"Virtual Boy, we hardly knew thee"
You are visitor number since November 25, 1998
Okay, Smart Ass
The contest submission is over, and anything posted on or after this
date will not be considered. In the next few days, I will set up the poll and decide which
names are worth putting on the voting list, excluding the purely rude entries and that
fight that a couple of people in a dorm somewhere had :)
|Saturday, January 30,
The Rename VBEmu98 Contest
In an email reply I got from David Tucker, author of VBEmu98, that
stated in a reply to my question about whether or not he was going to rename VBEmu98 now
that it's 1999 that he had thought about renaming the emulator, and that I could run a
contest or vote of sorts on my site and pick a new name. So here's the deal. Go to the VBEmu98 Contest Page and suggest a name. Up until February 7 you
can post a name. I'll pick the best names and set up a poll. The three most popular ones
will be sent to David Tucker, and he'll (most likely) name VBEmu98 after it. The
"prize" for this contest will be the knowledge that you were the one who named
the emulator, so go suggest something!
Open Directory Project
The Netscape people have started something called the Open Directory Project. Saturday's New and
Interesting page linked me to it, wherein I discovered that they needed a editor for the Virtual
Boy Section, so I applied for it and I got it (I'll be damned, The Red Area got a
"Cool Site" award). So, if any of yous have a VB related page (or have been
thinking about starting one), head on over to that section and submit your site.
|Saturday, January 23,
New and Interesting VB Page Unearthed
Aaron on the Internet just emailed me a link to this page, which has a ton of info
on the Japanese VB games never released in the U.S., and has a ton of other interesting
info as well. There are a lot more games than I realized that were either released so late
into the VB's cycle that they were largely neglected, or they were just never
finished/released, though prototypes must exist due to the screenshots. Also, there are
some pics from the VB accessories (like the "official" VB headphones, which were
just walkman headphones). Also, there are pics of the VB Game Guide and the one and only
issue of the VB Magazine in Japan. Go check
Excuses are like Assholes
Okay, some important things have been happening in the world of the
Virtual Boy, and I've been missing them. The reason? A few of them, actually. First and
most importantly, when I'm at home over the holidays, I have to use AOL to connect. The
update below, you may have noticed, was never posted. The reason is that AOL simply isn't
designed to handle 11+ MB web publishing. I tried five times, but with no luck. Then, I
decided to give up and take a break of sorts. In addition, the fact that every dumped VB
ROM has been released means that the bit that I was doing wherein a new page was posted
every time a new game was released broke down, since I have to do some 20+ pages now, and
I don't feel like doing them all simultaneously. At any rate, expect those to come on a
So what have I been doing? Well, I rang in the new year on
Bourbon Street in New Orleans watching the Ball drop while holding a Hand Grenade (a
drink). Then, I went and performed at the Sugar Bowl, where the Aggies lost. Oh well.
Also, my girlfriend came down and occupied me for about a week, so this website has been
on the backburner. Plus, I had to reinstall Windows 98, since my installation was on its
last leg, and I somehow left FrontPage 98 back at school. I've been relying on FrontPage
97, and I never realized how much better FP98 is.
Anywho, I did stumble across a Next-Generation interview
with Grumpei Yokoi just prior to the VB's release, wherein he answers some of those FAQs I
was wondering about myself. Also, up to this point, I had been spelling his name as Yoko,
when it's actually Yokoi. I have changed the FAQ to reflect this, and I apologize for
staining his memory this way. Yokoi, for those of you who haven't read the FAQ, was the
inventor of the Virtual Boy along with the Game Boy and the Metroid series, and he was
killed in 1997 when he was hit by a car on the side of the road. I will scour my old NG
mags and see what else I can find.
