Killing time review
By Marty Dodge (html/art work by Robert Edvardsson)

Killing Time is the much anticipated new game for Logicware, a sort of cross between a 1st person and Myst. For those of us who really hated not being able to shoot things in Myst this hits the spot. I know I am in the minority but I though Myst was a bloated style over substance game that lacked playability and was boring once you got over the ohh-ahh graphic factor. It sold truckfulls, but then so did Take That. But enough about Myst, Killing Time is set on an island off the coast of the US during the 1920s that has been possessed by evil forces that have captured all the guests and filled the place with devil, dogs, zombies and undead. Your job is to find mystical objects scattered round the place and free the island from the spell it is under...oh yes and while your doing that you must kill everything that moves.

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The graphics are cartoon-like, rather than go for a Myst-like. "real but not" feel, Killing Time seems it could have been made by the same people who animate Batman or some of the more gruesome Manga films. When a baddie dies he explodes into a bloody pulp, or a pile of ash depending on the weapon used. Logicware have attempted to make the game as seamless as possible so there virtually no waiting while you go from one area to another. Another nice touch is the female phantom who pops up and gives you advice or plays a movie of something that happened before everything went pear-shaped. The phantom is the owner of the island who was throwing a major party when demons crashed it. The movies are thankfully very short and informative. Overall the game is impressive to look at and should you be able to play it in the near-dark or dark, there are several places that might cause a few frights. The sounds are creepy and brooding, the mime-undead make an especially loathsome sound.

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As with most of this genre, I suspect there are a whole myriad of secrets and grottoes to find filled with all manner of deadly goodies. The weapons are interesting and different. The base weapon is a crow-bar: crude but effective. The forty-five (which you can have two of), the every ubiquitous shotgun (single shot), then things get neat, a Thompson 50 cal.. machine-gun (Tommy Gun), molotov cocktails ( another crude but effective weapon), a flame-thrower which toasts your foes rather nicely (but conveniently does not light anything else on fire) and an ankh shaped wand which nukes anything nearby with a flash.

As with most games of this sort, killing something gets you either health or ammo. Ammo is a must, as some of the baddies take quite a pounding before they die. Ammo stashes tend to be found in niches and behind things. The most valuable stuff is the Tommy Gun ammo, it is worth its weight in gold.

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In closing, this game is better than average break from the norm, with quite a few unique touches that make it worthwhile. The two that do it for me are the Tommy Gun and the fact that you get the opportunity to waste mimes and clowns in an abundance. The fact there is a story-line of some interest and a 20s theme is great too. This is definitely the game for any fan of the RPG, Call of Cthulhu, as it is deeply menacing and nasty. Killing Time is a weird and bizarre twist on the normal 1st person. Does it suceed, well I am afraid I will have to leave that up to you. Robert and I cannot agree on it, it is it seems: one of those love it or hate kind of games.

Test Computer: Requirements:
  • Starmax 4000/200, 200 mhz 604E
  • 32 MB RAM
  • MacOS 7.6.1
  • Asanti Ethernet card
  • Any Power Macintosh or compatible
  • 16MB RAM,
  • 640 * 480 256 Colour
  • CD-ROM.
Retail Price: Demo:
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Reviewed by Marty Dodge