because ITS and AI
    technology are not yet feasible, they are beyond the scope of this
    paper.

    1.2.2 REVELATORY CALL AND GRAMMAR
 
         Since the early 1980's there has been a growing awareness that
    behavioristic CALL was not the proper format for effective language
    instruction. This dissatisfaction stemmed from the communicative
    approach which replaced Audio-Lingualism as the dominant methodology of
    language learning. The linguistic theories that inform the communicative
    approach are Chomskyan and Cognitivist. According to these theories,
    people have an innate ability to acquire language. Chomsky posited that
    a person merely had to be in certain language environment for the
    Language Acquisition Device (LAD) to acquire the features of that
    language. The acquirer would hypothesize how to set linguistic
    parameters, and then check the hypotheses against additional data from
    the environment. The Cognitivists, particularly Vygotsky, believed that
    the environment could be molded to aid language acquisition. Vygotsky's
    theory of "Zone of Proximinal of Development" tried to explain how
    caretakers (parents, teachers, slightly more experienced peers, etc.)
    could lead language learners from their current knowledge to a slightly
    extended knowledge. Krashen, Terrell, and others have reflected
    Chomskyan and Cognitivist theories while creating the communicative
    approach in language teaching. Krashen emphasized the distinction
    between "learning" and "acquisition". The former was done in classroom
    lessons and tended to develop a "monitor". This monitor, a conscious
    collection of grammatical rules and lexis, can be used to produce high
    quality language under controlled conditions (on exams or in pieces of
    writing). The latter, "acquisition", is achieved while using language in
    natural situations. People will inductively acquire grammatical rules
    and lexis that are presented implicitly. To increase their knowledge,
    acquirers must be in a linguistically rich environment where the input
    is slightly above their current level of knowledge. Krashen called this
    the "Input Hypothesis (i + 1)".
         Since language acquisition comes through meaningful interaction in
    the real world, and explicit grammar instruction and explicit error
    correction were seen as a harmful waste of time, it would appear that
    grammar-oriented CALL had reached the end of the road in CLT
    (communicative language teaching). Indeed, Stephen Krashen, during a
    1986 lecture at U. Mass. Boston, specified that the word-processor was
    the only relevant use of the computer in language teaching.
         Nevertheless, an increasing number of teachers who felt that the
    computer offered more than the traditional behaviorist methodologies
    began to create communicative CALL courseware. John Underwood (1984), a
    leading communicative CALL practitioner, tried to theoretically link
    communicative CALL with Chomsky and Krashen. Underwood attacked the
    behaviorist CALL methodologies, calling them the "Wrong - Try again
    method". He pointed out that traditional CALL (electronic PI) tries to
    simulate the least interesting elements of teaching. It tends to be
    authoritarian and teacher oriented. It is highly evaluative, increasing
    student tension and anxiety. In addition, it is over-structured because
    of the need for sequencing and evaluation. All of theses factors impede
    affective acquisition. As a result, Underwood predicted that the
    behaviorist CALL would suffer a similar fate as that of the language
    lab.
         As an alternative, Underwood lists 13 premises for communicative
    CALL:

               1. Acquisition rather than learning. Focus on
                  communication rather than form. No drills.
               2. Implicit grammar rather than explicit grammar.
                  Explanations will be optional.
               3. Allow and encourage original use of language,
                  not merely manipulate prefabricated language.
               4. Computer will not evaluate everything. The
                  students will evaluate their own work.
               5. No use of the "Wrong. Try Again." format of
                  feedback. Either model the correct usage or
                  give gentle hints.
               6. No "reward" with message, graphics, or sound.
                  The achievement of the goal will be sufficient.
               7. No cuteness is needed. (example: inserting
                  student's name)
               8. Use the target language exclusively.
               9. Must be flexible enough for more than one
                  response only.
              10. Allow student exploration and discovery. No one
                  right answer. Possibly no answers will be
                  given.
              11. Create natural environment off the screen as
                  well as on it. Generate interaction among users
                  as well as between users and the computers.
              12. Never use a computer for something a book can
                  do better. Do not create electronic workbooks.
              13. CALL must be fun, optional, and supplementary
                  to regular classwork. There should be no record
                  keeping of a student's activities or progress.

