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Forget the politically correct. Here, we shoot first, and ask questions later. Guns! Big guns! Bigger guns! Blood! Gore! That's all we need. It's the survival of the fittest. Quake, Half-Life, Unreal, you name them, they're all here! Do you have what it takes to be the last man standing?
 


Starsiege Loft
Tactical Loft
Unreal Loft
3D Action Loft















 

  WHO WANTS TO LIVE FOREVER?

There's good news for modem or ISDN users who are in search of a nostalgia trip
back to the sixties today; in their infinite kindness, Monolith and Fox Interactive have released a cut-down version of the No One Lives Forever demo which features only the Moroccan Hotel level, but should still give a good feel for the game. You can get the
new "lite" version of the demo (it weighs in at a touch under 50Mb) from Fileplanet or
3D Downloads
. Meanwhile, some slightly off-putting news for those who actually took the plunge on the 107Mb demo earlier this week; apparently, most sites accidentally posted an earlier build of the game, which had a number of bugs and an old version of the training mission in it. You can tell if your version is an old one if, in the first room of the training mission, the ammo and armour are on tables rather than in glass cases. The newer version can be downloaded from BluesNews or from Gigex - although if it took you an age to get the last version, it's probably not worth your while getting this.

We've been playing No One Lives Forever quite a bit here in the office, and so far are very impressed by the clever combination of Austin Powers styling with Perfect Dark style gameplay - not to mention the witty dialogue and the wonderfully varied death animations. It's rare for a first person shooter to make you laugh out loud, but No One Lives Forever is a definite candidate for the funniest game we've played in years, as well as being a highly accomplished FPS game. Could this be the start of a real revival for the much-maligned Monolith?

Shinji
September 8 2000  
  'HELP US, OBI-WAN KENOBI', SAYS LUCASARTS

It's been a while since LucasArts did a decent game based on the Star Wars licence;
all of the Episode One games to date have disappointed, and even the later Original Trilogy games, such as Force Commander, were poorly received by public and press alike. In fact, the last Star Wars game to truly impress was Dark Forces II: Jedi Knight, which is rightly considered to be one of the best FPS games ever made. It's no surprise, then, that LucasArts are returning to the Jedi Knight formula with the (albeit third-person) Obi-Wan title currently in production. Kevin Bruner of LucasArts had a
chat with the Stomped crew
about progress to date on the title and the new engine being developed for it.

Shinji
September 8 2000  
  PAUL JACQUAYS TALKS TURKEY TO MEAN ARENA

Mean Arena over at PlanetQuake has done an interesting interview with Paul Jacuqays of id Software about the forthcoming Quake III: Team Arena pack, as well as his own career as an artist, and his tips for getting into the games development industry. It's pretty interesting stuff all in all, although we've had to hide the shots of Jacquays
artwork (mainly nice paintings of dragons and knights) from our resident RPG folk here at GameLoft. Wouldn't do to be getting them all excited, now would it?

Shinji
September 8 2000  
  WHO WANTS SOME DUKE NUKEM FOREVER, THEN?

Can you remember when you first heard about Duke Nukem Forever? If so, you've clearly been playing computer games for far too long, and desperately need to get some fresh air and sunlight. After all, this is the game whose development cycle is somewhat similar to that of a medieval cathedral in length; in the time since 3D
Realms released the last Duke Nukem game, id Software have managed two brand new iterations of their Quake licence, empires have risen and fallen, the ebb and flow
of time across the universe has slowed, and we've all laughed at the sheer irony of the word "Forever" in the title. However, every now and then a little titbit of information worms its way out of 3D Realms, and we all pounce on it instantly and wax eloquent all over again about how great DNF will be when it finally arrives… Like this morning, for example, when some eagle-eyed chap noticed that George Broussard had popped up on the 3Drealms.com message boards to answer some questions about the game.
All together now… COME GET SOME!

