Zophar's Domain (Image by Demi)

ZD Lite (news-only version)

Founded November 9, 1996

Bringing emulation to you for over 2 years

Last Updated Thursday, April 29, 1999 06:42:42PM EDT

You are # 666 in the Domain!

Feel free to submit news to Zophar's Domain.

Emulators: Arcade
Single Arcade
Multi Arcade

Emulators: Calculator
HP Calculator
TI Calculator

Emulators: Computer
Amstrad CPC
Apple II
Atari 8 bit
Atari ST
Commodore 64
COCO 1/2/Dragon
Sinclair Spectrum/QL

Emulators: Console
Arcadia 2001
Atari 2600
Atari 5200
Master System
Neo Geo
Nintendo 64
Odyssey 2
Sega CD
Sega Saturn
Sony Playstation
Super NES
Turbografx 16

Emulators: CPU

Emulators: Handheld
Game Gear

Emulators: Multi Console/Computer

Emulators: Other

Emulators: Portable
Virtual Boy

Emulators for Macintosh: Arcade
Multi Arcade

Emulators for Macintosh: Computer
Apple ][
Atari 800

Emulators for Macintosh: Console
Atari 2600
Atari 5200
Master System

Emulators for Macintosh: Handheld

Emulators for Macintosh: Other
HP Calculators
TI Calculators

Emulators for Unix: Console
Atari 2600
Atari 5200
Master System
Nintendo 64
Sony Playstation
Turbografx 16

Emulators for Unix: Computer
Apple II
Atari 8 bit
Atari ST
Commodore 64

Emulators for Unix: Handheld Computers

Emulators for Unix: Handheld Consoles
Game Gear

Emulators for Unix: Multi Console/Computer

Emulators for Unix: Other

Emulators for Unix: Portable
Virtual Boy


Frequently Asked Questions
General FAQ

Atari 2600
Atari ST
Odyssey 2
Sega Master System
Turbografx 16

Message Boards
Zophar's Message Domain
Talk of the Town
Buy/Sell/Trade Board
Zophar's ROM Hacking Board
Next-Generation Board

Mirror Sites
ZSNES Mirror

The Emulation Dream
IRC Quote Page
Lamest Mailbox
Polling Grounds
Zophars Domain Screen Saver

Past Zophar's Domain
Zophar's Domain 2-2-97
Zophar's Domain 1-20-98

ROMs (Public Domain)
PC-Engine/Turbografix 16
Sony Playstation

SaveGame Archives
Callus CS0 Archive
Genecyst GS0 Archive
NESticle NSM Archive
NESticle STA Archive

Site Information

Genecyst Shrine
NESticle Shrine
ZSNES Shrine

Technical Docs
Master System/Game Gear
PC-Engine/Turbografx 16
Sega 32X

Translation Utils
Translation and Hacking Docs

Comp. Systems
Dev Kits
Facelift Utilities
Master System
Nintendo 64
PSEmu Pro Plugins
Sony Playstation
SPC Players
Super Nintendo

Utilities for Macintosh

Zophar's Domain

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Top 1000 List & Stuff...

Welcome to Zophar's Domain!

Welcome to Zophar's Domain! We're 2 years old and counting now. We are the #1 site for all your MS-DOS, Windows (3.1, 9x, and NT), and Unix (Linux, FreeBSD, Solaris, etc.) emulation needs. Here you'll find emulators, utilities, front ends and other useful items.

Be sure to check out the message domains for various discussions, the poll where you can voice your opinion on a multitude of subjects and the Miscellaneous area which contains many interesting items. If you're new to emulation or just to Zophar's Domain, be sure to check out the FAQ which should answer all your initial questions.

Remember, ZD is here for your benefit. If you can't find what you need, let us know, and if it exists, we'll make it available here ASAP. Please Note: While there are a few legal ROMs located here, this is not a ROM site. We will not send you any ROMS, so don't even ask. Instead, check the links section for links to all the best ROM sites and other great emulation sites. Macintosh users should check out our Macintosh emulators section for Macintosh emulators & utilities! Now enjoy your visit to ZD & please keep all body parts inside at all times.

