This rpg system was designed to represent the fast-paced action of wuxia fantasy   films, a popular canon of Hong Kong action cinema.  It has been developed, however, be used for other action-oriented games.  It rejects the so-called realism of most rpgs in an attempt to produce a fast, simple system which is accessible to players who donít like rules but provides enough depth for flavour. It also aims to provide a simple system that retains the tactile pleasures of chucking huge handfuls of dice, a much neglected joy of roleplaying. 

HGT uses six sided dice - a whole lot of six sided dice.  The combat and crisis system revolves around choosing the colours of  dice in your pool to represent your fighting priorities.  This reduces the number of modifiers which you need to keep track of and allows for more intuitive combat decisions.  You are going to need a lot of red and white dice (which seem to be the easiest to come by) and a few yellow, grey, blue, green and black ones as well.  As the Ref you might want to get players to invest in their own dice as the ones sold by hobby shops are quite ridiculously expensive.  You might want to see if toy stores or newsagents have some as they tend to be more reasonably priced, though there are fewer options for more obscure colours. 

A player will probably want to get a number of red and white dice equal to their Martial Arts score (somewhere between 2 and 8) and probably about half as many of the other dice.  As a ref stick to the same equation, but total the Martial Arts of all players in the team so you have enough dice for all the bad guys.  As mentioned before,  this gets quite expensive so be prepared to share dice at the beginning.  Still, the game is free so why not splash out on dice? 

Some example dice sets:  

Minimal Set

(15 Dice)

Pro-Combat Set

(36 Dice)

Ref's Set, 4 players 

(72 dice!)
4 Red 
4 White
2 Blue
2 Green
3 Other Colours
8 Red
8 White
4 Yellow
4 Grey
4 Blue
4 Green
4 Black
16 Red
16 White
8 Yellow
8 Grey
8 Blue
8 Green
8 Black

1. Heroes 
2. Specialties 
3. Resolving a Crisis 
4. Fights 
5. Moves 
6. SFX 
7. Training 
Appendix A: Character Templates 
Appendix B: Series Ideas 


This game is still in its early stages.  If you play it, I would love to hear from you.  In particular I need to know about rules abuses so that I can try to fix them.  You can email me with comments. 


Windows 256 Colour Warning!
These backgrounds look real fugly in 256 colour mode. If you are not using high colour windows, my apologies in advance.

HGT Links

Pecking Order

A single session introductory adventure for Heroic Golden Turbulence, suitable for new players or for conventions and demos.

Liber Tenebrae

The Book of the Dark

This is the first world setting for Heroic Golden Turbulence.  It is currently being put together but some of the early materials are there for your consumption.  More as it gets written....


Mr Stiff Principal

A light and silly HGT setting for kungfu teenagers battling the forces of darkness.

Other Links

Web Games

Background & Martial Arts Resources

RPG Links and Lists

A meticulous martial arts system aimed at the OTT "streetfighter" style game. It has an interesting world resource 
The Unofficial Feng Shui Page 
If the game publishers had put half as much work into their product as this web page shows, then perhaps it would still be a going concern.  Some good ideas, many useful for HGT.
RPGs in Australia 
A thorough list of resources, including net published games.
Mortal Konquest 
An intriguing game world based on the mythology of the computer games.  Much more potential for roleplaying then you would think and a nifty system.  Unfortunately the copyright issue will probably mean that this game does not get the development it deserves.
The Hong Kong Movie Database 
Surprisingly, a database of Hong Kong movies.
Net Games 
A list of net published rpgs.
Two Fisted Tales  
Hard-boiled adventures with some great design ideas.
Imazine Netzine 
A great magazine which has information on Chinese roleplaying settings and on culture games in general.
Eric's Compendium of Free RPGs 
The Drones 
Silly yet oh-so-serious roleplaying in the world of Bertie Wooster.  Enough melodrama to to overwhelm a gaggle of vampires.
Shaolin Gung Fu Institute
Good historical resources and a useful discussion of martial arts forms.
Free RPGS on the Web! 
And still more!
Outlaws of the Water Margin  
Taking the 'culture rpg' approach to Chinese legend. Some excellent resource material and research.
RPG Net 
This seems to be the real hub of information as far as rpgs go these days. Lots of gossip, links to game companies and, of course, free rpgs.
The Great RPG Archive
A master set of links to all things in the electronic roleplaying world, including free games.
Imagination's Toybox
Another good jumping-off point for rpgs on the web, particularly free games.
 Thanks to (in chronological order):  Tony Ellerd, John Harper, Jared Hayter, Spike Barlow, Phil Barrett, Carl Congdon

Next - Creating Characters
This game is copyright Scott Beattie.  This version complete February 1998.

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This is a personal page published by the author. The ideas and information expressed on it have not been approved or authorised by Monash University either explicitly or impliedly. In no event shall Monash University be liable for any damages whatsoever resulting from any action arising in connection with the use of this information or its publication, including any action for infringement of copyright or defamation.