CS377B   D E S I G N I N G   O N L I N E   C O M M U N I T I E S
CLASS OUTLINE

INSTRUCTOR: Amy Jo Kim, Ph.D 
1
INTRODUCTION
9/24
Introductions and Overview
The tools and technologies for online community-building - such as chat rooms, message boards, mailing lists, membership databases, and graphic virtual worlds - are becoming easier to use, and more widely available. But opening a chat room doesn't launch a community -- any more than purchasing land  automatically results in a beautiful garden. You have to know what you're trying to accomplish, sow the seeds at the right time, manage the growth, defend against attacks, and (most importantly) be prepared to improvise.

In this course, we'll study nine fundamental design principles for growing an online community. We'll explore the real-world roots of these principles, and learn how to analyze - and design - online communities within the context of these  principles.
A Note on the Readings
All required readings will be available online, and/or as handouts. You'll notice, however,  that  several books appear repeatedly on our "suggested reading" list. I recommend these titles to anyone who's seriously interested in designing online communities. You can purchase these books online through Amazon.Com by clicking here.
Required
Reading
  • Get into the Groove: Designing for Participation byAJ Kim - Interactions, June 1994  (handout)
  • Building Online Communities by Mark Glaser - New Media Magazine, 3/3/97 (online)
  • Suggested
    Reading
  • What is Community?  Michael Krasney - Mother Jones Magazine  (online)
  • It Takes a Village to Make a Mall Kevin Kelly interviews John Hagel - WIRED 5.08  (online)
  • 2
    PURPOSE, FOCUS & GOALS
    9/29
    Communicating - and defending - the community's purpose
  • Why is it important for a community to have a purpose? How is this communicated?
  • What styles of community are proliferating on the internet? How do they differ in purpose?
  • What happens when the purpose and goals of a community are poorly defined?
  • 10/1
    the WELL, E-Minds, Edmunds Auto: different communities, different goals 
    Guest Lecturer: Jill Davidson - Community Manager, Edmunds Auto
    Required
    Surfing
    Become a member of the New York Times web site. Read the following article:
  • Building Community in the Age of the Celebrity By Ashley Dunn

  • ... then search CyberTimes (KW: "online communities"), find a relevant article that interests you, and post a short (2-4 paragraph) summary/opinion. Here are some suggestions for articles -- but feel free to find something that better meets your particular interests:
  • Community: It Takes an Electronic Villageby Jason Chervokas & Tom Watson
  • Can Virtual Wilburs and Orvilles Get Online Communities to Fly? by Jason Chervokas & Tom Watson
  • Online Communities Build Net Neighborhoods by Robert E. Calem
  • Internet Companies Build Free Online Communities by Sreenath Sreenivasan
  • Required
    Reading
  • Finding One's Own in Cyberspace by Amy Bruckman (online)
  • Community, Parts I & II by Jerry Michaelski - Release 1.0, June/July '93 (handout)
  • Net Gain by John Hagel and Arthur Armstrong - Chapter 5 (handout)
  • Suggested
    Reading
  • The Virtual Community by Howard Rheingold - Ch. 1-2  (paperback) ( online version available)
  • MetaWorlds  by Robert Rossney - WIRED 4.06 (online)
  • The Great Good Place by Ray Oldenberg - Ch. 1-2  (paperback)
  • 3
    ARCHITECTURE & DESIGN ISSUES
    10/6
    Tools, not Edifices: Communications and Construction in Virtual Communities
  • Which is more important for building community: content, or communication? 
  • Which communications tools are most appropriate for different styles of communities? Why? 
  • Why is it important to allow for member-extensible gathering spaces? How is this accomplished?
  • 10/8
    Constructions and Community in Cyberspace 
    Guest Lecturers: Randy Farmer & Chip Morningstar - Electric Communities
    Required
    Surfing
  • Check out at least two of following communities; post your summaries to the newsgroup: 
  • Online Gaming: TEN, Mplayer, Internet Gaming Zone, WorldPlay (on AOL), etc.
  • 2D Virtual Spaces:  The Palace, Virtual Places, WorldsAway (on Compuserve), etc.
  • MUDs and MOOs (any of your choice) 
  • Chat & Discussions: HotWired, Parent Soup, Third Age, ESPNSportsZone, Talk City, Tripod, etc.
