Reviewer : Jamie Long
With the Mission: Impossible 2 movie due out in the summer, it seems a little
strange that Infogrames have decided to port the game based on the original
movie license to the Game Boy Color.
It appears Infogrames, which has just canned the PC interpretation of a title that
appeared on both the N64 and Playstation last year, feel confident that a scaled
down version of Ethan Hunt's original movie tie-in will still cut the mustard.
You take on the identity of super spy Ethan Hunt; your mission, should you
choose to accept, is to complete the numerous set sub-missions that the game has
to offer. These range from safe-cracking and photographing their contents, to
strategically planting TNT in high security army bases.
To help you on your way, helpful audio clues (usually in the form of a simple
bleep) notify the player when they are in the location the
mission objective warrants. Another helpful feature, is the game
automatically selects the best tool for the job.
In true Mission: Impossible fashion, at the start of each objective, players are
greeted with set objectives. This actually turns out to be the game's biggest
downfall, as the directives aren't anywhere as descriptive as they should be.
Although this isn't a problem for the more simplistic missions at the beginning
of the game, the futher you delve into the game, the more vague
directives become a problem. Even with the walkthrough Infogrames so kindly
provided, the game was, dare I say, near 'Impossible'.
As the game progresses, you are handed further objectives. Given the run of
the city, you must use your wits to stay out of sight of the guards and attempt not
to use your pistol.
Doing this will increase your stealth bonus points, which earn you an extra life for
every 100 points collected - although this isn't strictly necessary as the game generously
supplies unlimited continues.
Graphically, M:I is suprisingly well designed, featuring huge 4-way scrolling levels,
which retain a good frame rate even when a good deaL of on-screen action is present.
The sounds effects make up for the background music of the game, which after only a few
levels became increasingly infuriating. The controls are satisfactory and
Infogrames haS made good use of the limited amount of buttons that the Game Boy
has to offer, although using the SELECT button as crawl makes movement while
crawling rather difficult, luckily you will only need to use this when passing
in-between the alarm's laser beams. I also noticed when avoiding the alarms that
while walking towards the top or bottom of the screen, you cannot jump.
To further assist you in your attempts at glory, the cartridge has another useful
built in function, called the Agent Organiser. Held in your folder are a calculator
with basic functions, a Secret files section that can be used as an address book, a
notebook and a message book. My favourite function was the Remote Control option which
when enabled allows you to control a television, satellite system, stereo or a video
using just the Game Boy. You also can receive secret files from other Game Boy's with
the M:I game inserted.
Overall, the game is worth the price. If you have the patience to work your way through
the massive levels and don't mind the graphical restrictions of the Game Boy, Mission
Impossible makes for an arduous, but nevertheless rewarding game. But be warned! Finishing
the game is going to take some serious hours staring at that little screen.
Price: £ 25
Doubles as remote control, calculator and address book
Levels well designed
Music could become irritating
Crawl button awkward to use
Pointless health meter