To develop GoldenEye 007 for the Nintendo 64, Rare's development team kept
in close contact with the movie studio, which was simultaneously working on
the motion picture. In fact, the development team actually visited the sets
several times to collect photos, blueprints and diagrams from the movie to
make the game even more authentic. Some of these never-before-seen photos
are available for the first time here on Nintendo Power Source.
Once the team had the materials they needed, the next step was to create wire-frame models of all the different locations. To do this, they used SGI computers and Nintendo's custom NINGEN development software for the Nintendo 64.
Some of these textures were even taken from digital photos of items on the movie set, which added even further to their authenticity.
Once the locations were built the long process of tweaking them so that they were fun to play in, and adding enemies in strategic positions, began. As usual, Rare's insistence on quality meant that this process was not rushed. In addition to endless adjusting of the level design, Rare actually completely redid the motion capture for every enemy character several times in order to get it just right.
To illustrate the authenticity of the items and settings in GoldenEye 007, we've created a gallery of photographs that compare photos of the objects from the movie sets with how they appear in the game. Enjoy!
©1997 Nintendo/Rare. Game by Rare. © 1962,1995 Danjaq, LLC. &
U.A.C. All Rights Reserved.
© 1997 Eon Productions Ltd. & Mac B. Inc.