  • Required
    Reading
  • The Lessons of LucasFilm's Habitat by Chip Morningstar & F Randall Farmer  (online)
  • Social Dimensions of Habitat's Citizenryby F Randall Farmer  (online)
  • Communicative Subtlety in Multimedia Chat by John Suler (online)
  • Conversation on the Net by Jerry Michaelski - Release 1.0, Jan '97 (handout)
  • Shared Virtual Spaces by Jerry Michaelski - Release 1.0, Nov '95 (handout)
  • Suggested
    Reading
  • Buddy Lists by Jerry Michaelski - Release 1.0, June '97 (handout)
  • Multi-user Virtual Environments, Parts I & II by Jerry Michaelski - Release 1.0, Jul/Aug '94 (handout)
  • The Virtual Community by Howard Rheingold - Ch. 4-6  (online version also available)
  • Commerce & Society in CyberSpace by Electric Communities (online)
  • The Economies of Online Cooperation by Peter Kollack (online)
  • TextTalkby John Suler (online)
  • 4
    MEMBERSHIP & IDENTITY
    10/13
    Getting to Know You: Persistance and Evolution of Virtual Identity
  • Why is persistant identity so important for building community? 
  • How is identity communicated in various onoine environments? 
  • What role do objects and publications play in establishing and developing identity? 
  • How can the evolution of someone's identity within a system be expressed?
  • 10/15
    Liminal Spaces in LambdaMOO
    Guest Lecturer: Christina Allen - Electric Communities
    Required
    Surfing
    1. Create your profile on the CS377B newsgroup.
    2. Choose an online community for your final project. There are two acceptable types of communities for this project:
    1. A community that you're part of (or soon to be part of), and wish to analyze 
    2. A community  that you're involved in creating and/or running 
    Post a short summary of the community in the Final Project newsgroup by Monday Midnight (10/20).
    Required
    Reading
  • The Dragon ate my Homework by Kevin Kelly and Howard Rheingold - WIRED 1.3  (online)
  • Johnny Manhattan Meets the Furry Muckersby Josh Quittner - WIRED 2.03 (online)
  • Understanding Comicsby Scott McCloud - excerpts from Ch 2 (handout)
  • Constructions and Reconstructions of the Self in Virtual Reality by Sherry Turkle (online)
  • Avatars: Motion and Emotion Online by Jerry Michaelski - Release 1.0, May  '96 (handout)
  • Online Identities: Recreating Ourselves by Jerry Michaelski - Release 1.0, Apr '96 (handout)
  • Suggested
    Reading
  • Life on the Screenby Sherry Turkle - Intro, Ch. 7-10 
  • Sex, Lies and Avatars: An Interview with Sherry Turkle by Pamela McCorduck- WIRED 4.04 (online)
  • The Design of Social Environments for Eectronic Communities by Judith Donath (online)
  • Identity and Deception in the Virtual Community by Judith Donath (online)
  • Electropolis: Communication and Community on Internet Relay Chat  by Elizabeth Reid (online)
  • 5
    LEADERSHIP & HOSTING
    10/20
    Hosted vs. non-hosted conversations and places
  • What role does hosting play in developing a community? 
  • What skills are necessary for a good host? 
  • What is the best way to recruit hosts? How are they trained and managed?
  • 10/22
    Online Meeting - Ritual Reality chat room & LambdaMOO
    Required
    Surfing
  • Create - and host - a new topic on the CS377B newsgroup - something that's meaningful to you
  • Post in AT LEAST 3 of these newsly created topics
  • Write a short summary of your first week hosting your topic
  • Required
    Reading
  • Cyberspace Innkeeping by John Coate (online)
  • Online Community-building Concepts  by Gail Williams (online)
  • The WELL Hosts manual (Section 2)  (online)
  • Nine Principles for Making Virtual Communities Work  by Mike Godwin - HotWired  (online)
  • Making Virtual Communities Work by John Suler (online)
  • Suggested
    Reading
  • The Great Good Place by Ray Oldenberg - Ch. 5-10 (paperback)
  • 6
    CONFLICT MANAGEMENT
    10/27
    Defending the Boundaries, Developing the Culture
  • What are the most common conflicts that arise in online communities? how are they best handled? 
  • Why is it so important to have a "code of conduct" established up-front? 
  • What role do "family dynamics" play in conflict resolution? 
  • How does the community's purpose influence the appropriate conflict management style?
  • 10/29
    Conflict and Culture on the WELL
    Guest Lecturer: Cliff Figallo, former WELL Community Manager (tentative)
    Required
    Surfing
    Post the "Code of Conduct" from your Final Project community.
