X Server Multi-rendering for OpenGL and PEX



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Abstract:

X Server Multi-rendering for OpenGL and PEX

Mark J. Kilgard
Simon Hui
Allen A. Leinwand
Dave Spalding gif

To support OpenGL and PEX rendering within the Silicon Graphics X server without compromising interactivity, we devised and implemented a scheme named multi-rendering. Making minimal changes to the X Consortium sample server's overall structure, the scheme allows independent processes within the X server's address space to perform OpenGL rendering asynchronously to the X server's main thread of execution. The IRIX operating system's process share group facility, user-level and pollable semaphores, and support for virtualized direct access rendering are all leveraged to support multi-rendering. The Silicon Graphics implementation of PEX also uses the multi-rendering facility and works by converting rendering requests into OpenGL commands. Multi-rendering is contrasted with other schemes for improving server interactivity. Unlike co-routines, multi-rendering supports multi-processing; unlike multi-threading, multi-rendering requires minimal locking overhead.





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Mark Kilgard
Sun Jan 7 19:20:04 PST 1996