Archaic Ruins

Archaic Ruins - A great alternative to Zophar's Domain.

Feel free to visit the new&improved;, not always empty #ZopharsDomain, an IRC channel for chatting about emulators, games, submitting updates, talking to ZD staff members, or whatever you feel like, on EFnet. Myself and other site maintainers frequent this channel, so check it out!
What's New


Emulator Release: DarcNES v1990428. news by rouge
18:40:  A new version of DarcNES, NES, SMS, and PCE emulator for Linux, has been released. I though it'd been awhile too, no binary though, yet. What's new:

  • Started adding Genesis support (do not expect this to work anytime soon).
  • Cleaned up nes sprite code.
  • Fixed bug with reads from $2002 in the nes ppu.
  • Cleaned up PC-Engine sprite code.
  • Fixed a bug with the ui shutdown hook.
  • Added preliminary SMS sound.
  • Added tile caching to the SMS VDP.

    Unix NES page.

    Emulator News: Snes9x v1.19 for Linux/DOS to be released soon. news by rouge
    17:49:  Well, the subject says it all, a new version of Snes9x for Linux will be released within the next day or so, followed by a new dos version soon after. Needless to say, this new version will be teeming with new features, I can't wait, can you?

    Technical Docs News: New Section! news by ap0calypz
    15:57:  I added a new Atari Jaguar section, and fixed some entries that _Bnu forgot to put in the main page. The main page can be accessed here along with the Jaguar documents.

    Emulator News: Bleem! status update news by zophar
    14:00:  The official bleem! webpage was updated late last night with information regarding the current status of bleem! It seems that they won another legal battle with Sony. From the webpage:

    Sony filed ANOTHER request for a Temporary Restraining Order against bleem! late Friday afternoon - and while we haven't been able to tell you all we wanted to, this was just the latest in a non-sto pseries of legal battles we've been fighting since their FIRST TRO was denied just three weeks ago.

    Anyway, at a 3pm hearing today in San Francisco, the Honorable Judge Legge DENIED Sony's latest attempt to stop bleem! from shipping (Wild cheers!).

    And with the judge's decision today, the path is FINALLY CLEAR for our release - for the first time, we can work without these "surprises" cropping up every couple of days. And at long last, we're free to tell you everything that's been going on.

    The page also explains other reasons for the delay. Be sure to check it out. You may also post your feelings on ZD's Next-Generation message board.

  • www.bleem.com

    Translation News: Hacks Section Update news by taichou
    11:40:  I have added Ballz's new hack, FF2: Directors Cut which undummies items, and changes text so it's more like the Japanese counterpart.

    You can download it off the Hacks section.

    Frontend News: StartM72 0.33.5 and StartRAGE 0.9.1 news by bnu
    04:17:  Dennis Piet has updated StartM72, his M72 frontend, and StartRAGE, his RAGE frontend. Here's what's new in the release of StartM72:

  • Screenshot: 'Reset all to Titlescreen' (must be named 01.pcx)
  • and 'Reset all to Gameplayscreen' (must be named 02.pcx)
  • Changed inifile to match windows standard format.

  • StartM72 now only checks for new games on startup when a new version of m72.exe is found.

  • Windowsize is now saved OK, when StartM72 was maximized when closed.

  • And here are the current features of StartRAGE:

  • Automatically detects supported games.

  • StartRAGE only checks for new games on startup when a new version of RAGE.exe is found.

  • Checks RAGE readme for these games' real names.

  • Check for installed games.

  • View installed/uninstalled/all games.

  • Zipped roms path; you can now keep zipped roms in another location. StartRAGE will take care of unzipping them in the dir RAGE expects the roms to be and will also remove any files it unzippped.

  • User can set all options supported by RAGE 0.9

  • Default settings or settings per game selectable.

  • Remember last gamelist position.

  • Scalable window

  • Hide tabsheet

  • Preview Screenshots (scaled/stretched/original).

  • Screenshotcapture. Just hit 'print-screen' to take a new screenshot.