VBEmu98: Version 0.6b released
Now this is cool. David Tucker has released VBEmu98 version
0.6 on the VBEmu98 page. The biggest news: it's fast! You see,
I'm puttering along here on a Pentium 133 from Acer, so VBEmu98 0.5 pretty much sucked ass
for me. I could play it with some success on other people's systems, but it was an
impossibility for me. Version 0.6, however, with its new badass assembly core, runs
feasible on my system. Plus, it adds the new feature of six different display modes for
3-D, including 3-D glasses, stereoscope, and one-on-top-of-the-other imaging. He states
that Virtual Tetris (VTetris) is the only fully playable game right now, but that
VFishing, InhouseMouse, Teleroboxer, Galactic Pinball and Mario's Tennis all display
things to the screen to various extents. Now all VBEmu98 needs (beyond more compatibility)
is a new name (VBEmu99?). BTW, a new version is coming soon since he fixed a bug right
after this release. Also, he's positioning the source code for portability, so a Win32
port is in the works.
Download VBEmu98 version 0.6 (DOS) here.
Download VBEmu98 version 0.6 (Linux) here.
Get the games here.
News-U-Lator: David Tucker interviewed
News-U-Lator, the EMU news site
known for its interviews more than anything else, has interviewed David Tucker, author of
VBEmu98, essentially stealing my idea before I could think of it. Read it here.
|Monday, December 28, 1998
Vertigo Virtual Boy Packs 1 and 2 released
Vertigo, a ROM releasing
group on the Internet, has released two packs, containing all of the ROMs ever dumped for
the Virtual Boy. imid has donated these to Vertigo, apparently giving up on the NEW STUFF
Vertigo Virtual Boy Pack #1
Virtual Boy Wario Land (Japanese)
Vertical Force (Japanese)
Red Alarm (Japanese)
Inmouse no Yakata
Mario Clash (Japanese)
Jack Bros (Japanese)
Vertigo Virtual Boy Pack #2
Virtual Boy Wario Land (US)
Red Alarm (US)
Vertical Force (US)
Mario Clash (US)
Panic Bomber (US)
Virtual League Baseball
Jack Bros. (US)
Nester's Funky Bowling
There are still three games, Gundam, Space Invaders and
Virtual Lab (all Japanese), that have never been dumped (or found). Not to worry, though,
there is still plenty to do on the VB front. Besides the tons of work that VBEmu98 needs,
there's still tons of stuff to compile from the VB.
|Wednesday, December 23,
Insmouse's Mansion ROM released
A ROM to an odd Japanese game called Insmouse's Mansion was released Thursday on NEW STUFF. I guess it's a horror game?
Content coming soon
I can't get on the Internet as much now that I'm home, so my access
is few and far between. Before Christmas Break, I was watching a video of some show and I
didn't pause out the commercials. One of the commercials was for the Virtual Boy (probably
the only one ever made), so when I get back I'm going to make a file out of the
commercial, video if I can manage, but audio at least. The quality of the recording isn't
the greatest, but it's better than nothing. Also, I happened across older Next-Generation
magazines that had some VB references. One had a good article looking at the release of
the VB, and the other had the only five VB games they ever reviewed. I'll be scanning and
transcribing them soon. Welp, I'm off to my girlfriend's for Christmas.
|Wednesday, December 9,
Teleroboxer ROM released twice
Okay, despite the fact that he says that NEW STUFF is on hold, imid
did release a couple of new ROMs, for Teleroboxer
for the U.S. and Japan. Also, it looks like Vertigo
is back together at a new address. Maybe they can put out some Vertigo VB packs?
|Tuesday, December 8, 1998
VBEmu98 Progress Report(s)
Well, my computer was in the shop for a few days, so I missed an
update or two in there. David Tucker
updated twice, the first time telling of how to get Mario Clash (new page) working under
VBEmu98 0.5, as well as some ideas he had for implementing the 3-D bit:
12/07/98 - Well, hear are some more
screen shots of Mario Clash. To get the game going right, wait till the game starts, then
hit 'Start'(B) folowd by 'Select'(V) and tehn hit start twice to get back, thiss will
refresh the screen so you can see the whole thing, Im not flipping a bit properly and the
screen never refreshes... Also hear Is a picture outlining the new screen display options
(For 3D efects) if you know of another format I should support, let me know...