Shinji
September 8 2000  
  MODS FROM THE OUTER LIMITS…

Play Quake3 underwater in Aqualung Q3. Go more than slightly insane in Mr Pants' Excessive Overkill. Or, if none of that tickles your fancy, why not don your best smiting tunic and hug some nice-looking trees in Spirit World for UT? The world of weird and wonderful mods is explored at Checkout.com today - and some of them look like great fun indeed, a far cry from anything else we've seen on the mod scene recently. Those office deathmatch sessions will never be the same again…

Shinji
September 8 2000  
  IT'S GOOD TO TALK, SAY TRIBES 2 DEVELOPERS

Dave Georgeson of Dynamix, developers of Tribes 2, clearly has too much time on his hands, judging by the number of interviews he's doing on the web at the moment. PC GameWorld have a sneak peek at Tribes 2 up, which features Mr Georgeson talking a bit about some of the issues which afflicted Tribes and how they have been rectified in the sequel; and PlanetStarSiege have posted an interview, again with Dave
Georgeson, in which they talk about water, trees and - before you start wondering if
this is a fascinating in depth look at his hobby as a landscape gardener - weapons
and vehicles in the game. It's all good stuff, and certainly has our juices flowing at the thought of the game (even more so than before); but someone at Dynamix needs to stand behind Dave with a stick and make him do some REAL work, rather than just nattering away to website editors all day…!

Shinji
September 7 2000  
  KILL ALL KNOWN HALF-LIFE PLAYERS IN A FLASH!

It had to happen sooner or later; the Instagib gameplay mode, devised by Brandon "GreenMarine" Reinhart for Unreal Tournament and since copied in Quake III Arena
and a host of other games, has arrived for Half-Life. Developed by a chap called [TFC]Troll, you can find the (admittedly JeffK-esque) website, replete with downloads
of the mod, at http://instagib.citeweb.net/main.html. Who knows, this could even entice you back into playing some spiced up Half-Life Deathmatch…

Shinji
September 7 2000  
  NEW VENOM MOVIE AT GA-SOURCE

We caught a glimpse of Venom, a first-person shooter from Russian dev house GSC Game World, at ECTS and were rather impressed by it, so it's good to see that the ECTS video is now up for download at GA-Source. Be warned - it's a biggie, clocking in at a hefty 25Mb, but if you have the bandwidth for it, it's well worth grabbing. Although much of the gameplay seems to be standard FPS fare, the sheer depth of vision in some of the scenes promises lots of sniping across valleys and outdoor action, which can only be a good thing. Watch out for the "interesting" translations from Russian in some places, though; I particularly like the implication that humanity is being taken
over by vicious equestrians!

Shinji
September 7 2000  
  BRING OUT YOUR DEAD, DYING, UNDEAD AND GIBBED…

3DactionPlanet have posted an interesting round-up of all the upcoming first-person shooters out there; there isn't any new information in there, but there are some tasty new screenshots, and it's well worth a look just to check if you've missed anything over the past few months. For the record, the article includes brief looks at Clive Barkers Undying, Gore, Tribes 2, Serious Sam, Project IGI, Red Faction and Return to Castle Wolfenstein. More FPS goodness than you could shake an exceptionally large stick at, then…

Shinji
September 7 2000  
  Hitman Hits us for a Six

Hitman is a game where you play a professional assassin, for hire to whoever can pay the money. You get given a target, and a briefing…. And that is it. The rest is totally up to you. If you want to take out the drug baron using a car bomb then you can, but you will have to find a way to get to the car to plant it. Or if you prefer things more "up close and personal", then you can use your cheese wire or knife.

Hitman is a game of choices, and exploiting game characters reactions to their surroundings. The AI is scarily real. If a civilian sees you kill someone they will run off screaming, and the guards that he runs by may go to see what is causing all of the hassle. The physics engine in the game is also very good, with the environment and characters reacting as they would in real life.