         According to Underwood, some examples of communicative CALL formats
    are:

              1. simulations
              2. communicative games (actually simulations
                 perceived as games)
              3. text manipulation programs such as hypertext,
                 storyboard, cloze formats, etc.
              4. text generation programs such as poetry
                 generators and Madlibs

         Simulations and communicative games (as defined by Underwood) have
    the potential of being truly communicative. They present microworlds for
    the students to experience where meaning is primary. The simulations and
    games can generate meaningful interaction among the students who are
    using them. And it could also be argued that meaningful interaction with
    the computer is created in many cases as well (Underwood, 1987a). Thus,
    simulations are a continuum ranging from mere catalysts for off-screen
    discussion to involved dialogues between the computer and its users.
    Through this human-human and human-computer interaction, grammar will be
    learned implicitly.
         Yet it is questionable if text manipulation programs and text
    generation programs are truly communicative. Beside the off-screen
    conversations they might generate, how do text manipulators and text
    generators embody meaningful interactions in the real world? True, the
    CLOZE technique draws on people's ability to infer meaning, yet the
    CLOZE passage itself creates no meaningful interaction. It is simply a
    test of syntactic and semantic knowledge.
         In the current deluge of marketing hype tying everything in
    language teaching to the communicative approach, valuable teaching
    techniques like text manipulation and text generation have been
    mislabeled. It might be more productive to see them as part of
    contemporary instructional CALL or as conjectural CALL, depending on
    their particular function and structure.
         In addition, Underwood and others (Higgins and Jones 1984) assume
    that all these programs will be used in an ESL environment where the
    students are from differing L1 backgrounds. In this setting, the
    programs will generate meaningful dialogue in the L2. Yet the vast
    majority of the world's English students are in mono-L1 EFL
    environments. While a CALL program can produce a communicative reading
    exercise, using the L2 for oral communication is highly artificial.
    Absorbing, content-oriented tasks will naturally flow back into the L1.
    Thus, we see the flaw in Underwood's labelling of text-manipulations and
    simulations as inherently communicative.
         Here we can appreciate the distinction between revelatory CALL
    generating off-line communication and on-line communication. Programs
    that are merely catalysts for off-screen discussions are best used in
    ESL settings or in EFL classes where motivation is extremely high.
    Programs requiring on-line communication are more suited to EFL classes.
         Perhaps AI technology offers the possibility of meaningful,
    wide-ranging dialogue between humans and the computer needed
    particularly in EFL settings. Even with today's limited AI levels,
    microworlds can be created where a limited range of meaningful
    communication is created between the computer and the student. There are
    various ESL/EFL programs that do this: STATION simulates a telephone
    conversation about railroad information, JOHN AND MARY and SHRDLU deal
    with physical relationships with in a small area, and others create
    adventure formats within restricted areas. Other programs, not created
    specifically for ESL/EFL also create microworlds in which meaningful
    information is communicated between the computer and the students. The
    most well known are the commercial adventure stories.

