![]()
|
|
|
March 11, 1998 Duke Nukem: Nuclear Winter and Carribean: Life's a Beach for PC
Published by: WizardWorks
|
| |
| . | System Requirements:
Registered and Installed version of Duke Nukem 3D (versions 1.3, 1.4, or 1.5)
Supports:
Our Ratings:
Nuclear Winter |
| |
As fans wait for Duke Nukem Forever, WizardWorks, the subsidiary
of Duke Nukem's primary distributor, GT Interactive, seemingly
has released these two additional level packs to keep the Duke
franchise alive. While one is successful and the other is not,
both demonstrate how far the Duke engine has come, and unfortunately,
how strained it is. Harping on the underlying program has been
said many times elsewhere and will not be repeated here. It is,
however, something to remember when you're putting $20 down for
something which many people consider dated. Forever, indeed.
So what draws people into a game of Duke3D in 1998? Attitude.
Nothing else delivers raw comic-book machismo like Duke. Both
of these add-on packs continue in this tradition.
Nuclear Winter is the flippant take on a winter wonderland. The
Aliens (what a wonderfully busy bunch) have taken over the North
Pole, and are holding Santa hostage. This is explained through
the introduction movie, which seems low tech even when compared
to other Duke cinematic attempts. It's poor wrapping for a sad
package.
Installing the pack was simple through Windows 95. There's a specific
setup program and routine for starting the program, even adding
it to your Start menu and a Program Group for Windows 3.x users.
The DOS installation, though, is irksome. It searches your hard
drive(s) for DUKE.CFG, and assumes that's the directory for Duke
3D. If you have a drive bigger than, oh, 800MB (or worse, two
drives each over 1GB like myself, where Duke was one of the more
recent additions on the second drive), this search will take a
good amount of time, long enough for you to wonder why they couldn't
have a manual input for the Duke directory. For both installations,
a separate executable runs both the single and multiplayer versions
of the pack.
So what does Nuclear Winter bring to World of Duke? Not a heck
of a lot. For starters, no new one liners. Sheesh! One would think
that this sort of setting would present plenty of opportunity
for the infamous Duke quips that cause immediate laughter. No
such luck.. You're dealing with whatever you've got installed
already. The music files are simply slowed down carols set to
annoying MIDI honking. (Don't get me wrong, I'm an avid supporter
of MIDI sound, but by now it should be obvious on how to do it
right.) If the attempt was to show how grating Christmas carols
can be, then Silly Software has definitely done their job. The
music was turned off in a hurry.
What's an add-on pack without new levels? In Nuclear Winter's
case, a brief rehash. The first two levels are (get this) "holiday-theme"
versions of the first two levels of L.A. Meltdown (i.e., the first
two levels of Duke Nukem 3D). I know the holiday season is supposed
to bring back memories of the past. That's the feeling I got going
through levels I hadn't played in almost three years. There are
some minor variations (yes, you are going through the level "backwards",
and certain doors and exits don't work like they would normally,
as well as annoyances such as carolers) but plenty of other things
(such as the explosive quakes in the movie theater hallways, the
same secrets, etc.) are still intact. So the core design is the
same, but the pavement is now covered with snow. Sorry, I'm not
impressed. The rest of the levels suffer from the same bit of
non-inspiration. "The Land of Forgotten Toys" pokes
fun at various "outdated" electronic amusements from
1994 (like Mario Kart and Doom - apparently 1995 games are OK).
It's a simple, boring level that should have been forgotten before
this pack went gold. Santa's Global HQ was amusing, but the level
slowed down and played poorly on machines that were well above
the system requirements (and running in DOS). It's hard to have
fun when you're guessing where the next frame will jump to so
you can aim.
Speaking of snow: although WizardWorks is based in Wisconsin,
they're using L.A. snow for this game. It has no sound, it's about
a centimeter thick, and it doesn't leave footprints. What the
snow does do is create snowmen. Big, evil snowmen. These are one
of the few highlights of the game. They look good, they're true
to form (blast one with a chaingun and watch the flakes fly!)
and they're hard to kill. The ground forces throw snowballs (apparently
with ice in them, as they pack a wallop), and the ones in armored
snowmobiles are a cause for panic (similar to the Pigcop Riot
Tank). The assault commander is replaced
with a hovering snowman in a wreath, shooting freezethrower bolts.
