|
Baldur’s Gate 2: Shadows
of Amn
It’s
been two years now since the release of Baldur’s Gate. The game
won awards for best game of the year from many media sources in
the industry, as well as best RPG of the year. Shortly thereafter
Bioware and Interplay released an expansion for their hit game
which added significantly to the expansive world of Faerun; now,
we’re finally getting the true sequel to BG, and an even larger
world to game in. So strap on the feed bag, hook up the IV and
get ready to kick some monster ass.
I’ll start off by mentioning the new additions to BG2, or at least
most of them anyway. Taken from 3rd edition AD&D we are given
the option of playing a Half-Orc as a race now in addition to
all of the old races available to the player in the AD&D system.
The Half-Orc is a strong fighter that has penalties associated
with your intelligence stat, but you are very strong or have the
opportunity to be very strong and just plough through your enemies
as if they were all gibberlings J. A Half-Orc mage is a funny
sight to behold, I have to say. On top of the new race from 3rd
ed. you now have the opportunity to play three new classes, the
Monk, Barbarian, and the Sorcerer. Barbarians are fierce warriors
who have special abilities such as Berserk and are very powerful
fighters. Monks specialize in unarmed combat but have proficiencies
with martial weapons such as the quarterstaff. Sorcerers are kind
of like mages in that they cast arcane spells; however, they do
not learn spells the same traditional manner as taught wizards
are. Sorcerers create magic from within themselves harnessing
the magical energies of the world around them. Charisma is the
key attribute for being a sorcerer.
With those few new classes explored quickly there is something
else for all you diverse AD&D fans out there. Bioware has now
added different kits for the other classes in the game now. Now
you don’t just have to be a plain old Paladin, you can be a Cavalier
or an Undead Hunter. Thieves can be Assassins and Druids can be
Shape-Shifters. Kits allow for an optimization of the basic class
and have advantages and disadvantages to playing them. For instance,
a Kensai (Fighter kit) is extremely skilled with weaponry but
cannot use armor. Inquisitors, an offshoot of the Paladin, can
cast true sight and a few other spells per day but cannot use
lay on hands as the basic Paladin can. Mages have stayed much
the same as they were in BG with specialization being their only
“kits” as it were. Being specialized as a mage in the game allows
the player to gain one extra spell per level but they cannot learn
any spells from their opposition schools. Those opposite school
spells are basically unintelligible to the mage. A special treat
has been added for those who like to play Clerics. When creating
a Cleric in BG2 the player can now choose between a basic Cleric
or he can choose to be a specific priest of the gods Talos, Lathander,
or Helm. There are over 21 kits in the game to choose from. Sorry
if that’s not enough J.
Also newly added are the combat ability to dual wield weapons,
attain grand mastery with a specified weapon, and a larger selection
of weapon proficiencies to choose from. Now you can add a lot
of weight to your attacks with specialization and mastery of skills
that give you bonuses to attack and damage. The breakdown on the
weapon proficiencies is basically now swords and other such weapons
are listed individually rather than grouped all in a bunch. So
instead of specializing in large swords and having that count
for large swords, bastard swords, two-handed swords and other
large slicing metal objects, there is now a slot for each of those
types of weaponry. A new sword to the BG line, though not the
AD&D game itself, is the katana. As an addition to these places
to throw your hard earned proficiencies you can now throw a point
or two into a specific fighting style e.g. Two Weapon Fighting,
Sword and Shield style, or One Weapon Fighting.
Magic has gotten a facelift in more ways than one. Now there are
many more spells to choose from than there were in BG. Many of
the 5th level and lower spells make a return exactly the same
as they were but some have gotten a bit different in regards to
what the spell actually does. In Baldur’s Gate 2 with an XP cap
of 2,950,000 a mage can memorize and cast 8th level spells with
devastating effect and can also cast 9th level spells off of existing
scrolls you find throughout the game. In total there are over
180 mage spells in the game and over 90 priest spells so using
magic becomes much more fun now and deadly to your enemies. The
only immediate problem I had with the magic in BG2 was that when
you are in almost any fight with another magic user there is really
no need to memorize physically offensive spells as it were. Usually
you end up having spells memorized just to bring the enemies spell
defenses down. That’s not saying once you get up into higher levels
that there is no room to add offensive spells like Ice Storm and
other such magic’s but at those higher levels you are also running
into more enemies that have higher spell defenses. You have to
weigh what’s more important, having Cloudkill memorized or a Breach
spell to bring down the combat protecting magics of an evil mage.
There are times when you can just overcome the enemy though, and
I don’t mean to make it seem as though you can’t get anywhere
in the game without using a huge amount of magic. In fact, if
your character isn’t a full out mage then you will only find maybe
one or two decent ones in the game to be your artillery. And you
may not always get along with them J.
A main reason I am going into depth so much on the magic system
is because it is over abundant in the city Athkatla (even though
its outlawed there). One useful tip for mages, especially when
dealing with demons or whatever else you can’t seem to hurt with
regular magic, is to remember the Lower Resistance spell. With
this spell, which doesn’t take overly long to cast, you can make
an enemy who was totally immune to your attacks stand up and take
notice of a volley of Magic Missiles raining down upon his head.
A spell like this would have really helped out against Sarevok
in Baldur’s Gate as he was super magic resistant. I should also
note that Clerics now have some really decent offensive magic
such as the harm spell, which if the cleric connects in melee
combat with the intended target, drops said target to one hit
point. Quite a decent spell if you need to kill something real
big, real fast. Last but not least, the new Sorcerer class needs
not memorize spells. He or she can cast any spell they know with
no preparation needed. The only real drawback to this class is
that a sorcerer takes longer to progress with spells than a normal
mage.
Continue
-- >
BACK TO TOP | BACK
TO INDEX
|