According to Jens Peter Kurup, the Lead Animator on the project, we should be able to expect a demo within the next 3 weeks.

I for one will be sharpening my knives and loading my magazines in readiness for this game.





Namrah
September 6 2000  
  ECTS GameLoft/GameSpy/Hercules Q3 DeathMatch

At this years ECTS show the companies above combined forces, along with the World Female Quake Champion, Kornelia, to bring a deathmatch competition to the crowds. The challengers had to take on Kornelia individually in a 5 minute first to 7 one on one deathmatch. The prizes that were on offer were GameSpy T-Shirts to any challenger who could get one frag against Kornelia, and the highest scoring player of each day would win a Hercules 3D Prophet II GTS graphics card.

This proved to be tougher than it sounds. Over the 2 days that the competition ran, less than 10 people managed to get a frag against Kornelia, and only one person managed to beat her outright by getting 1 frag and then running away for 5 minutes! Both of the challengers that won the Hercules graphics cards only managed one frag against the champion.

In total over 100 games were played with Kornelia winning all but one!

As a bonus event, GameLoft managed to persuade Sujoy to take up the challenge.
After a hard fought battle Sujoy emerged victorious, winning by 7 frags to 2. We
recorded a demo of this match for your enjoyment and we will be posting this in the
next few days.

Also click here for some pictures that I managed to snap.





Namrah
September 6 2000  
  TRIBAL WARFARE

The Sierra stand at ECTS was a heavily guarded affair, but drawing inspiration from the stunning MGS2 footage on the Konami stand, GameLoft managed to sneak past the security, duck and dive through the PR folk, and finally reach mission objective - the Dynamix developers huddled in the corner over the latest build of Tribes 2. Although
the original Tribes failed to make it big in Europe - more than partially due to the six-month gap between the US and UK releases of the game, and the terrible PR it received at launch over here, but also because the game structure was unsuited to the European Internet cost structure at the time - many devotees expect Tribes 2 to be a runaway success. There's no doubt that its innovative combination of action and strategy, and reliance on team-based play, could make Tribes2 a strong contender for your online gaming time - especially since from what we saw at ECTS, Dynamix are determined to fix the flaws of the original quite comprehensively.

For a start, the script cheats which caused so much trouble for Tribes have been fixed by a restructuring of the scripting engine in the game. While the developers refused to be drawn on how exactly this works, it is certain that the type of information cheats which the original game suffered from have been removed, while still allowing coding
of simple mods with a level of ease that leaves other games in the dust. Skiing (using hills on the maps to gain speed and height) remains a fundamental part of play, but rather than being an accidental bug, has actually been coded and tweaked deliberately to make it more skilful and to limit how powerful it can be.

Other changes which devotees of Tribes and newbies alike will be delighted to see include the expansion of the vehicles system to include land-based vehicles, and the remodelling of the physics for the air vehicles (which now move much more
realistically, and are generally much more impressive and useful); the inclusion of water in the game, adding a whole new tactical element; and, of course, a whole new race to play as, as well as the original Tribes such as the Blood Eagle and the Diamond Sword.

While the code we saw was slightly rough - there were no explosions in place yet, for example, and it did seem to be running at quite a low framerate even on a high-end machine - Dynamix are adamant that a public beta will start within a fortnight, and that the final game will be in the shops - both in Europe and the USA - by Christmas. If you can't afford that winter skiing holiday, this may well be the next best thing…

Shinji
September 6 2000  
  New KISS : Psycho Circus patch

Now don't get me wrong I love patches, they fix our games and make them run smoother and faster some times. But when you have a Christmas list of fixes it really makes you wonder if you did buy part of the game and why you paid full price. The
patch comes in three flavors: Retail "Gold version" the Beta 1 to v1.1 and finally the
Collector's Edition to v1.1. They are all available right here but beware slow connection user, the patch comes in at a hefty 11.7MB! Take a deep breath and check below the
list of fixes;

