4/30: LdrawVR status: The converter now works for Type 2,3 and 4 lines.
With a suitable inlining program that removes Type 1 lines by merging
them, ldrawVR could generate complete models! I'll check it with
LDAO's inliner, and then release the code.
4/27: Progress in handling Type 1 lines: VRML does not take 3x3
transform matricies, but rather takes a rotation followed by a scale
followed by a rotation. This is just as general, and can handle
scales, shears, and rotations. I've figured out the math, and am
in the process of compiling the NetLib math libraries to use a
Singular Valued Decomposition approach to factoring the 3x3 matrix
into the corresponding VRML elements.
Announcing the start of the LdrawVR project
to convert Ldraw files
to VRML objects.
FreedomVR models of the Jade Sphere Outpost and L3 Macrostructure.
FreedomVR is a java applet that lets you rotate models around.
The instruction sheets and images for the Jade Sphere Outpost
finally have been posted. look
my most complex image to date, and some swell looking
instruction sheets (IMHO).
The Darksun Universe web pages have been revamped.
The Darksun Homepage
is a good starting point, and make sure you stop in to
see the Tron Overlord Government's Home Page.
New Grav-Tank images, taken with my Epson 600PC digital camera.
L3G0 version 9 will have LDRAW support.
Send email if you are interested in a DAT->RAY converter
program. Here is an example, a rendering of the
LDRAW car done with L3G0 and my wireframe version of Netshade.
L3G0 DOOM WAD Release
I have released my minifig and bricks graphics WAD for DOOM 2.
Download L3G0 DOOM.
Wire-frame-ish LDraw-ish Ray-tracings
The program LDraw lets people create classic looking instruction
sheets which are easy to read. I've been working on getting
Rayshade to produce images like that, since sometimes the
"realistic" shading makes it hard to see where the pieces went.
Take a look at these and let me know
what you think.
Dark Sun: L3G0
The Dark Sun campaign page for
Renegade Bricks is allowing visitors. Follow the link for the
Ivory Sphere to get access to the
source, online catalog and
documentation for L3G0 version 8.
Over 750k of source code with 366
Welcome to the L3G0 Universe
Welcome to (Paul Gyugyi's)
L3G0 page. This page is devoted to
computerized drawing and animation of building blocks, such as LEGO (R)
brand building bricks. (LEGO (R) is a trademark of INTERLEGO AG) Feel free
to mail me at email@example.com
with any comments, especially if you have
a link to add or CAD topics related to LEGO(R) bricks. Thanks!
Disclaimer: If you think these are official LEGO models, you are wrong.
They are my own designs (and where indicated, other people's designs from
Images organized by theme
The L3G0 Tool Set
Check out my tools page to find out
how to make these images. Look there for support for other CAD
systems as well.
Other L3G0 users
POV Port of L3G0
Filip (firstname.lastname@example.org) has developed a rayshade-to-POV converter
and has processed the L3G0 library. This may be the key, enabling
technology for those of you who want to use POV and/or Windows.
It may also reveal key, enabling reasons why I chose to use
Rayshade and Linux :). Regardless, it is a major technical achievement, so
After all these years, I finally get around to adding a counter.
Hits since 8/8/97:
Paul Gyugyi, email@example.com