    If one doesn't yet exist, write a first draft.
    Required
    Reading
  • A Rape in Cyberspace by Julian Dibbell (online)
  • HEARTS, CLUBS, DIAMONDS, SPADES: Players who Suit MUDs by John Bartle (online) 
  • The Bad Boys of Cyberspace by John Suler (online)
  • Managing the Virutal Commons by Peter Kollack and Mark Smith (online)
  • Suggested
    Reading
  • Conflict Management in Virutal Communitiesby Anne Smith (online)
  • The Logic of the Virtual Commons by Mark Smith (online)
  • 7
    NEWCOMERS & OLDTIMERS
    11/3
    Newbies aren't dumb - they're just clueless
  • What are the best design strategies for including newscomers into a community?
  • What kinds of opportunities, rewards and challenges will keep old-timers interested?
  • What role does self-representation play in the formation of relationships between newcomers and old-timers?
  • 11/5
    Role-playing in MUDs: Not what you'd think
    Guest Lecturer: Diane Schiano - Interval Corporation
    Required
    Surfing
  • Invite one of your friends to log onto a community of your choice, and show them around.
  • Post a short summary of this experience  to the newsgroup.
  • Required
    Reading
  • The Natural Life Cycle of Mailing Lists author unknown  (online)
  • Suggested
    Reading
  • The Epic Saga of the WELL by Katie Hafner - WIRED 5.03  (online)
  • 8
    MEMBER-CREATED SUBGROUPS
    11/10
    Loyalty Through Social Construction: clans, guilds, clubs, gangs, SIGs
  • What role do member-created subgroups play in growing a community?
  • Why is it so important to facilitate the development of these groups?
  • What social structures typically emerge within these groups? What implications does this have for system design?
  • 11/12
    Clans and Guilds in Online Gaming
    Guest Lecturer: MikeSellars - Archtype Interactive
    Required
    Surfing
    Check out at least 5 clan pages from among the following resources, and post your impressions.
  • Meridian59 - Guilds 
  • Ultima Online - Guild Halls 
  • Yahoo! - Recreation:Games:Computer Games:Titles:Role Playing:Ultima:Ultima Online:Guilds 
  • Yahoo! - Recreation:Games:Computer Games:Titles:Strategy:Warcraft Series:Multiplayer:Clans 
  • Yahoo! - Recreation:Games:Computer Games:Titles:Simulation:MechWarrior Series:Clans 
  • Yahoo! - Recreation:Games:Computer Games:Titles:Action:3D Games:Quake:Multiplayer:Clans 
  • Mplayer... Quake Clans 
  • ScreenLife: PodLife 
  • 9
    MARKING THE PASSAGE OF TIME
    11/17
    Building Habits through cyclic rhythms 
    Regular events, meaningful holidays, and news-filled publications 
  • What role do regular events - daily, weekly, monthly, yearly - play in building an online community?
  • Why are regular, archived  publications important for developing a community? 
  • How do meaningful holidays (both shared, and personal) influence the development of online culture?
  • What implications do these issues have for the design of community platforms ?
  • 11/19
    Cyborganic: Community On and Off the Net
    Guest Lecturer: Jonathan Steuer - Cyborganic
    Required
    Surfing
    Attend a regularly-scheduled event within your community-of-choice, or one of the following communities. Post a short summary of your experience.
  • @Go Tuesday (online)
  • Parent Soup Chat Calendar (online)
  • Talk City Chat Calendar (online)
  • Third Age Chat Calendar (online)
  • Tripod Chat Calendar (online)
  • Mplayer Events Calendar (online)
  • Suggested
    Surfing
  • Thursday Night Dinners (online)
  • 10
    SUMMARY: TIMELESS PRINCIPLES FOR COMMUNITY DESIGN
    11/24
    A Manifesto for the Design of Online Community Platforms 
  • What are the most important social design principles for growing an online community?
  • What implications do the ideas we've explored here have for platform designers?

  • Guest Speaker: to be announced
    11/26
    No Class - Happy Thanksgiving! 
    Required
    Reading
  • Growing an Online Community: Timless Design Principles by AJ Kim - Web Techniques, Jan '98 (manuscript)
  • Design Principles for Online Communities by Peter Kollack (online)
  • Suggested
    Reading
  • A Pattern Language by Christopher Alexander et al (on reserve)
  • Net Gain by John Hagel and Arthur Armstrong (on reserve)
  • Out of Control by Kevin Kelly
  •