Muzel[Sg] begins the deciding game with a build order similar to the one he used in game
one as he spawns an early second Hatchery and then progresses to Zerglings. Instead of
an air assault, however, Muzel[Sg] peppers some Hydraslisks into his ground force and
begins to evolve his main Hatchery into a Lair.
=-psyduck-= starts by quickly warping in a force of Zealots and then sends them after
Muzel[Sg]'s expansion. Although their assault fails, =-psyduck-= is quick to send in
five more Zealots. Muzel[Sg]'s base looks to be in jeopardy, but a hastily hatched group
of Zerglings is finally able to overpower the attacking Protoss. =-psyduck-= builds
reinforcements and places them at the top of the ramp leading into his base while gathering
strength for his next charge. Muzel[Sg] places his Zerglings at the bottom of =-psyduck-='s
ramp, far enough away to deny =-psyduck-= any free reconnaissance. One Hydralisk then
cocoons itself and begins its morph into Lurker…
Muzel[Sg] loads his Lurker and four Zerglings into an Overload and makes his way to
=-psyduck-='s mineral patches. By coming in from an unexpected angle, the Zerg encounter
minimal resistance and Muzel[Sg] is able to burrow his Lurker within striking distance of the
Protoss Probes and buildings. =-psyduck-= has no way to detect the hidden Lurker and he is
forced to pull his Probes out of harm's way. The Protoss scramble to warp in Photon Cannons,
but they are too late as two more Lurkers are dropped in and they join the first in the destruction
of =-psyduck-='s base. The game and match goes to Muzel[Sg].
Victor: Muzel[Sg]
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