Then, today, there was update two, telling what he's
interested in next, and explaining the schematic:
12/08/98 - Nothing new, but on a side
note I got my Game.Com link cable today (for Free!!!). Id recommend grabbing one (If your
interested in hacking a Game.Com) they wont be around for long, and neither will the
Game.Com for that matter... More on that later.
Does anyone have info on the PC-FX, I'm contemplating starting a new emu, but there is
little or now info on the PC-FX. Also If you have a PC-FX that you would like to donate to
the cause =0)
Oh, for those who are confused, Cyber-Scope is an attachment for your monitor so you can
see in 3D, and 'Half-n-Half' and 'Interlaced' are ways to send 3D images to Head Mounted
Displays (i-Glasses) and shutter glasses. Does anyone have a pair of the 3D Frensel
viewers from the WaiteGroups Virtual Reality book? Id like to support them, and include
plans for making a pair. And finaly, a frend is looking into porting VB98 to the MAC,
right now it looks like I need to rewrite the display code to get this working...
Cool. Looks like things are cool on the VB front. Maybe he
could port it to DirectX? As for Game.Com, it never stood a chance against the elephant
that is Game Boy. Finally, I hope that whatever PC-FX EMU doesn't hurt/kill the VB EMU.
imid's hosting problems.
imid of NEW STUFF, who
apparently is sitting on some twenty unreleased VB ROMs, is having hosting problems. He
hosted his page on his personal PC with his cable modem for a while. Then, when Zophar's Domain linked to his site, the traffic proved
too much to handle. He moved the page to another server, but they kicked him off, and now
the page is on hold until he can find a new place. Email him if you can help. However,
thanks to the "come.to" address, the above URL will always send you to the right
VBEmu98 Progress Report
Over on David
Tucker's page, he's got another progress report, along with some advice for Galactic
12/03/98 - I have not had any time to code, but I
did discover that Galactic Pinball is playable, when you get to the table selection
screen, press left on the left control pad (S) once to select the space station, I think
this is the only table that is working (Why???). The colors are still screwy, so
don't expect it to look like the screen shots below... Has anyone successfully
gotten the Linux build to work? Let me know...
OK, but here's the interesting part. I posted the last time
he updated as news. Now when he posted this blurb, two different news sites reported it.
Now, either they wanted to beat me to the news story, or I'm just egocentric and think
everyone's enthralled by this page. Oh well, if you run a news site, post the next bit
Virtual Boy FAQ Debuts
I've been hacking away at a VB FAQ. A new
work of mine, not based (yet) on any existing FAQ. Check it out. I'm particularly pleased
with the explanation of why the VB failed.
Mario Clash ROM released twice
Okay, I'm headed out of town in a few hours, so I don't have time to
do separate game pages for them, but suffice it to say that imid has put out the ROMs to
Mario Clash, both the U.S. and Japanese versions. Mario Clash is a game that
puts a 3-D slant on the old Mario Bros. game.
|Wednesday, December 2,
Five new ROMs released
Welp, I've been busy. Till Oldemeyer pointed me toward a page that
had ten Virtual Boy ROMs, five of which were previously unreleased. I have pages up for
Virtual League Baseball
Galactic Pinball ROM released
The ROM to Galactic Pinball
is up. Three guesses as to what this one's about. However, Samus Aran's in it, so it can't
be too bad.
Oh, and another thing
David Tucker (author of VBEmu98) emailed me back the other day. He
says he likes this site, but won't/can't link to it, due to the ROMs. He said he'd be
happy to answer questions, though. On that topic, I'm writing a VB FAQ. If anyone has any
questions for me or David Tucker, email me and ask away.
|Monday, November 30, 1998
Virtual Fishing ROM released
Nice to see that imid's not wasting time here. He's released the ROM
to Virtual Fishing, a very Japanese game from
T*HQ. No codes or controls for this one, or even full VBEmu98 support, you're on your own!