-Added 6 new multiplayer maps.
-Fixed texture not showing up on Nightmare child's cocoon.
-Fixed joystick axis settings not being saved when joystick deadzone was set very low. -Optimized multiplayer bandwidth usage.
-Added new connection settings in multiplayer player setup menu.
-Added frame rate limiting for multiplayer to benefit modem multiplay.
-Fixed third person Draco weapon attack not being visible in multiplayer.
-Changed some weapon effects to happen instantly on the client, rather than waiting for the server to send a message back.
-Added a dedicated server -- see dedicated.txt for more info on this.
-Added GameSpy support for games hosted by a dedicated server.
-Added console vars for dedicated server to start with any equipment/weapons.
-Fixed remaining surfaces that were not drawing through optimized path (workaround for blitting issues with some TNT2 driver versions).
-Added command to allow disabling of DirectX 7 commands for cards that don't have DX7 compatible drivers.
-Fixed "Disable Joystick" option in Advanced setting of launcher.
-Fixed fog and saturation blending not being set on remote clients in multiplayer games.
-Fixed "DirectSound 3D Hardware" option not setting correctly in the Audio menu. -Added Aureal3D and DirectSound 3D software settings for audio.
-Added gibbing in multiplayer.
-Exit messages are displayed on world changes.
-Message console is visible in deathmatch intermission.
-Fixed players dropping on level changes.
-Added effect for invulnerability.
-Spawn frags no longer throw players out of the world.
-Added ping display to in-game browser.
-When multiple servers show up in in-game browser, same server remains selected. -Increased the update rate for the server list in the in-game browser.
-Fixed Draco attack sound still playing after death.
-Content that wasn't being precached in multiplayer now is.
-Grapple state now resets on player death.
-Interactive crosshair (IACH) now works for other players.
-Spectator mode cheat removed in multiplayer.
-Player scoreboard list now gets cleared between games/sessions.
-Added screen flash when picking up an item.
-Dropped weapons now disappear after a time limit.
-Added BigHeads.
-Conquer mode now works a little differently... you get 3 points for killing the leader
and -3 points for killing the loser. Everyone not in the leader or loser brackets gives you one point. Don't kill the little heads.
-In team play, fraglimits are now based on the total team score.
-Player colors are now forced in teamplay.
-Changing names, titles and colors while playing is now allowed.
-Fixed some initialization messages being sent as unguaranteed.
-Fixed crash when using "Fewest and Farthest" respawn type.
-Armor doesn't affect falling damage.
-Fixed a bug with setting weapon priorities in the menu.
-Fixed problem with sometimes spawning in the wrong place when joining a game. -Fixed Windblade bug that was causing negative damage when outside visual effect. -Adjusted Magma Cannon so objects behind the first object hit take more damage. -Other miscellaneous fixes and additions.

GS Master is going patch-crazy
September 1 2000  
  Half-Life: Counter-Strike

A new stand-alone game from the people at Sierra and Valve is on the way. Half-Life: Counter-Strike will offer new single and multiplayer content. Everything for Half-Life online including Counter-Strike (obviously!) Half-Life multiplayer, Team Fortress Classic, and Half-Life: Opposing Force multiplayer. And finally, Three new MODs.
You'll find the official website here!

Linor'ak
September 1 2000  
  Wobbly Armament or Loose Cannon?

Many developers have tried to mix driving, combat and/or law enforcement before, to varied success. Midtown Maddness had coppers that chased you if you broke the
traffic laws, but unfortunately you couldn't jump out of the car and have it away on your toes if things got a little too hairy. In Activision's Interstate '82 however you could get out of the car, but due to the fact that every one else was still in their cars you usually got made into roadkill.