The other new enemies are the members of the Female Elven Militia
(FEM). Whatever. There's two variations of FEM opponent: green,
grey and blobby, or green, blue and blobby. One shoots a chaingun,
one shoots a shotgun. Both go down easily. A badly drawn character
that's easy to kill - nice try, but no cigar, folks. The elves
do leave one small consolation: when they die, they drop wrapped
presents that hold your standard Duke goodies like weapons, health,
and armor.
The end boss of these levels is the evil Santa, adding a small
bit of cheer to this glum package ("It's not nice to shoot
Santa!"). The character looks like a squashed red suit toting
a gun. For what it's worth, Santa's just as tough to get as your
average end-of-level boss, but smaller, faster, and therefore
harder to kill. I guess that's evil for you. Santa also appears
in the multiplayer level - each player is represented by an evil
Santa model. Note that I said multiplayer level - there's only
one, and you'll need at least three other nimble masochists to
make it interesting.
In contrast to Nuclear Winter, Duke Caribbean: Life's a Beach
(hereafter, LAB) is downright fun to play. This pack offered almost
everything that Nuclear Winter did not. It's almost a total conversion,
with new sound, new graphics, completely new levels, more multiplayer
levels, better music, additional monsters, and more, well, fun.
The installation of LAB is done through DOS and has two stages.
The first is to copy the proprietary Sunstorm file into a separate
directory on your hard drive. Once that is complete, the file
must be "activated" (i.e. decompressed) to your Duke
directory. This two-step process for a 25MB directory seems silly,
especially with a CD-ROM as the installation source (why compress
the files at all?). A separate executable runs Duke with the proper
file settings for single and multiplayer games.
Eight new levels (seven regular and one secret) comprise this
add-on pack, along with four multiplayer levels (good for those
inclined for explosive frag-fests rather than large hide-and-seek
contests). Almost everything in this pack has taken the original
Duke design and reworked it for a tropical theme. A resort hotel,
a water park, and a cruise ship are some of the environments where
you can blast the aliens who are, again, spoiling Duke's vacation.
Everything in this pack is appropriate for the setting. Duke is
wearing sandals and shorts, the Pigcops are in Hawaiian shirts,
and the assault commanders are wearing inner-tubes and snorkels.
Standard power-up items such as health and night-vision goggles
are replaced with bananas and sunglasses. The standard Duke weapons
are also changed. The shotgun is now a super-soaker (along with
the pistol, it's somehow able to shoot water under water, but
I'm getting picky), the chaingun is made of bamboo, and the pipebombs
are now actual pineapples. (There's also many scantily-clad and
heavily pixilated women. Again, noting that Duke is 100% testosterone
is nothing new - this game will be offensive to more than a few
users.)
Two new tropical monsters harass you - Inflatable Sea Monsters
and Seagulls. The bouncing Sea Monsters throw quite a punch by
launching exploding coconuts. Being rubber, though, they are easy
to deflate. The Seagull is more of a challenge. It's small, it
flies, and you don't want to be under it at all. These were instant
problems - when you hear squawking, aim up, fast.
The sound for this pack was impressive. Duke has more quips than
one would think (favorite: "It's time to limbo!"). At
the beginning of the first level, he hits the beach and sings
(badly) a bit of "Surfin' Safari". Guess what you hear
with a cruise ship and a plane? It's the little things that make
me smile, and these remarks make me smile. Remember, it's all
about attitude. The music was appropriate for the situation. As
you go through the game, you hear steel drums, voodoo chanting,
and open-market calypso. It all fits the tropical mood, and it's
all well done.
Ultimately, LAB will probably not be enough an incentive for users
with various Quake derivatives on their machines (like Jedi Knight
II and Quake 2) to re-install Duke Nukem 3D. For those of you
still running it (and consider yourself a fan if you are), you'll
definitely want to look at picking up LAB, but avoid Nuclear Winter
like old fruitcake.Nuclear Winter
Duke Caribbean: Life's a Beach
© 1999 Attitude Network, Ltd.
part of theglobe.com Network. All Rights
Reserved.
Additional copyright and
trademark information
Happy Puppy and Happy Puppy Logo are
service marks of Attitude Network, Ltd.