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THE LEGEND CONTINUES …ZELDA FOR NINTENDO 64

Renowned Video Game Designer Unveils Most Anticipated Video Game In History

ATLANTA, May 27, 1998 – Link. Zelda. Ganon. Hyrule. Triforce. Legendary names from video game lore will come alive for players worldwide as Nintendo of America Inc. releases the most anticipated video game ever – The Legend of Zelda®: The Ocarina of Time. The in-depth adventure game will be available November 23, 1998, exclusively for Nintendo 64.

Created by the world-famous video game designer and the first inductee into the Academy of Interactive Arts & Sciences Hall of Fame, Shigeru Miyamoto, the new Zelda adventure will once again revolutionize game play by harnessing the cutting-edge features of Nintendo 64 – the world's most technologically advanced home video game system.

"I've tried to develop a new Zelda adventure that is unlike any other game available," says Shigeru Miyamoto, Nintendo Company Ltd.'s General Manager of Entertainment Analysis and Development Department. "I hope this combination of a fantasy-adventure story, exciting action and magical environments will evoke new kinds of emotions in players."

Using 256-megabits of memory, which will make it the largest Nintendo 64 game ever, The Legend of Zelda: The Ocarina of Time includes all the elements that have made the Zelda series beloved by players of all ages around the world: state-of-the-art graphics, immersive audio and sound effects, brilliant and imaginative game play, and the continuing saga of Link and Zelda in the world of Hyrule.

"With the first reports of the Nintendo 64 development years ago, video game players around the world began demanding a new Zelda game," says Peter Main, Nintendo of America's executive vice president, sales and marketing. "We refused to release one until it could surpass their expectations. I believe this game clearly does that. From the cinema-quality opening sequences to the unique battle mechanics, The Legend of Zelda: The Ocarina of Time will take its place as the greatest adventure game of all time."

The Legend of Zelda: The Ocarina of Time is a graphical showcase that must be seen to be believed. All of the meticulously detailed characters were designed from 3-D wire-frame models with dozens of animations each to create the most lifelike movement possible. For example, Link, the game's hero, has the ability to run, mount and ride a horse, backstep while battling, throw and catch a boomerang, wield his sword and perform his famous "spin attack."

The Legend of Zelda: The Ocarina of Time has the widest variety of territories of any Zelda game. During the course of the adventure, Link will journey through gorgeous, highly detailed, intricately designed 3-D landscapes including dark forests, huge mountains, swamps, canyons, quaint towns and eerie dungeons.

The game's standard-setting lighting effects span from the glow and sparkle of a guardian fairy, Link's helper and healer who follows him throughout the adventure, to each environment's atmospheric lighting that changes depending on weather conditions and time of day.

One of the defining trademarks of Miyamoto's games is unique, engrossing game play. With The Legend of Zelda: The Ocarina of Time, Miyamoto, the master of the game, reaches a new peak of excellence. In addition to the 64-bit incarnations of classic Zelda game-play elements, The Legend of Zelda: The Ocarina of Time adds exciting activities and surprises. A crucial one is the guardian fairy, who will warn Link of impending danger, help defend Link and use healing powers to bring Link back to full strength. Another new element is time travel: Link moves back and forth in time at different stages of the game, alternating between Young Link and Adult Link.

The game also features an automatic camera viewpoint to provide players with the best dramatic angles. The game is Rumble Pak compatible, allowing players to empathize with Link like never before.

Nintendo Co., Ltd., of Kyoto, Japan, is the leader in the worldwide $15 billion retail video game industry. Nintendo manufactures and markets hardware and software for its best-selling home video game systems, including the hand-held Game Boy, the 16-bit Super Nintendo Entertainment System, and the 64-bit Nintendo 64, the fastest-selling video game system in history. As a wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere, where more than 40 percent of American households own a Nintendo game system.

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