May 1996 Issue

Children of the Atom

Whether you like to call it a cult uprising or an upheaval of extraterrestrial mutant freaks into mainstream American society, we don't care. But you'd better get used to it, because the club for mutants known as the X-Men is here to stay. Pleasing kids, adults, and grannies on a worldwide basis, the X-Men have already been in a handful of their own self-titled console games, and not until this fine day was one of these a fighting game. Now, thanks to Capcom's ingenious game design, and their faithful publisher (Acclaim Entertainment), the world can rejoice in a frenzy of mutant fighting.

X-Men: Children of the Atom is a game about guts, strength, and fear. You may think you're the coolest X-freak on the block once you've beaten Juggernaut and you're on your way to take the bite out of Magneto. But you've got another thing coming, bub! No way, no how, can anyone on the face of this polluted globe beat Magneto without losing a handful of matches first. Some of the members at Game Informer even went as far as saying, "This game really scares me! I've never fought a boss as tough as Magneto!"

Yes, boys and girls, this game is extremely difficult even on the one star level. This is a game designed for the hard-core gamer by a staff of hard-core gamers. The challenge is great and the options are numerous. Ten playable characters are here, and surprisingly not all of them are X-Men. Spiral, Sentinel, Silver Samurai and Omega Red are here to join the X-Men in their assault on Magneto.

The play is somewhat similar to that found in SFII, but it has more original traits to it than anything else. For instance, all the levels are multi-tiered. Characters can jump an additional story by using the Super Jump, and the ability to knock opponents though the floor is also present. The Super Power meters are used to limit the deadly X-Attacks which make the game more strategic. Lastly, for some reason or another, Akuma, the hidden character in SF2 is also hidden here. Why? We don't know! But he sure is deadly for someone who isn't a gene enhanced freak!

Andy, The Game Hombre
"X-Men, as far as fighting games go, is pretty good. It's fun to play and the moves and animation are cool to watch. Unfortunately, it lacks the exactness and balance of a Street Fighter or Mortal Kombat. So much so that at times I feel I do better when I just pound on the buttons then when I strategically pick apart my opponent. Overall, I feel that this game is nice pacifier for fighting freaks, but if you can only buy a couple fighters this year, there are others that are better. Namely, Marvel Super Heroes now I want that game bad!"

Reiner, The Raging Gamer
"Comics have always been my expertise, and being able to play a game that permeates the same aroma of the comic is an impressive feat that doesn't occur too often. Nonetheless, if one company could do it right on their first try it would be Capcom. As they've shown with their newest arcade port X-Men: Children of the Atom, comics can make great vids. All the action is built around a high-tech Street Fighter basis with some of your favorite X-dudes brawling it out. This game is a definite challenge for youngsters and fighting game gurus alike, and I'm sure you'll agree that the animation and the challenge from Magneto are as great as they come."

Paul, The Pro Player
"Any serious fighting fan will find COTA to be a little short on gameplay. The look of the game's big characters and interactive backgrounds are top notch, but there is not much technique in a 2-player battle. Just go nuts on the buttons and watch the mayhem unfold. As a one-player game it offers plenty of challenge. I know I'll get some grief for this, but I actually enjoy this game more than SFAlpha. Yeah, I know COTA doesn't have the control and superb combos of Alpha. COTA just has some unbelievably devastating and spectacular moves. The X-Men rock."

The Bottom Line: 8.25
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