    1.2.3 CONJECTURAL CALL AND GRAMMAR

         Returning to the Higgin's concept of the computer-pedagogue allows
    us to analyze and categorize a small, but growing body of games and
    exercises that explicitly play with language. The aim is primarily to
    induce grammatical rules and secondarily to increase lexical knowledge.
    The technique is trial and error until insight (e.g. discovering how the
    third person singular "s" works in the present tense), partial or whole,
    is achieved. Although trail and error discovery can also take place in
    some of the revelatory CALL microworlds, the major distinction of the
    conjectural CALL program is the explicit search for grammatical rules.
         Often the student must actually teach the computer in the process
    of exploring the language. The computer will react according to
    preprogramed rules, occasionally not adequate to cope with real
    language. It is hoped that the student will push the computer to this
    point, and will learn about language in the process. Thus "beating" the
    computer becomes possible and desirable in these exploratory programs.
         Seymour Papert (1980) had students use LOGO to create random, but
    rule-driven sentences. By surveying example sentences, the students had
    to discover the rules of verb conjugations and then teach the computer
    these rules. This exercise could be developed into a major project to
    aid the students' discovery of grammatical functions. Higgins (1986a)
    and others have produced small programs that invite students to discover
    grammatical structures by trial and error exploration. In these programs
    both the students and computer can produce errors that may, or may not
    be identified. It is hoped that insights will be gained by these errors
    as well as correct procedures.
         On a theoretical level, Bialystok's implicit knowledge/explicit
    knowledge dichotomy partially explains the value of conjectural CALL.
    Bialystok rejects Krashen's concept that explicit grammar learning only
    will lead to a non-productive monitoring capacity. Instead, information
    gained through formal practice is stored in monitor-like "explicit
    knowledge", but can be used in fluent communication.  A similar partial
    explanation for conjectural CALL's value is offered by McLaughlin's
    information-processing theory. Grammatical rules can enter the student's
    interlanguage as separate and analyzed (explicit) chunks of data. These
    separate chunks, through frequent controlled accessing can be integrated
    into the student's automatic knowledge. Thus, according to both
    Bialystok and McLaughlin, grammar that is "learned" can also become
    "acquired" (Doughty, 1987).
         Bialystok and McLaughlin seem to give a theoretical base to both
    instructional and conjectural CALL. What separates the two are the
    general educational theories of Dewey, Montessori, and Piaget. In
    summarizing these theories, Papert states that "children learn by doing
    and thinking about what they are doing" (Papert, 1980). This
    introspection is generally lacking from instructional CALL.
         Unfortunately there is little good conjectural CALL available on
    the market. This form of courseware is probably the most ingenious of
    the CALL programs, and therefore the hardest to produce. In addition,
    many teachers and administrators may shy away from conjectural CALL
    since uncorrected errors abound and insights tend to occur infrequently.
    Higgins (1986a and 1988) warns teachers of the large amounts of time
    required to allow trail and error processes to come to fruition. Thus,
    for more traditional educators, conjectural CALL seems a waste of time.
    On a more fundamental level, conjectural CALL threatens the traditional
    status of the teacher more than any other form of CALL. Here the
    learning process is the most student centered and the teacher is truly a
    facilitator of that process. Once again many traditional educators tend
    to set self-imposed conceptual limitations on themselves.

    1.3 CONCLUSIONS OF LITERATURE SURVEY

         Grammar can be taught in all three modes of CALL: instructional,
    revelatory, and conjectural. While early instructional CALL corresponded
    to behavioristic methodologies, contemporary instructional CALL often is
    meaning-based, contextualized, and holistic. Revelatory and emancipatory
    CALL offer electronic vehicles for the communicative approach.
    Revelatory CALL program is a catalyst for meaningful off-screen
    interactions between students and/or limited meaningful on-line
    interactions between students and the computer. Emancipatory CALL can
    facilitate the production of natural language. According to the
    communicative approach, these uses of meaningful language will lead to
    assimilation of correct grammatical forms. Conjectural CALL returns
    grammatical structures to the focus of the exercise. But here the
    students induce the grammar through trial and error exploration and by
    teaching the computer, rather than being taught by it.
         Although some of the CLT theoreticians have rejected any other
    methodologies than their own (Underwood, 1984 and Krashen, 1986), most
    of the CALL practitioners are more flexible (R. Taylor, 1980; Wyatt,
    1984 and 1987; Higgins and T. Jones, 1984; C. Jones and Fortescue, 1986;
    Higgins, 1986a and 1988, Hubbard, 1987; Pennington, 1989). They see
    value in the various modes of CALL, each according to the needs of the
    teacher and the students. In particular, many English for Special
    Purposes (ESP) classes have profited from instructional CALL. In general
    ESL/EFL classes, the teacher can weigh the particular needs of the
    students, the demands of the syllabus, and the function of particular
    pieces of CALL software, whatever their place in the typologies.
 
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