Loose Cannon by Digital Anvil aims to redress this balance. The year is 2016 and the American police have been unable to control the rampant crime and have withdrawn to concentrate on the city centres. This is where you come in, as one of many freelance bounty hunters who scour the land taking jobs as they see fit. The action is set in 9 fully detailed cities which are separated by areas of hostile countryside. You choose which missions you want to accept via a police radio scanner in your vehicle of choice (there are 15 different fully customisable types) and then drive to the location of the crime.
How you carry out the missions is up to you, as you have the choice to stay in your car
or to get out and "do it the old fashioned way". Among the types of missions that you could encounter are reconnaissance, hostage rescues, transportation and assassinations, among others.

The graphics and physics engine has been written from scratch for this game, where the AI enemies are smart enough to take cover or even flee if the battle is not going
their way. The engine also includes a day/night cycle, realistic traffic systems and pedestrians, and a working police force in each cuty that reacts to what is happening around them, (instead of standing there eating doghnuts!)

The game is mainly being designed as a single-player game, but there will be competitive multiplayer modes, like deathmatch, King of the Hill, etc which should be enough to keep everybody happy. Up to 8 will be able to play over LAN or the Net.

Expect to see Loose Cannon bundling it's way onto your PC near the end of this year, but until then feast your eyes on the shots below.



Namrah

August 30 2000  
  Who Wants to Live Forever?

In an open IRC chat last night with the chaps from VoodooExtreme, Monolith CEO Jason Hall revealed that a demo of their relatively hush-hush Lithtech based game, No One Lives Forever, has been sent to PC magazines for inclusion on their cover disks. The demo comprises 4 single player levels, with a healthy lashing of weapons and items available to the player, and should give gamers a pretty good idea of how NOLF, which, with its design roots firmly set in1960's spy movies and TV series, is already being described in some quarters as the PCs answer to Goldeneye and Perfect Dark. According to Hall, the demo will use a pre-release version of the engine, and feedback received from players will be considered for the final edition of the game.

In other Monolith news, Hall has also confirmed that the rumoured mech fighting game in production at the studio has in fact been in development for 8 months. The game is expected to be something like Virtual On, a 3D mech combat game which is amazingly popular in Japan, but has so far failed to set the western world on fire. With the increasing popularity of anime and manga in the USA, however, Monolith could well have a hit on their hands with this one…

Shinji
August 30 2000  
  Red Faction Uncovered

Volition, better known for their work on the magnificent Conflict Freespace games,
have given the good folk over at GameSpot access to their offices for a chat about their upcoming first-person shooter, Red Faction. Most of the article focuses on the revolutionary GeoMod technology used by the game, which allows the player to destroy walls or pieces of landscape during gameplay, although there is some interesting discussion about the actual game itself as well. Be sure to check out the full-size screenshots; while the GeoMod system has yet to prove its worth, there's no doubt that graphically, Red Faction is eye candy at its very best - certainly an FPS to watch out for
in the coming months.

Shinji
August 30 2000  
  Blade of Darkness Screens

PC.IGN have posted some new screenshots of Spanish developer Rebel Acts forthcoming action/adventure title, Blade of Darkness. The game is looking great - particularly the dynamic shadows and the impressive water effects - and the environments are beautifully modelled. Expect to see much more information about Blade of Darkness as the release of what could be the best hack'n'slash game in
years grows ever nearer and nearer.

Shinji
August 30 2000  
  Holiday Snaps from Shadow Moses

Those of you who haven't died of old age while waiting for the PC port of Metal Gear Solid to appear (or, more likely, just succumbed and bought a Playstation) will be interested in having a peek at the new MGS PC screenshots over at GameSpot UK. Sadly, even after spending so long in development, the game really does look like a Playstation port - low resolution textures and blocky architecture are only emphasised by the high quality displays found in PCs - and it's uncertain how well the game will play on a PC as opposed to a console, since it was designed with the Playstation DualShock controller firmly in mind. However, the good news is that a first-person view will be available in the PC port of the game, which should add a whole new dimension to the gameplay. No release date for the game is confirmed, but with the gaming world already drooling over Metal Gear Solid 2, if MGS on the PC is delayed any further it could miss the boat completely.

