Browse the Game Tome
By Name
By Date
By Rating
By Type
[POWER SEARCH]
[ News ] - [ Add a New Game ] - [ About ] - [ Login ]

Crystal Space

Version 0.14r001
Author: Jorrit Tyberghein  
Category: Code Library Rate this game yourself! Average of 5 Ratings:5 stars

Crystal Space Screenshot A free, portable 3D engine with a ton of features.

Crystal Space is currently under heavy development, but it's already quite impressive. The engine supports colored lights, mipmapping, portals, mirrors, scripting, 3D acceleration and lots more. It compiles and runs on quite a few platforms including Linux and Windows. The Crystal Space project's aim isn't to produce a game, but rather a flexible, portable 3D engine.

License: free

Sound: Play in X: Play in Console: Multiplayer: Network Play: 3D Acceleration: Source Available:
yes yes yes no yes yes yes


If you try this software, don't forget to come back to this page and rate it!

Submitted by Bob Zimbinski on 1998-11-13.

[ Add a comment or rating ]    [ Submit an update about this game ]

6 comments.

Quentin Delamarre01 Aug 1999 11:09 55555
Excellent work! Very impressive.

Anonymous23 May 1999 12:23  
Pretty nice.. but only one problem.. where are the bad guys where i was gonna blow to outer space?? well.. enuff about that.. this is just a job well done.. tho the fogg is a lil hard on the performance..

Charles Duffy27 Apr 1999 01:12 55555
Damn nice. One of the few places where I call object orientation well-used. A bit buggy at the moment, but being actively developed. Took a few (easy) fixes to get it to compile under egcs, and I had to disable the asm patches... probably lost a fair bit of speed that way. Ah, well.

Daniel Burrows26 Apr 1999 13:11 333
Looks cool, but I've found the build process to be rather baroque. Has anyone considered moving to autoconf/automake?

Mike Mikkelsen04 Feb 1999 20:44 55555

Alessandro Russo29 Nov 1998 12:45 55555


[ News ] - [ Add a New Game ] - [ About ]
Copyright © 1999 Bob Zimbinski. Feedback to bobz@mr.net.