Crow: The City of Angels  July 1997
Publisher: Acclaim Entertainment   Developer: Grey Matter   Required: Double-speed CD-ROM drive; Pentium 90; 8MB RAM; Sound card   We Recommend: Quad-speed CD-ROM drive; Pentium 120; 16MB RAM, 2MB video card; Gamepad   Multi-player Options:   

After the imaginative and surprisingly successful movie The Crow, 1996 brought us the inevitable (and perhaps inevitably inferior) follow-up. Demonstrating none of the flair or originality which made The Crow a standout in its sub-genre, City of Angels was a mess, a typical triumph of style over content with little story or characterization to flesh out the over-the-top visuals and mind-numbing metal soundtrack. And when you see the PC version of City of Angels at your local software store, you may be curious as to why such a despised film would be chosen to make the transition into the interactive market.

If you’re one of the lucky majority who’s been spared from seeing the film, City of Angels is about Ashe, an unlucky chap whose son witnesses a gang killing. The gang leaders don’t take kindly to this, and Ashe and his kid are offed by the notorious Curve (played by Iggy Pop!). Then, a pissed-off, Crow-powered Ashe returns from the dead to wreak havoc. The rest of the movie consists of either Ashe beating the bejeezus out of some bad guy while spouting snappy one-liners, or Ashe driving his motorcycle around while loud rock music blares in the background.

This translates into a game where you walk around dark, seedy scenes and kick the crap out of hordes of baddies. This type of game has been done before in countless mounds of console games (Die Hard Arcade comes to mind), but City of Angels convolutes the experience by gumming it up with 3D movement, where your character is able to freely rotate 360 degrees as he walks through his surroundings. Similar to the combat scenes in Alone in the Dark, cruddy camera angles can throw the entire battle into a state of confusion, making the action tricky to observe and the fighting near-impossible.

In City of Angels, your funny-walking character is given free run of a world that consists of lovingly rendered (albeit non-interactive) backgrounds. While the motion capture for the characters looks decent, control is painfully sluggish -- there’s a blatant pause between a button press and the execution of one of Ashe’s prissy-boy snap kicks. You can pick up and toss various objects like beer bottles, boxes, and kegs, but your best bet in any fight is lining yourself up with your enemy (a formidable task), and executing a continuous roundhouse kick, which should knock down incoming bad guys like dominoes. Unless, of course, they attack you from three degrees to your right -- in which case you’re screwed.

One more thing -- all of those bad guys come from the same gene pool. There’s nothing like being attacked by three fat construction workers in overalls who all look the same, shouting "Eat Steel" and "Hey, clown-face." On the plus side, the boss fights are entertaining, simply because you get to beat up skanky old Iggy Pop and the girl who played Trini the Yellow Power Ranger.

One of the most fascinatingly bad aspects of City of Angels is the audio design. All of the voice taunts sound like they were recorded by programmers screaming into a five-dollar Radio Shack microphone, bringing back memories of the fine shareware game Executioners. Actually, the guy at Acclaim who plays Ashe does a much better job than Vincent Perez, since there’s no ridiculously thick French accent to get in the way.

When it comes right down to it, City of Angels will give you a longer and more lasting Crow experience than watching the movie, though whether or not you’d actually want such a thing is up to you. It’s a given -- licensed games of bad movies just don’t cut it. But if anybody is listening, I wouldn’t mind seeing PC versions of Beastmaster IV and Gymkata.

-- Colin Williamson

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It’s Ashe, the Undead Kickboxing Battle-Mime.

Can you find your character in this picture? We can’t!

After a long, hard day of extinguishing criminal scum, Ashe raises a keg in honor of Miller Time.

FINAL VERDICT
32%
HIGHS:
Lovely backgrounds. Lasts longer than the movie.
LOWS:
Bad audio, bad control, bad movie. The Crow walks funny.
BOTTOM LINE:
The worst movie license fighting game since Expect No Mercy.
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