Shinji
August 30 2000  
  The Real Bot - It walks, it talks, it kills

Yet another Bot (a computer controlled opponent which you can practice against
offline) has been released for popular Half-Life mod Counterstrike; but the Real Bot is considerably superior to other CS Bots, because rather than using predefined waypoints on maps, it's able to find its own way around - even opening doors and climbing ladders, just like a human player. Bots speak using the radio binds in CS,
and will even support each other in combat situations. You can get more information about the Real Bot, or download the bot for yourself, at the (rather garish) Real Bot homepage.

Shinji
August 30 2000  
  Soldier of Fortune fights back!

A little more than a month ago, Mary-Louise McCausland, B.C.'s director of film classification, rated Soldier of Fortune as an adult motion picture. Meaning that you couldn't rent or buy the game if you weren't 18+ years old. But Activision, publisher of
the controversial game, won't give up without a fight. They will appeal the decision, saying that it undermines your rights of freedom and choice of expression. To continue…

Linor'ak
August 14 2000  
  Another X-Com from Microprose

Microprose started working on their next title of the X-Com series, X-Com: Enforcer. Take control of an alien killer-android in this third-person action game. The game should come out in November, and we'll keep you updated as the info comes in.

Pwal
August 2nd 2000  
  Tomb Raider the movie

Paramount pictures as started filming Tomb Raider in London. Staring Angelina Jolie as Lara Croft, the film will hit the screens in the Summer of 2001.

Linor'ak
August 2nd 2000  
  Unreal Tournament for Linux

Loki Software and Epic Games announced that they're working on a Linux version of Unreal Tournament. Under the terms of the agreement, Loki will maintain the Linux version of UT, offering new features, addressing any technical issues and achieving revision parity with the Windows version.

The first update from Loki, version 425, is available today from the Loki website. There are no plans at this time to sell a retail box with the Linux version. Customers who
want to play UT on Linux will continue to purchase the Windows product and download a free Linux installer from Loki's website. Also, Loki will provide full technical support
for UT Linux.

Users may contact Loki by email or phone and through Fenris, Loki's online bug-tracking database.

Linor'ak
August 2nd 2000  
  Silver on Dreamcast

Infogrames has just released the Dreamcast version of its adventure/action PC game, Silver. Nothing has quite changed. The plot remains rather thin, the interface is acceptable at best, and the gameplay is repetitive and poor. However, the enhanced graphics are pleasing to the eye, what a relief!

JeuxVideo.com
gave it a rating of 14/20.

Source : JeuxVideo.com
July 31 2000  
  GOD Loves Sam

The Croatian developer Croteam has found a publisher for its upcoming game
Serious Sam. Gathering of Developers' On Deck Interactive is the lucky winner!
Serious Sam is a first person shooter that will take you in Ancient Egypt and on several mysterious planets where there's a whole bunch of big bad monsters to shoot! The game should be available in early 2001.

Pwal
July 31 2000  
  MechWarrior 4 trailer

Just when you thought it was safe to come out of your bunker Microsoft unleashes a new trailer of their upcoming giant metal robot mayhem MechWarrior 4. Get the MPG
file (10.5 MB) or the AVI file (3.8 MB) but be warned there are no in-game shots, it's
just a beautiful CGI movie.

GS Master
July 31 2000  
  One Rune, coming up!

Rune, the 3D-action game by Gathering Of Developers,
basedon an updated version of the Unreal engine is nearing
completion. The alpha version should be ready this august,
and you can expect the game in autumn.



Source : JeuxVideo.com
July 13 2000  
  Censorship hits Soldier of Fortune

Violence in video games, everybody as his own idea about the matter. Well in B.C.
they don't intend to laugh about it, enough thinking, it's time for some action. Here's a
little piece of the article you can find on GG8.com : They've used the Motion Picture Act
to apply our film ratings to Soldier of Fortune, which is some creative interpretation of
the act, but they've slapped it with a rating of "Adult" over "M" for "Mature". That's going
a little overboard.

