Logging Onto Diversity University

For general directions about the multiple ways of logging onto DU's main MOO site, see: Once you've arrived at DU MOO's opening screen, type:

connect <charactername> <password> (or connect guest)

Example: connect Zaribel mplz83

(in approximate order of use)


Lets you know what other players are logged on and what room they are in.

@go <#roomnumber>

Teleports you to the room whose number you give.
Example: @go #1873

@go <roomname>

Teleports you to the room whose name you give (for rooms in your personal room database).
Example: @go English


(On Diversity University.) Gives you a list of rooms in your personal database (those you can @go to by name).

@knock <charactername>

Politely asks the specified character if you can join him/her in his/her room.
Example: @knock Leslie

@join <charactername> or @join <#characternumber>

Teleports you to the room where the specified character is currently located.
Example: @join Leslie

"<your comment>

How to say something on the MOO. What you type after the quotation mark is heard by everyone else in your room.
Example: "I agree with you completely.
You see: Paul says, "I agree with you completely."

: <third-person description>

"Emoting" on the MOO. What you type immediately after the colon is appended to your character name as a description.
Example: :jumps up and down
You see: Jenny jumps up and down

page <character> <message>

Sends your message to the character whose name or number you specify. The person will receive the message even if he/she is in another room.
Example: page Leslie Where are we meeting again?

n, s, e, w, up, down, out . . .

How to move between connected rooms on the MOO. Typing the direction of the exit (for example, s for south) moves you in the direction specified.


(On Diversity University.) Tells you what exits are available to you.

help <topic>

Displays help message for the specified topic (if available). Not all commands have help files.
Example: help page


Gives you a description of your current room, along with what players are present in the room.

look <objectname> or look <#objectnumber>

Gives you the description of the specified object. You can look at an object by name only if you are in the same room as the object. If you use the object number, you can look at the object from any room.
Example: look DU Places of Interest

@examine <objectname> or @examine <#objectnumber>

Like look, examine gives you the description of the specified object, but it also gives you more information: the object number, its alternate names (aliases), its owner, and the verbs that can be used with it (actions that can be done to it). As with look, you can examine an object by name only if you are in the same room as that object, but you can examine an object by number from any room.
Example: @examine Filing Cabinet

read <objectname> or read <#objectnumber>

For objects created as notes or letters (including certain bulletin boards and blackboards). As its name suggests, "read" allows you to read whatever has been written on that object.
Example: read Homer's Cocktail Napkin

@request <name> for <email address>

Allows you to request a permanent character name on DU. The MOO will take you through the application process.
Example: @request JohnS for

@pagelength <number>

Sets the limit for number for the number of lines the MOO will send to your screen at once. When the end of the page is reached, the MOO asks you to type @more to see the rest of the text. Setting the page length prevents the text from scrolling off your screen.
Example: @pagelength 24


Exits from the MOO

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