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A Short Course in Digital Photography
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CONTENTS The First Stereo Photographs |
Photographs are great at rendering the details in a scene but don't readily convey the impression of depth. Everything is rendered on a flat plane. Ever since photography was invented, people have been trying to correct this. There have been hundreds, if not thousands, of stereo patents filed and demonstration devices built. Sir Charles Wheatstone discovered the principles of stereoscopic vision in 1838, a year before photography was invented. 3-D or stereoscopic imagery uses two images of the same scene taken from slightly different viewpoints. Using one of many viewing technologies, the images are combined in your mind producing a third dimensiondepth. 3D effects arise from the fact that each of your eyes sees from a slightly different perspective. To demonstrate this, hold your finger about a foot from your nose and close one eye, then reopen it and close the other. Your finger will appear to jump from side to side. This difference is due to parallax.
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Stereo images displayed on the computer screen can great an illusion of depth. Image courtesy of StereoGraphics. |
As soon as Henry Fox Talbot's and Daguerre's photographic processes were introduced in 1839, people started making stereo views. In many respects, the results were as good as those we get today. The problem was that the process of making the photos was expensive and there weren't any special or widely available viewers.
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The big breakthrough came in the 1850s with less expensive albumen prints and viewersthe first invented by David Brewster, and a later and less expensive one by Oliver Wendall Holmes. Views of foreign places, and other scenes of all kinds, became the rage in Victorian homes and millions were sold. You can easily find some of these views in almost any antique shop although some are very expensive and they are fast disappearing as collectors gather them up. These mass-produced stereo cards have two prints mounted side-by-side on a piece of cardboard. They are inserted into a holder on the viewer and you view them through an eyepiece to see them in 3D.
| A Thomas Houseworth stereo of Yosemite. |
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A Holmes stereo viewer comes in a do-it-yourself kit. Images courtesy of Reel 3-D. |
Almost all-stereo images start with a pair of photographs taken a few inches apart. The effect is to duplicate the spacing of our eyes that gives us stereo vision. Although it's possible to take a pair of stereo images with a single camera and lens, it's not the easiest way and the results are somewhat unpredictable. It's important that the lenses be the same focal length, exactly parallel, and offset by just the right amountcalled the stereo base distance. For this reason, special cameras are usually used.
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The Argus 3D Stereo Camera uses 35mm film. It has 2 matched 28mm lenses, 2 apertures (daylight and flash), and 1 shutter speed so everything is in focus from 2 1/2 feet to infinity. It also has a built-in pop-up flash. Image courtesy of Reel 3-D. |
If you don't have a special camera, you can experiment using the one you do have. (Adapted from 3D-Web.)
1. Create a guide that helps you move the camera 2.5" between shots and also keep the lens aligned so it's parallel. Just take a flat board and put a small wooden rail on it. When you slide the camera along the rail from flush-left to flush right, the lens moves exactly 2.5 inches. You can even add hardware to mount the base to your tripod
2. Select a scene where nothing is movingnot even clouds or leaves in the wind. Be sure to include something in the foreground to give you a stereo effect. (A shot of distant mountains won't have any.) Generally, a 35mm camera with a 35mm lens can handle a depth range from 2 meters (7 feet) to infinity. Photographs taken that only include objects in this depth range will view perfectly well in any viewing device. Here are some guidelines for other scenes:
3. Use a level to keep the camera level between shots. 4. Set the camera to a small f-stop for maximum depth-of-field. 5. Use the same exposure for both pictures. An alternative approach is to buy two disposable cameras and tape them together. You might want to tape them to a board or tripod so they don't move or learn how to press both shutter releases together.
| IMAGE NEEDED | Stereoscopic Photography (http://www.rpm.or.jp/home/h-kouno/3dphoto.htm) |
The problem with most stereo cameras is that they are based on old technology. There really isn't a high-quality modern 3D camera at a reasonable price. There are small firms that couple cameras together so you can take stereo images using modern equipment with autoexposure, auto focus, and so on. It's possible to couple two digital cameras in this same way. This eliminates the need to get film scanned to display it on the Web.