Source : GG8.com
July 12 2000  
  Preview of Warcraft III

Some good games are coming at the end of this year. Among them, the third product
of the Warcraft series. On GamesNight.com they say that: Blizzard wants to turn and
bend the edge of gameplay a bit creating WarCraft 3 in a whole different genre.
Blizzard, with the success of the WarCraft, StarCraft and Diablo series, will amaze
players once again with the third installment of WarCraft.

Read the rest of their short but concise preview, and prepare your hordes for the
upcoming battles.


Source : GamesNight.com
July 12 2000  
  The Settlers IV Online Beta Test

Blue Byte is recruiting beta testers for their upcoming game The Settlers IV. Find all
the information you need to take part in the test here, on DaGameBoyz site. Here is a
bit of their article: In the course of the beta testing, Settlers players will have the
opportunity to play a decisive role in the shaping of the game. This opportunity comes
at a very early stage of development as the game is scheduled for release in
November 2000.

Source : DaGameBoyz
July 12 2000  
  Carmageddon TDR 2000 Completed

It's official, TDR 2000 designers have announced the
completion of their game and are putting on the
finishing touches.

Torus Games, an Australian company recently created
from Sci, seems very satisfied with the final result. We
totally agree. A bit more time before we can step on the
gas pedal and squish those poor pedestrians with the
typically sadistic smile. Ah… the fantasy of every driver…

Source : JeuxVideo.com
June 28 2000  
  SDK For Deus Ex

IonStorm has just confirmed the release of a Software
Development Kit for its upcoming action game,
Deus Ex. This SDK will include in the final version a
map editor, a sound-tweaking tool and the usual array
that comes with this kind of utility.

SDK means the possibility for passionate
programmers of creating specific and original mods
when using the Deus Ex engine. No release date has been announced yet.

Source : Lofts Video.com
June 28 2000  
  Unreal Tournament Patch 421

If all goes well, a new patch for Unreal Tournament
should be out this weekend. It's version 421 and it will
include many improvements and various bug fixes like
optimization of CPU servers, elimination of crashes or
fixing the map editor that appeared in version 420.



Source : JeuxVideo.com
June 23 2000  

  KISS PSYCHO-CIRCUS: KITSCH-LIKE

Third Law Interactive is developing a Quake-like recreating
the universe of the kitsch metal band Kiss (actually, the one
Todd McFarlane, creator of Spawn, has designed for the
Kiss: Psycho Circus comic). In this Shooter, you are a simple
mortal whose spirit is incarnated in one of the four Kiss
members. Your goal is to regain the costumes so that they
can merge into a superior entity, the only being capable of
defeating Nightmare Child and its demon hordes. A
multiplayer mode is also expected. The game will be
available on PC and Dreamcast on August 8th this year.

Source : JeuxVideo.com
June 23 2000  
   
  RUNE ONLINE?

We have already talked about Rune, the Viking shooter from
HumanHead Studios, available on PC in October. The latest news
is that developers are trying out a multiplayer worthy of the greats,
with Deathmatch, Coop, or Capture The Wench modes… what a
deal!



Source : JeuxVideo.com
June 15 2000  
  DOOM 2000 REBORN

After the denial, the counter-denial! During E3, Tim Willits if ID Software declared that
nothing was expected concerning the remake of mythical Doom... FLIP-FLOP! John
Carmack has just announced that a new version of Doom is finally in the works!
Carmack supposedly gave an ultimatum to ID's main leaders to get the go-ahead:
either let him work on that controversial project or he leaves the company with his
close colleagues. Fans of the series most certainly appreciate his stubbornness!

