The Grotto's Call of Cthulhu Pages

Call of Cthulhu Write-ups

1920s Call of Cthulhu Campaign 

Scenario Name: The Dark Wood, round 2
Scenario Written By: Fred Behrendt
Scenario Publisher: Chaosium, in the book Adventures in Arkham Country
Run Date: Sep 1993
Keeper: Allan Goodall
Write-up Written By: Lorna Toolis
Characters: Edward Arlington (Martin Sloan), Deloris Del Rio (Liza Ordubegian), Teddi Mason (Sherry Moore), Dana Mulgrew (Chris Smith), Jana Struharikova (Kate O'Donnell), Calli Thorne (Leann Goodall), John Wellington Wells (Lorna Toolis)

July 1926, Thursday

The next morning there is a knock on the door. Town Constable Tristram Whately and Dr. Allenby Chestwood of Aylesbury, who serves as coroner for Aylesbury and Dunwich both are standing in the door, asking for Orem Highbridge. We wake Orem up and head out to the site. The coroner makes a cursory examination, noting with surprise that there are no maggot eggs in the corpse's eyes. He tells this to Edward, after making certain he cannot offend the delicate feminine sensibilities of Teddi and Deloris, both of whom are furious. With the coroner, with Edward, with the corpse and for that matter, with the maggots.

Dana and John stand watch outside, while Jana clears the remaining dirt away from the totem pole. BAD PLACE // GO AWAY // DEATH seems to be the message.
A body shrouded in mystery and light-weight cotton - Dana

After Edward, the coroner and the constable place the body on the cart, we stay to `help' Orem check out the site. Left alone, we search the chamber. Deloris accidentally falls and breaks a stone ledge while trying to check out the wall with the hieroglyphs on it. Jana cannot pry any of the metal filling the glyphs out, which is surprising to say the least. Deloris, having used her whisk, is convinced there is something odd about the glyph wall, but she can't quite put her finger on it.

Eventually we give up and head back towards the farm, making a slight detour toward some standing stones on a nearby hill. The hill is covered with stunted, yellowish grass. At the crown there are two pillars in the middle of a ring of standing stones. The pillars are four to five feet apart, with what look to be crude copies of Hyperborean glyphs on them. The pillars are about ten feet tall; they are much older than the two pillars which appear to be no older than the 18th C.

Edward looks carefully at the glyphs and the pillars, and then tells the rest of the group that he believes this to be an interspatial, transdimensional transtemporal transmitter - in simple words, a gate, able to chenge locations in time as well as space. We listen to this in respectful silence, then Calli heaves a rock through the pillars just to see if anything will happen. Nothing much does; there is some discussion about the merits of blowing up the gate right now, but we are not quite clear about which side of the gate the Desh is currently on, and we wouldn't want to cut of its' retreat.

On our way fown the South face of the hill, we find a cave. After a certain amount of hemming and hawing, John, Jana and Deloris go in to take a look. Pentagonal in shape, it is obviously not a natural formation. About 35' in we find a perfectly flat wall with some odd marks on it. Deloris copies the squiggles, while John goes and gets Calli. Calli identifies the marks as the remanents of a gate. The runes are not hyperborean. Jana is able to tell us with the excavation and carvings are at least a thousand years old.

We head back to the house where Rebecca tells us about a McCutcheon cousin who got herself pregnant without a husband around 1904. Orem returns and we given up any hope of useful activity for the night.

The next morning Rebecca doesn't wake up. Deloris can't wake her up, although the shouting eventually arouses Orem. We send Orem for the doctor in Aylesbury, 8 miles away, while Calli tries her first aid techniques on Rebecca. Calli finds an ominous star-shaped irritated mark on Rebecca's head. She sticks her elder sign on Rebecca's head in the hope of slowing down whatever process is underway.

The group searches the house without finding anything. Dana and Edward check out the grounds immediately surrounding the house, while John checks out the stable.