  • Designed for both smal/large fonts settings.

  • ViewTabSheet, ViewStatBar, Gamelist-width and Window-settings are saved.

  • Keyboard shortcut for some menu-actions.

  • Also added to the pages is the screenshots for StartRAGE. Both StartM72 and StartRAGE are available for download on the Arcade emulator frontends page.


    Media News: Sony fails again to stop bleem! from being shipped news by zophar
    23:20:  Emulators Unlimited is reporting that Sony has once again failed to stop the shipment of bleem! in court. From the report:

    Randy Linden (bleem author) said, "Computer Technology is still very new in the eyes of the law, and emulation is even newer.. There are very few cases that are applicable to Emulation and even fewer that are related to bleem!". "We're trying to forge new legal ground, but the terrain is rocky and there's no compass. ...there's no compass to guide anyone yet.". "It is critical to the future of Computer Technology and Emulation that a strong, fair, legal precedent be set now to ensure innovation and creative freedom.". "Its both a blessing and a curse that bleem! will be one of those few cases that helps the Courts to more clearly define the laws that will affect future generations of Software, Hardware and other technologies." Randy ended by saying.."We are exceptionally pleased by Judge Legge's decision today and look forward to our release without further delay. The past few weeks have been more difficult for us that we could have ever imagined, and the coming months aren't going to get any easier.". "We truely appreciated everyone's patience, understanding and support (well, most of you that is ;-) ... and we hope that you'll continue to stand with us in the future. Its a fight thats truely worth winning, and we need all the soilders we can get!"

    You can read the whole thing at Emulators Unlimited.

    Interview News: Interview with Ricardo Bittencourt news by zophar
    22:59:  Beyond Emulation has interviewed Ricardo Bittencourt, author of BrSMS, a Sega Master System & GameGear emulator for DOS. You can check it out at the link below.

  • Ricardo Bittencourt interview

    Emulator News: Bleem! News news by XiP
    19:55:  I'm sure everyone out there is wondering where their Bleem! is at. Don't worry, its coming. Apparently, Game-Over has contacted the Bleem! Team and gotten the inside scoop on the whereabouts of Bleem!. Go read the full article.

    Interview News: RealityMan Interviewed news by ap0calypz
    19:31:  RealityMan was just interviewed by FathrDeth of EmuUnlim. It includes what happened with writing UltraHLE, what will come in the future, et cetera. You can catch the interview here.

    Emulator Release: Generator/MacOS 0.0.3 news by raejae
    18:44:  Richard Bannister strikes again! The port of Generator for MacOS has been updated; here's what's new:

  • The automatic frameskip now works correctly - taking full advantage of the processor speed.
  • Optimized the smoothed mode significantly. It's still fairly slow - although now I get 20fps on my G3/350 (whereas before I got maybe 5fps at a pinch). I seem to have introduced a bug or two in it though - sometimes parts of the image are not smoothed correctly. Not sure why yet.
  • The monitor depth is now changed back to its original setting after playing.
  • Generator no longer tries to run if it can't set the monitor to 8 bit mode. In previous versions, it would try to run, then crash.
  • Added an interlaced video mode.
  • Fixed the Out of memory errors when the second ROM you double-clicked on was larger than the first. Stupid bug.
  • Removed lots of debugging print messages from the code. In previous versions, these were not displayed, but still present. Removing them completely resulted in the application shrinking by nearly 15K.
  • Generator no longer quits without warning if the emulated Sega Genesis crashes. Now it will tell you that the emulator has crashed - and it will no longer quit.

    You can find Generator on the Genesis Emulators for MacOS page.

    Emulator Release: Handy/MacOS 0.5.3 news by raejae
    18:25:  Well, it seems as if Richard Bannister IS alive after all :) The MacOS port of Handy, an Atari Lynx emulator, has been updated. Here's what's new:

    - Recompiled using CodeWarrior Pro 4.1, and for the first time ever, compiled with CodeWarrior's Level 4 Optimization. The only reason I've been able to do this is my Mac now has 192MB of RAM - providing enough for CodeWarrior to compile without running out of memory. With a G3/350, it only takes 11 minutes to compile - a far cry from the hours and hours (and eventual crash with no code at all) on my old Mac.

