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Re: SVG in Squeak?



Check out the Balloon classes. They draw vectors to canvas, eg screen both 
2D and 3D. To interface to SVG you probalbly need some extension of the 
base classes.

Karl

Peter Munro wrote:
> 
> Hi,
> 
> Is anyone working on SVG (Scalable Vector Graphics) support in Squeak
> and/or Morphic?
> 
> I was thinking of a few applications, like visualisation, navigating
> (perhaps remote) object repositories (eg for a web server's contents),
> visual simulation, model building/viewing. Besides, I'm sure the Disney
> folk could put it to some good use.
> 
> I don't know how best to integrate it with Squeak, but an SVG-capable
> morph might be a nice idea. Of course, we'd also need form & canvas
> drawing ability.
> 
> If you want more info on SVG, look at:
> 
> http://graphicssoft.about.com/compute/graphicssoft/msubformatssvg.htm
> http://www.w3.org/Graphics/SVG/
> http://www.adobe.com/svg/
> 
> Cheers,
> Pete