Source : JeuxVideo.com
June 2 2000  
  Quake 3 sur Dreamcast

Coming real soon on Sega - July 2000 - Carmack's Quake 3! A simple look and one can see that levels are almost the same to the PC version. Let's frag on the Home Theater System!


A few pics



Source : JeuxVideo.com
May 23 2000  
  Return To Castle Wolfenstein

Return To Castle Wolfenstein the concept of its predecessor,
Wolfenstein 3D. US secret agent William "B.J." Blazkowicz,
your mission is to infiltrate a castle infested with Nazi
soldiers and to thwart the evil plans of Himmler. This
National-Socialist fiend wants to raise an army of undead in
the pay of Hitler, creating an indestructible force for the
regime's dark purposes. Up until now, everything is fine, and
we will once again find ourselves inside the castle, in the middle of Nazi territory,
advancing to the End laboratory, etc.

To perfect this game, Gray Matter were called to help, the fearsome elders of Xatrix.
Having already worked on two other Quake-style games, Redneck Rampage and
Kingpin, rest assured that the blood feast tone will be also conferred to Wolfenstein
2000.

Wolfenstein will use the Quake 3 engine, so expect an all-purpose fluidity and
kickass textures throughout all the levels. According to what E3 has shown, the
numerous light effects dotting the maps and the realism of each background are
fabulous. The game is extra nifty and extremely beautiful.

Source : JeuxVideo.com
May 24 2000  
  COUNTERSTRIKE 6.5 SHOCKING!

The Half-Life: Counterstrike 6.5 beta is being developed and should be released in a
few weeks. Among the innovations, one of the maps takes place during a storm and
one might be struck (and killed) by lightning! What will they think of next...?

Source : JeuxVideo.com
May 23 2000  
  DARK PROJECT II : NIGHT STEAMPUNK

Fed up with destroying everything in sight and
leaving terror in your path? Dreaming about an
ounce of finesse in a world of brutes? Eidos has the
thing for you! No, no, it's not about the return of the
daughter of Lara Croft, but about the nocturnal and
solitary adventures of a scoundrel, ace thief, in a
gloomy and gothic

world inspired from the new steampunk trend
(Where Victorian era meets Heroic Fantasy, and Elves wear petticoats and top hats,
Gnomes fly zeppelins and build metal golems).

Gameplay is in first person, but here, can't shoot'em up and beat the hell out of
everything! You will have to use discretion and wits to meet the proposed challenges.
Fifteen missions are waiting, from planned kidnapping to bank robbery. The
secondary intrigues are numerous.

JeuxVideo.com has rated it 17/20.

Source : JeuxVideo.com
May 23 2000  
  Doom 2000?

Following a brief discussion with ID Software's Tim Willits,
Doomworld announces that the release of Doom 2000 is less
than probable. Indeed, there were rumors about an eventual
follow up to the classic, lately, but it seems the reality is
becoming less and less probable. Ah, GodDoommit!



Source : JeuxVideo.com
May 23 2000  
  Metal Gear Solid 2 : Realtime interactive movie !


In Sons of Liberty, the long-awaited follow-up to Metal Gear
Solid, you again play the role of Snake who has to infiltrate
and break up an organization. The game's trailer was
exclusively broadcasted at E3 in front of a captivated
audience. Todd McFarlane (creator of Spawn) did not hide
his enthusiasm, and a Japanese news team collected the
first impressions of the public to present them to Hideo
Kojima, the designer. Konami has once again placed its bet on realism.

Developers are fully enjoying the capacities of the PS2. So, ALL the game
environments will be 3D, and everything will be interactive. Bottles on the shelves,
paintings on the walls, even the doorknobs can be blasted away by a lost bullet!
Special care will be put into the scenario, atmosphere music, and opponents' artificial
intelligence. With all these elements, the game is expected to be the pioneer of 'FP
Movies'. Metal Gear Solid 2 is scheduled for Fall 2001. It will be a loooong wait…

Source : JeuxVideo.com

May 18 2000  
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