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Half-Life Rating: 1 2 3 4 5 6 7 8 9 10 best By William O'Neal (11/17/1998)
In the Beginning
As Freeman, you're involved in a top secret government experiment gone wrong, and soon you realize that aliens are somehow involved in the whole thing. Taking it upon yourself to save the day, you go about trying to reach the surface. This story has a twist, however, and one of your fellow scientists explains it quite eloquently: "Apparently, [the government's] idea of containment is to kill everyone involved."
Bad Guys With Brains?
The human enemy units sport a variety of real-life weapons that have given me a newfound respect for ground troops. In one stage of the game, Apache helicopters circle around searching for you while commandos fire artillery and rockets in your direction. Some commandos will even taunt you as you each pause to reload your weapons ("Is that all you got?!"), giving the standalone game an almost-multiplayer feel.
The ferocity of your enemies--as well as Half-Life's fairly integrated puzzles--creates a different bar with which to measure success. As the game marches on, body counts become completely irrelevant, as simply getting through a specific door or window intact takes precedence.
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