VBEmu98 progress Report
I figured that I might as well report on the progress of VBEmu98
(something I exclude on The Gray Area since
there are so many NES EMUs), since it's the only VB EMU and all. Here's the newz from David Tucker's page:
11/30/98 - Nothing new, I had a good Thanksgiving,
did you? My parents are in town for a week (from Cameroon, W. Africa) so work will
be put on hold for a while. I have some new Ideas on generating true 3D displays,
Ill be working on that next (Its more fun than fixing bugs...). Ill probably
implement Red/Blue glasses and hopefully support LCD glasses or something (I don't know
how well that will go, I don't have any to test with). More newz in a week...
Oh, I don't need to say this, But - Don't Ask Me For Rom's!!! I don't know where to
get them and If I did I would not tell you! (Thanks)
Maybe that's why he hasn't mentioned my page yet :) Well, on that note,
be sure to tell everyone you know about this page. Personally, I'd rather get the speed
and compatibility up before true 3-D effects, but that's just me wanting to play Mario
Clash on my slow ass P133.
|Sunday, November 29, 1998
Mario's Tennis ROM released
imid of NEW STUFF released
the ROM image to Mario's Tennis, the Virtual Boy's
pack-in title. I've updated the Mario's Tennis page with the ROM, and I also posted a page
(but no ROM) of Virtual Boy Wario Land. Please note,
however, that Mario's Tennis doesn't completely work in VBEmu98 yet.
How about this: a darker red (courtesy of .JPEG) and the return of
the white text?
Okay, I have had some complaints about the look of this site. Seems it's a
headache to look at. It may be the red background, or maybe the white text, so I changed
the text to black. Gimmie some feedback. Also, I changed up the games page a bit and added
Mario's Tennis information (no ROM image yet), figuring that every VB owner would have
this pack-in title. I'd do more, but ZELDA owns my soul. I plan on adding more later
tonight, along with some Next Generation articles and a new FAQ.
|Thursday, November 26,
Space Squash and V Tetris ROMs Released
Over on NEW STUFF, the ROM images for Space Squash and V Tetris have been
released. I have updated the Games page with info on all the known VB Games. I'm going to
put up a page for each individual game, but right now I only have these two. More after
Thanksgiving. These ROMs carry the .vb extension, so that's the precedent now. Also, the
file sizes are a bit off from the list I'm using. Well, if anyone out there has ANYTHING
VB related, email me. Let me know before you send
something big, though, as my email server has a limit.
|Wednesday, November 25,
Welcome to The Red Area
Yep, this is an idea I have had for a while, just a lack of initiative,
that's all. Anywho, welcome to The Red Area. This is a page devoted to a short lived
console called the Virtual Boy from Nintendo. More on all that later, but suffice it to
say that it came out in 1995, and was positioned as a portable virtual reality device.
Nintendo fanatics have seen it as a collector's item and a great conversation piece for a
while now. However, the device has been experiencing a renaissance recently, as an online
effort has been underway to crack this surprisingly powerful system and emulate it. This
page won't be updated as often as my NES Emulation page, The Gray Area, but it has a different mission.
Whereas The Gray Area is merely a NES news page, I hope that The Red Area will become the
all encompassing Virtual Boy page.
VBEmu98: Version 0.5 debuts
This is one I've been keeping up with for a while now. David Tucker has
released VBEmu98 0.5 on The Unofficial
Virtual Boy Homepage. Of the 30 dumped games, this EMU will run about 15 of them, and
only one well. Also, it needs a Pentium II at 300 MHz to run full speed. More later, as
soon as imid releases the ROMs. Download it here. A Linux
build is here.