How would you feel if Steven Spielberg walked into your office and said, "Make a game of my movie?" If it were Hook 2, you'd be, well, off the hook. But if it's this little movie called The Lost World, which happens to be the sequel to a minor hit called Jurassic Park, then you might be a bit nervous. Scared even.

Not if you're Seamus Blackley, formerly of Looking Glass Technologies and Flight Unlimited fame. When asked if he was nervous, he just laughed. He's taking on the challenge and coming up with a bold, genre-bending game called, of course, Trespasser: Jurassic Park, a game which will combine the physics-based gameplay Blackley pioneered at Looking Glass with an open-ended 3D adventure. Or action game. Or something in between, one of those uncategorizable affairs that drives magazine to drink (because we have to classify the things).

Like Flight Unlimited, Trespasser features an amazing physics model (in keeping with Blackley's background in physics and as Looking Glass' resident mad scientist). For example, when asked about dinosaurs, he said there'd be a bunch of them on both the ground and in the air, and when a joke was made about turning the game into a dinosaur flight simulator, he all but said, "That's not out of the question." With everything modeled and possessing certain properties, it's not unreasonable to expect the unexpected.

The dinosaurs are polygon-based, but are built from skeletons. This "skeletal mapping", as it was described by Bullfrog's Peter Molyneux, isn't new, but Bullfrog was unable to integrate the technology into their games Gene Wars and Dungeon Keeper. When asked about what may have gone wrong with Bullfrog (it was suggested that perhaps they couldn't figure out a way to animate hundreds of onscreen figures at a time), Blackley said, "it all depends on the math". That math also applies to the 3D engine, which will feature a number of solutions to the typical problems of detail and speed.

Look for dinosaurs to walk the earth in time for Christmas (Mr. Spielberg wants it that ways). - Steve Bauman