John and Deloris go to town to bring Mary Bishop out to Rebecca, where guilt may make her more verbose. She tells us she doesn't know anything that will help us, but that Mother Bishop may know something that will help Rebecca. When we ask about Johnny Courage, she tells us to talk to Henry Saddlemaker. She writes a note to Mother Bishop (Come quickly. These are our friends. Believe!) and advises John to take her a present. John sets out on Sekhmet, stopping at Osborne's General Store along the way to buy some gifts for Mother Bishop. He has to read her the note, but she doesn't argue about riding on the saddle in front of John, which saves a fair amount of time.

However, once she has a look at Rebecca's head, she tells us that the satar-shaped thing is new to her, but she thinks that the attempt upon Rebecca has misfired. She doesn't know anything much about Charlene and is pretty sure the McCutcheon's sent the pregnant cousin to Boston.

We ask about the hill with the standing stones on it, so Mother Bishop settles down beside Rebecca with a cup of tea to tell us about Wizard's Hill. According to legend, the hill is older than the Indian tribes, but in the 18th C. Jacob Whately started using it for horrible, un-natural rites. To this day the hill is supposed to be haunted by Jacob or some strange being which moves around the standing stones after dark.

When we ask her about Johnny Courage she strongly suggests that we talk to Henry Saddlemaker. John hitches Sekhmet up to the cart and we head out to Saddlemaker's shack, which is 3 miles north of Dunswich.

There is a certain amount of unpleasantness when we arrive, due to Mr. Saddlemaker's conviction that we are agents of the IRS. Teddi and Deloris are able to persuade him that we are just nice normal folks and get him to talk to us.

Eventually, he tells us some of what we need to know. When Johnny Courage's parents died, Johnny came to Henry to learn more of the ways of his people. Fairly soon, Henry realized that Johnny "carried the blood of the Elder People and lusted after their forbidden knowledge." Henry refused to teach him and Johnny went elsewhere, still looking for a teacher.

Henry tells us that the site Orem destroyed was created by the Elder People. They were found sleeping in it when the first Indian tribes moved to this area. They intermingled with the people and eventually took the tribe over. Eventually their blood line weakened, but some Indians still carry the tainted blood. Henry feels their powers are seuctive but ultimately destructive. For him, between dusk and sundown, dawn and sunrise memories that are not his own come to him, memories of a time when men were more than men.

Henry also knows about the desh.They have been with us for many years. My father's father knew them and knew how to summon them. Do not look at them, for to look upon them is to see the dreams of the people they have destroyed and go mad!" Deloris and Teddi are astoundingly persuasive; he tells us that he knows how to send the desh away, no one else knows how or can learn. He adds that it would be more difficult to kill Johnny Courage than we seem to think. It will take him one to two days more to make his preparations to send the desh away.

Unhappy, but unable to get anything more out to Henry, we leave. Arriving back at the farm, we learn that Rebecca was briefly coherent, but otherwise there is no change. While John makes supper, Deloris hears Rebecca mumbling. At first incoherent, eventually she makes out, "... should have been him, the Desecrator, the one who must die but instead it was one of my own, dying in the dark, with the rock pressing down, getting closer and closer, while the worm pressed against his skull..."


"I'd hate to barf on his head and add insult to injury..." - or..."Where do desh go for deshert?" - Edward

We are uneasy about our chances of surviving the night. So, we all settle down in the living room with a blazing fire and a double watch, one person with Rebecca and one listening for noises from upstairs. We want Rebecca downstairs too, so John drugged Orem during dinner. Edward hangs an Elder Sign on Orem's door, with a view to ensuring that nothing nasty comes through it.

Between 2:30 A.M. and 2:45 A.M., Dana hears a crash, followed by an odd thump ing noise. Edward and Dana go upstairs to see what is eating Oren, Calli takes Rebecca in a fireman's carry in case we have to run for it, while John, Teddi and Deloris all wait with shotguns out, waiting to see who or what comes down the stairs.
There are no screams or anything. Eventually Edward and Dana come down the stairs. They seem vastly relieved, but are obligated to mention that something came through the window and bit off Orem's head. Orem, having been drugged by John, was completely defenseless. Too bad.
 

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