Some really cool game stuff has been happening recently, and I wanted to mention it quick before I get onto something else and forget it. For one thing, as friends of mine from The Citadel garnered from the developer's webcam, Black and White is finally, finally done - it's all over but the last bit of testing. Unless you've been hitting the wall candy, you know that it's the latest thang from the mind of Peter Molyneux, whose excellent games I've been playing for over a decade. I saw a demo of this beast at the last E3, and to show it off (I guess) the person doing the demonstration abused the pet creature given into your charge. The orangutan thing looked so miserable, and so genuinely hurt that I wanted to shove that guy's mouse right up his asshole. So there's that. Also, the Metal Gear Solid 2 demo will be released to stores very soon, and it even comes with some other game, which I thought was real nice of Konami - you can check out a truly exhaustive look at the aforementioned demo right here. I guess there's a demo out for Lucasarts' Battle For Whatever, woo-hoo, can't wait. Two more things: Stephen Granade (of "About.com's Guide To Interactive Fiction" fame) directed me towards a series of Text Adventures based on coin-op arcade games. You'll need interpreters to play them, and the only ones he directed me to were for Windows machines - use this one for games ending in .z5, z8, or HTML TADS, and this one to play the ones ending in .gam. The other thing is that Shawn McNaughton is very nearly done with a playable version of Metris, like that shown in our last strip. I'd bet we'll have that up for you Monday, if not sooner.
I want to talk about the donation system we've gone to in more detail, as Gabe and I have had a lot of discussions about it today. It went up sooner than I expected (which explains my subsequent and necessary addendum to the post) - but it's also been more successful that I could have imagined, so I'm given to believe that maybe we aren't nut-rolls after all. It takes four basic forms, any one of which can be found on the navigation junk on the left:
that shows us the progress so far towards our monthly goal. So, Pro: Easy, nifty bar. Con: They take a piece, and some people just aren't enthusiastic about Amazon.
That's essentially how it works. I personally have no control or purview into the workings of the PA Book Project, or else I would include that stuff as well. What's more, I'm wondering if a P.O. Box/Mail option wouldn't also be prudent. I plan to mention this stuff twice a month, tops. I haven't come up with them yet, but do you remember when your teacher used to assign stars, and when the class got enough stars you got a popcorn party? Or a pizza day? That's the sort of thing I want to bust out with. Contests and prizes for reaching a certain amount, let's say. When the amount is reached, an extra strip goes up during the week. It's interactive, or something. We're going to keep banner space at the top of the site, but it's not going to be for regular advertising - it's going to be community stuff, other comics I think are radical, or links to PA events (such as the NecrowombiCon, a Penny Arcade event in the NorthWest United States that will most assuredly become a reality).
Running the site on donations is, in our opinion, the best way to satisfy what we think of as the needs of Penny Arcade. It affords us a valuable position with a lot of freedom, the freedom to poke idiots sharply in the eye with our special brand of whatever it is, and the freedom to be as honest as you deserve. The ability to donate has only been up for two and one half days, and there's been what I would call a groundswell of support, if I didn't think that groundswell was sort of a weird word to begin with. It's a lot though, especially considering that the current donation period goes from now until the end of March. There's a few things to keep in mind, though: The $10,000 dollar amount wasn't arrived at according to some bizarre mathematical principle, or greed, or anything of the sort. Once Amazon and the Government get their hands on that wad, we'll have enough to keep the site up and live reasonably. I wasn't comfortable with the amount (it seemed ludicrous, even on the face of it) until I knew how it was being cut up. What's more, we accept no more than that per month - as soon as the goal is reached, donations are frozen until the next period begins - an important limitation. We've had some pretty crazy contributions made this month, and they're well appreciated, but be warned, I'm about to sound like one of those commercials with the filthy kids in God-forsaken countries:
If a third of Penny Arcade readers donated two dollars, it would be more than we could take in in a given month.
Someone expressed incredulity at my claim that we have over thirty thousand unique visitors to the site. I can assure you, it's quite true - Wednesday, for example, we had in excess of thirty-two thousand. I have no idea why. But the hypothetical, italicized scenario I painted is the reality of our situation. The large showing of support we've seen is very gratifying, amazing even. But it is our intention to make this work as long-term as we can - if you have it as your intention to donate five dollars to the site (for example), two-fifty for two months is even better. Or one dollar for five. I do not have sufficient ego to expect people to give the way they're giving at the moment. And you shouldn't have to.
We have very little trust, or rather faith, in traditional advertising networks. I haven't spoken to Gabe, but I'm sure that we agree on that point. Neither are we of the mind that a subscription based system - like the one adopted by the excellent CombatSim - is ready to support many gaming sites. What's more, we're not comfortable with that - we don't really want to limit access to PA. The way we think of Penny Arcade is flatly incompatible with that sort of system. I know I talked about it for a long time, but I just felt as though there was a lot to say. Right now, I'm just wondering whether or not we're fucking crazy. I'm wondering if it's even possible. We'll find out.
Penny Arcade Cartoons, © copyright 1998, 1999, 2000
Mike Krahulik and
Unauthorized reproduction or reprinting strictly prohibited. Site Design by Emma.
Hosting provided by Monster Labs, Inc.