  • Fixed the speed limiter so that it is no longer based on sound. The limiter wasn't working at all on my new G3. Unfortunately, this will almost certainly have a detrimental effect on the sound quality on slower Macs - which may start to experience broken sound. Handy's speed throttling code is not the best, I'm afraid.
  • Implemented Snes9x-style RAVE mode (Thanks John!). This requires 16-bit colour.
  • Yes, I'm aware the PC version is now at v0.6. I've begun the v0.6 port, but as it looks like it is going to take a while, I figured I'd release this version now with v0.6 following when it is ready.

    Pick up Handy/MacOS at the Lynx Emulators for Macintosh page.

    Emulator Release: Pretendo 0.02 news by XiP
    14:02:  A new version of Pretendo has been released. Here's what's new:

  • ASM Speedups
  • C Speedups
  • Bug Fixes here and there
  • FPS Counter
  • Video Modes for FullScreen are detected automatically
  • Changed Video Config
  • Utilization of DirectInput to read Keystrokes

    Get it at the NES page.


    Interview News: VirtualE Author Interviewed news by [noam]
    21:51:  Over on Beyond Emulation, the author of VirtualE has been interviewed. Also, Beyond Emulation plans to have an interview from Ricardo of BrSMS either today or tomorrow.

    Go scope out the interview over at Beyond Emulation.

    Interview News: SEC Interviews news by bnu
    18:26:  The SEC staff has conducted a few interviews, including the most recent interviews with archeide, of SNEmul, and TRAX, of SNeESe. Feel free to go read these, and here's a link to the SEC and to the archeide interviews. Thanks to kmarx for the news.

    Emulator Release: No$MSX 1.1 news by bnu
    17:49:  No$MSX, the MSX emulator programmed by the author of the incredible GameBoy emu No$GMB, has been updated. This new release features a few new differentlty optimized versions, such as 80486 protected mode version, 80386 version, XT/AT optimized version, etc. I have only added the 80486 version compatible with Windows 9x to ZD as of yet, but I'll add all of them tomorrow. The 80486 version compatible with Windows 9x is available for download on the MSX emulators page and if you want one of the other versions and you don't have the patience to wait for tomorrow you can download them from the Mo$MSX homepage. Thanks to Arnaud for the news.

    Emulator Release: NeoRAGEx 0.5b news by zophar
    17:29:  The NeoRAGEx team has released version 0.5b of their Neo Geo emulator For Windows9x, NeoRAGEx. Here's what's new:

  • Joystick bug-fix.
  • S3-chip hang at startup fix (if it still not works for you turn off 3dhardware accelaration).
  • Samurai Shodown 4 hang fix (could fix some other oddities in other games too).
  • Neo Bomberman support for existing sound dump.
  • Gfx or exit bug fixed (occured when running several games without exiting the menu).
  • Possibility to select Alternative background color in shots factory.
  • Launch game with double click in gamelist.
  • Vsync replaced with tripple buffering (no more tearing).
  • Super sidekick works.
  • Hit ENTER,SPACE or klick to skip menu init sequence.
  • COIN is replaced with SELECT Buttons in console mode.

    You can download NeoRAGEx 0.5b from the Neo Geo emulators page.

    Site News: SiTC is having server problems.... news by bnu
    17:23:  First off, for those of you who don't know what SiTC is it's short for Spirit In The Contraption, which is a very popular ROMs site. SiTC is having some problems with their server and they are looking for a server to host them and their files. So if you feel that you can help, go mail SkrEmnJava the SiTC boss, hehe. Thanks to Chris Moeller for informing us about this.

