A little post-gold update.
First, some common question we’ve gotten since we went gold.
A lot of people asked about the foreign language versions. As we speak, programming and QA are finishing up those versions. The nice thing (for me and the artists) is Bioware made it pretty easy for us to make artistic changes. Basically, we just replace some rendered button art and viola! Most translation duties involve changing a huge ole text file. This file effects everything from dialogs to descriptions to some of the buttons. The end result is the French and German versions should be out soon. I’ve heard varying reports from one to three weeks but that depends on how smooth translation integration goes.
Some people have asked about the UK release. As of this second, I don’t know the release date in the UK but I’ve been probing around for an answer. The date will be posted when the info is solid. (I’ve heard it could hit very near the US date. hmmmm)
Another question is the minimum spec requirements. Our main website lists a P200MMX w/32 Megs and a 4 Meg video card as the min spec machine. That requirement is definitely baseline. I’ve seen the game running on that and it was playable. It wasn’t as spanky as a faster machine but playability was there. I guess a little test for you the player could be to remember the character animations and spell effects are bigger than Baldur’s Gate so if your machine was chuggy on Baldur’s it will likely be chuggy with this game.
I’m sure all you happy people want to know what the whole happy Torment team has been up to since we went gold. I’ve already mentioned the programming guys are working on the foreign language version. Some of the artists are helping with the foreign language versions. A couple of us are also assisting on Icewind Dale. Most of our team is decompressing. The last few weeks (or was that months) were a long stretch. A LOT of people put in 16 hour days to test and tweak the game. Everybody got a little extra vacation time to unwind as a result and some people started using it already.
The future.. good question. Yah there’s something in the works (that can’t be that much of a surprise). I’m sure you’ll hear about it soon enough. Till then, give Torment a spin.
PS. I’m going to be down at the Irvine Spectrum this week hunting down the first public copies of Torment. You may see me. I simply must buy all my Interplay games from outside stores. Yah, we got a company store but I love the excitement of walking in and putting down the cash-o-la. Sometimes, I get to hear all those happy people and maybe meet a few.