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Hardware | Features | Reviews | Previews | Media+Files | Hints | Columns
All About...
WCW Mayhem
Review

No this isn't the best N64 wrestler ever made, and very upset we are about it too
Oh my stars that must hurt! Juvi has literally stuck his legs through Bill Goldberg's chest!
A big fat N64 cart full of mediocrity. It's sad when a game with this much hype ends up as just another clone in the genre's history. To be fair, WCW Mayhem does sport one brand-spanking new gimmick, the ability to fight outside the ring, that could give it the illusion of innovation, but there is nothing here that wrestling fans have not already seen and been bored with.





WCW Mayhem

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All of the wrestlers you would expect are included, as well as the ability to edit a wrestler. This is fundamentally different, however, from the create-a-wrestler modes in WWF Attitude and WrestleMania 2000. You do get to choose the physical attributes of your creation, but then you merely slap an existing move set on top of them. Compare that to WrestleMania 2000's fully customizable move sets, with over a hundred slots to fill with thousands of moves, and Mayhem comes off like a wrestling school stooge jobbing to Hogan on WCW Saturday Night.

Presentation in the game is half-hearted at best, with insanely repetitive play-by-play from Tony Schiavone and Bobby "the brain" Heenan (probably the best voice in the business), tinny theme songs, and lackluster ring intros that add very little to the title. The much-vaunted motion-capturing technology does make the wrestlers look good while they are actually performing a move, but the rest of the time they walk around in the awful herky-jerky robot motions so prevalent in the WWF Attitude and Warzone games.

The worth of a wrestling game is in its grappling engine, though, and it is here that Mayhem fails the worst. Its collision detection is complete crap, and the actual techniques behind completing moves are the most pathetic since the In Your House games. You must furiously press the grapple button until it decides to acknowledge your action, then immediately press another button to hit your move before your opponent. The problem with this is that, besides having all the strategic innovation of Candyland, you spend so much time pounding on the same button that most of the time you end up doing whichever move is mapped to the that button.

The inclusion of the ability to take the fight into locker rooms, parking lots, and ticket booths is the one feature that sets Mayhem apart, but it is nothing to write home about. Forget those images in your mind of Roddy Piper and Golddust's Hollywood Back Lot Brawl or Chris Benoit having his head repeatedly flushed in the toilet by Kevin "Taskmaster" Sullivan in their now-legendary bathroom matches. The different areas are nothing more than square rooms with bland textures and a few weapons spread around for good measure. This was a huge disappointment, leaving the game forever in the realm of the completely forgettable.

- Daniel Erickson

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Screens
Collision Detection
Bischoff
Wait Screen
Black And White


"Mayhem comes off like a wrestling school stooge jobbing to Hogan on WCW Saturday Night."

Screens

Oh no! Now Sting must fight not only an ancient bag of leather, but announcer/ president Eric Bischoff as well.

And you thought Mayhem wouldn't let you have loading times, just because you bought an N64?

Take it from some guys who love wrestling games: this is gimpy. And no amount of silly camera gimmicks is going to save it.

Stats
Developer EA Sports
Publisher EA Sports
Genre Sports


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