    Spirit in the Contraption

    Emulator Release: VICE 1.0 news by zophar
    14:59:  New ports of VICE, a Commodore 64 emulator for Windows, DOS and UNIX, have been released. Here's the changelist for version 1.0:

  • Attached disk images can be stored into a flip list. Changing disks requires just one keypress.
  • Support for TAP tape images has been added.
  • The emulation of the processor port has been corrected.
  • The CIA timer emulation has been further improved.
  • RAM/ROM banking is done 100% accurate now.
  • Ocean cartridge crash fixed.
  • Funplay and Super Games cartridges are supported now.
  • Doing a snapshot with REU enabled could crash the emulator. This is fixed now.
  • Fixed huge memory leak.
  • Speed up in C128 emulation.
  • Speed up in CBM-II emulation.
  • New 1541-II emulation.
  • Disk change detection has been improved.
  • The virtual drive emulation can be used with G64 images now.
  • New function to set the name of the disk.
  • The monitor is available now.
  • Added more UI elements for sound settings.
  • Shortcut keys have been implemented.
  • P00 and PRG files can be autostarted from the command line again.
  • Drive memory can be loaded/saved in the monitor now.
  • The monitor can read and write blocks from disk.
  • Attaching a non-existant image via command line does not crash the emulator anymore.
  • ROM snapshots do not save ROMs with "traps" anymore

    Thanks to Brendan Reid for the news. You can download VICE 1.0 from the Commodore 64 emulators page.

    Site News: New additions to ZD & contest status news by zophar
    14:26:  Hello everyone, Zophar here with another message for "all the millions (slight pause), and millions" of the Zoph's fans. We have some new additions to ZD.

    First off, I'd like to thank the staff of emulationworld.com for providing us with a nice search engine. You can now search all of ZD for anything you want. It's accessible on the sidebar, and you can also reach it here: ZD search engine.

    Next off, you may notice that the counters seem a little different. That's because we're using a new CGI counter, which sucks much less CPU from the system, thus making the load go down, which can make faster CGI executing for you guys. Enjoy.

    The ZD-Lite page has really taken off! I've received a bunch of e-mails from some of you guys, and you all seem to really like it. I'm glad that it helps you out, and anyone else who'd like a news-only page might want to check it out.

    Finally, the NSM contest. If you haven't already entered, or you missed the post about it, you can read the rules right here. I've received a number of submissions so far. While I won't say the exact time or the actual person, I'll say this: if your time is over 60 minutes, don't bother. :)

    As always, ZD is nothing without all of you, the people who visit it. Thanks for visiting ZD!

  • News Archive

    Senior Staff

    Name IRC Nick Join Date Job
    Brad Levicoff Zophar 11/09/96 Creator and Lead Maintainer
    Alan Lanoie Infe 12/01/96 Resident God
    Matthew Flewelling nitro 05/16/98 Links Page and Utilities Sections
    Kevin Young XiP 08/11/98 Co-Maintainer
    Sam Michaels SwampGas 08/13/98 CGI/Coding/Server Maint/Usenet

    Sectional Staff

    alamone alamone 02/11/98 Save Game Archives
    Bjorn Astrom bnu 05/04/98 Frontend Sections and FAQ
    Michael Ritchie rouge 09/30/98 Unix Emulator Pages Maintainer
    Ernie Smith Stick Figure 98 10/03/98 Emulation Poll
    Mike Gregerson Taichou 02/11/99 Translations
    Louis A. Martinez BDLou 03/02/99 Free ROMs Maintainer
    Craig Ledebur ap0calypz 03/21/99 Technical Docs Maintainer
    Nick Meyer raejae 03/27/99 Macintosh Emulator Pages Maintainer

    Assistant Staff

    Keith Speroni noam 08/25/97 Quotes Page & Graphics Design
    Stacey Lycia 01/11/99 Assistant Maintainer
    John Murphy Chojin 03/18/99 Message Boards Maintainer


    Zophar's Domain is 1996-1999 by Brad Levicoff. No part of this page may be reproduced without permission. Zophar's Domain is not affiliated in any way with Nintendo, Sega, Sony, Atari, or any other video game company. The consoles listed on this page are patented by their respective patent holders, and the names are trademarked by their respective trademark holders. Archaic Ruins is 1997-1999 by Chris Hickman. Archaic Ruins logo used with permission. All rights reserved.