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David Grenewetzki rigged two Kodak DC20 cameras to produce digital stereo pairs. Believe it or not he does this from remote control airplanes. There are lots more details on his Web site. Courtesy of David Grenewetzki |
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The Reel 3-D twin camera bar lets you mount two 35mm cameras side by side. The rig can then be tripod mounted or handheld. Image courtesy of Reel 3-D. |
| This beautiful mahogany and brass 5 by 7 inch stereo camera is much like those used in the late 1800s to take stereo images. Courtesy of Mottweiler Design |
There are several methods that can be used to create stereoscopic images for viewing on a PC or web page. The most common images are:
Stereo pairs can be easily viewed with a stereoscope or other viewer. But with practice, you can also view them unaided by such devices. All you have to do it look at them in the right way. When you finally see the depth information you have "fused" the images. When practicing these unaided techniques, take a break if you experience eye fatigue or discomfort. Keep in mind that not everyone can do these techniques.
| You should see the solid circle floating above the outline circle.If the solid circle is below the outline circle, you have used the parallel free-vision fusion technique. |
If you can't get the effect, hold your index finger half way between your eyes and the computer screen so both images are still visible. While staring at your fingertip, slowly bring it closer and farther from the screen. At some point, the images should merge into a single 3D image.
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If you have trouble bringing stereo prints into view, you can use a modern print viewer. There are lots of variations to choose from. Image courtesy of Reel 3-D. |
Du Hauron, a French scientist patented the anaglyph method of stereoscopic photography in 1891. Anaglyphs, like other technologies, use a pair of images taken from slightly different vantage points. These two images are then color corrected and superimposed slightly out of register so one image is offset slightly from the other. When viewed through a pair of glasses with different colored lenses, the image appears in 3D. The glasses are usually red and blue, but they can also be other combinations depending on how the image was coded and the color of the glasses used to view them. Normally the red lens covers the left eye and the blue or green lens the right eye, but this can vary.
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Here are the familiar and low-cost red & blue anaglyph glasses. Image courtesy of Reel 3-D. |
In most cases the original images are converted to grayscale images which are then coded with red and blue colors that are balanced with the red/blue glasses. These are sometimes called "pure anaglyphs." Some images can be displayed in full color but most won't work very well.
| The Mars Pathfinder site even offers 3D movies of the rover exploring the surface of the planet. http://mars.sgi.com/vrml/qtvr_stereo.html |
An increasingly popular way to view 3D images on the screen is using shutter glasses. These glasses have high-speed electronic shutters that open and close in sync with the images on the monitor. Liquid Crystals are used for the shutters because an electronic signal can make the crystal turn instantly from transparent to opaque.
If this process happens fast enough, your brain thinks it is seeing a true stereoscopic image. If this shuttering speed is not fast enough, you can still see a stereoscopic image, but you may also see some flickering.
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CrystalEyes shutter glasses use a wireless connection and deliver high-resolution stereoscopic 3D images. Many common software applications used in mechanical CAD, molecular modeling, GIS/mapping and medical imaging support StereoGraphics' CrystalEyes on all major UNIX platforms and Windows NT workstations.Image courtesy of StereoGraphics. |
Shutter glasses connect to your video card, parallel port or serial port with wires or with a wireless infrared transmitter. There are three approaches to rapidly alternating the displayed images while coordinating the shuttering of the LCS glasses. All display images in high-resolution and full-color.
Because computer display manufacturers dropped interlace mode in the 1980's, these devices require special 'device drivers' supplied by the LCD glasses supplier. There is also a drawback in that each left or right eye view is only made up of either the odd or even lines. This results in only half of the screen being used for each image and a 50% decrease in brightness.
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StereoGraphics SimulEyes are lower-cost shutter glasses designed for viewing 3D multimedia and games.Image courtesy of StereoGraphics |
The problem with most 3D viewing systems is that they require some form of eyewear. However, there are systems that dispense with these by using various techniques to guide the right and left images into the correct eye. These autostereoscopic displays are expensive and display the images in a format that is squashed side-by-side. One big problem with these systems is that you can only view the images from a specific angle. The 3D image isn't seen if you are not positioned correctly.
Strange as it may sound, if video is shot with the camera moving to the left or right, or if an object is spinning, it can be viewed in 3D. To do so, you cover one eye with a dark filter and leave the other eye uncovered. This effect, known as the Pulfrich effect was used for an episode of "3rd Rock from the Sun" in May of 1997. You can purchase a copy of this episode at www.3rdrock.com and view it with one lens of a pair of sunglasses held over your right eye.
A final way to display images pairs is to display them on the screen one after the other with different polarizations. The first image is displayed with vertical polarization and the second with horizontal. When wearing a pair of glasses with matching polarizations, each eye only sees the image that matches its polarization.
