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Mission: Impossible
Reviewer : Jamie Long

With the Mission: Impossible 2 movie due out in the summer, it seems a little strange that Infogrames have decided to port the game based on the original movie license to the Game Boy Color.

It appears Infogrames, which has just canned the PC interpretation of a title that appeared on both the N64 and Playstation last year, feel confident that a scaled down version of Ethan Hunt's original movie tie-in will still cut the mustard. You take on the identity of super spy Ethan Hunt; your mission, should you choose to accept, is to complete the numerous set sub-missions that the game has to offer. These range from safe-cracking and photographing their contents, to strategically planting TNT in high security army bases.

To help you on your way, helpful audio clues (usually in the form of a simple bleep) notify the player when they are in the location the mission objective warrants. Another helpful feature, is the game automatically selects the best tool for the job.

In true Mission: Impossible fashion, at the start of each objective, players are greeted with set objectives. This actually turns out to be the game's biggest downfall, as the directives aren't anywhere as descriptive as they should be. Although this isn't a problem for the more simplistic missions at the beginning of the game, the futher you delve into the game, the more vague directives become a problem. Even with the walkthrough Infogrames so kindly provided, the game was, dare I say, near 'Impossible'. As the game progresses, you are handed further objectives. Given the run of the city, you must use your wits to stay out of sight of the guards and attempt not to use your pistol. Doing this will increase your stealth bonus points, which earn you an extra life for every 100 points collected - although this isn't strictly necessary as the game generously supplies unlimited continues.

Graphically, M:I is suprisingly well designed, featuring huge 4-way scrolling levels, which retain a good frame rate even when a good deaL of on-screen action is present. The sounds effects make up for the background music of the game, which after only a few levels became increasingly infuriating. The controls are satisfactory and Infogrames haS made good use of the limited amount of buttons that the Game Boy has to offer, although using the SELECT button as crawl makes movement while crawling rather difficult, luckily you will only need to use this when passing in-between the alarm's laser beams. I also noticed when avoiding the alarms that while walking towards the top or bottom of the screen, you cannot jump.

To further assist you in your attempts at glory, the cartridge has another useful built in function, called the Agent Organiser. Held in your folder are a calculator with basic functions, a Secret files section that can be used as an address book, a notebook and a message book. My favourite function was the Remote Control option which when enabled allows you to control a television, satellite system, stereo or a video using just the Game Boy. You also can receive secret files from other Game Boy's with the M:I game inserted. Overall, the game is worth the price. If you have the patience to work your way through the massive levels and don't mind the graphical restrictions of the Game Boy, Mission Impossible makes for an arduous, but nevertheless rewarding game. But be warned! Finishing the game is going to take some serious hours staring at that little screen.

 

Developed by:
Rebellion

Published by:
Infogrames Entertainment

Official Site

Version:  European
Released:  01/12/99
Platform:  Gameboy
Price:  £ 25

Pros:
 Doubles as remote control, calculator and address book
 Attractive graphics
 Levels well designed

Cons:
 Music could become irritating
 Crawl button awkward to use
 Pointless health meter















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