FOR IMMEDIATE RELEASE
Garland, TX - April 28, 1997
Here's why we didn't use our more
advanced Prey engine to make Duke Nukem Forever...
The big announcement leaked Friday night, scooped by Jason
Bates of PC Gamer Online, and immediately caused a shock wave through Internet gaming
newsgroups and IRC channels for Duke Nukem and Quake. Today, GT Interactive made public
this big news: Duke Nukem Forever, the next all-new game starring icy confident, attitude
busting, Duke Nukem, will be created using id Software's leading-edge Quake technology and
3D Realms, at the same time, is developing Prey, a next-generation 3D game using
technology that skips over the technology seen in today's current and soon-to-come 3D
This leads to the question being asked most about the Duke meets Quake connection: Why is
3D Realms using the Quake technology rather than using their own Prey technology?
Head of 3D Realms, George Broussard, responds: "It's a very good question, but we
have a very good answer. Our Prey technology is predicated on 3D hardware, such as the
3DFX card and the Rendition card. Prey will not work without the current best 3D cards on
the market. When Prey is released late in 1998 only then do we believe there will be
enough of an installed base to support sales of a high-end 3D hardware game."
"Obviously, we considered developing Duke Nukem Forever with the Prey engine,"
said Broussard, "but that would have put us in the position of releasing both Prey
and Duke at nearly the same time, and we didn't want both games competing so close
together and taking attention away from each other. Both games would have been hurt under
Scott Miller, head of Apogee, adds, "We want to give Prey as much space as possible,
so this meant getting Duke Forever done early in 1998, and to do this we need a
ready-to-go, track proven engine. I called Todd Hollenshead, CEO of id Software, and got
the ball rolling."
"We've actually been working on the game since January," said Miller,
"prototyping new effects, adding game features, models, weapons, etc. We'll be
showing Duke Forever in a back room at E3, at the GT Interactive booth, which will be the
press' first glimpse of the game. Our goal is to release Duke Nukem Forever no later than
mid-1998 and Prey late that year, making 1998 a big year for us."
Broussard continues, "Duke Nukem Forever will have all of the functionality of Quake
and bring in the new Quake II functions, too, including support for 3D hardware, colored
lights, Internet multiplayer capability (including a Quakeworld similar setup) and other
cool things too soon to mention. The Quake engine is a joy to work with and players have
yet to see its full potential, which we plan to exploit. As Duke would say: 'This is gonna
For more information contact
Scott Miller: firstname.lastname@example.org
George Broussard at email@example.com