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Similar in appearance to an anti-glare screen
mounted on the front of a computer monitor, the ZScreen enables on-screen images to be
displayed with realistic depth, making objects appear to have presence in the users
physical environment. This allows scientific and technical professionals to better see and
understand complex interactions between a wide variety of 3D elements, from molecules containing thousands of atoms, to the design and layout of an automobiles drive train and suspension.Stereographics ZScreen. Image courtesy of StereoGraphics. |
The interest in stereo has been given a big boost by computer games but it's now being widely displayed on the Web. Some forms of display don't require any special provisions, but others require a plug-in for your browser or Java capability.
The VRex DepthCharge plug-in allows you to view a variety of stereo image formats on the Web. The plug-in works on Windows 95/NT, using version 3 or higher of either Netscape or Internet Explorer. It supports the following viewing technologies:
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The VRex DepthCharge plug-in allows you to view a variety of stereo image formats on the Web. You'll see this logo on many sites that support the plug-in. |
When you are browsing the Web with DepthCharge installed, you'll find monoscopic or
flat view DepthCharge images that you can view just like any other image on the Web. When
you point to one of these DepthCharge images, your mouse pointer will take the shape of 3D
glasses. (Note that some sites display thumbnails that you must first click to display the
DepthCharge image.) To display the image in 3D, just click it. To return to the normal
browser view, click it again. To specify which view to display it in, right-click the
image to display a pop-up menu.
SimWeb3D is a Java plug-in for your Windows Web browser that works with SimulEyes glasses.
In the old days, stereo photographs were mounted side by side on a card or printed on top of one slightly out of register. Today, this work can be done on the computer using a variety of software.
Stereo 3D images can be viewed in 3D Stereoscopic Image Factory in many ways. On the low-tech side this includes free viewing as parallel or crossed side by side pairs or with red/blue glasses as anaglyphs. On the Hi-tech side there are Liquid Crystal Shutter Glasses which operate with images prepared for interlacing, page flipping, or sync doubling. Work in your favorite 3D format and explore all the other types too.
You can create anaglyph images with Photoshop.
1. Start with a stereo pair.
2. Remove the red component from the right image.
3. Remove the green and blue components from the left image
4. Superimpose the two images
StereoVR allows you to create your own stereoscopic 3D images and animations. It includes a modeler to make your own 3D mesh wireframes, an extensive library of objects, lighting, colors and textures to render in full color 3D, and an animator to propel your creations right from the computer monitor.
3D Studio users can render stereo 3D images with Vrex's STEREO IPAS plug-in module. This software runs in the 3D Studio keyframer to automatically position two cameras in your already existing or new 3D scenes so the correct left and right perspective views are computed and rendered. You then multiplex the two image files with any VRex S-MUX program.
MUX-IT is the VRex program that combines left and right images into a 3D image using the Spatially Multiplexed Imaging (SMI) technique. Pixel rows of the left image are interleaved with pixel rows of the right image to produce a single stereo image for display through the patented µPol optical system.
VRex's most popular stereo multiplexing software, S-MUX provides a familiar interface to easily select and multiplex your graphics into Spatially Multiplexed Images (SMI) for viewing on any VRex 3D display system. Just click on the graphics files for your left and right perspective views, click on the Multiplex icon and you're done! For special 3D graphics applications you'll appreciate the full range of features in S-MUX including real-time editing, parallax adjustment, image scaling, batch animation mode, and more. Available for DOS, Windows and Macintosh.
The best of all worlds are stereoscopic panoramas. There are a couple of tools available to capture such images.
| With PanDC, you can create stereographic images that approach 120° in each half of the stereo pair. To achieve a stereo effect, a series on 15 or more images is taken with the camera moved to the right between exposures of each pair. The distance that you move the camera, called the stereo base distance, depends partly on the scene (you have to experiment). To see this one, first click it to enlarge it. Image courtesy of Orphan Technologies. |
By mounting two cameras side-by-side as you take a series of pictures for a panorama, you capture a series of stereo pairs. By stitching those from each camera together into it's own panorama, you create a panoramic stereo pair.
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The Kaidan QPST-1 allows you to mount two 35mm cameras side by side for creating stereoscopic panoramas. It's not usable separately, but is an add-on to Kaidan's QP-4 and QP-6 panoramic brackets. Image courtesy of Kaidan. |
