Given that we are moving into the era of 128 bit gaming, that’s two raised to the power of seven as opposed to the Game Boy Color's puny power of three, sixteen times, or one-hundred and twenty bits more potent than the GBC, it grows more and more difficult to be interested, let alone excited about GBC games. Other than Pokemon, that is. Maybe if Asteroids had it’s own cartoon series and feature length animated film.
But no, Asteroids is a tasteful remake of a classic game. Games that were socially unacceptable. Stashed away in the dark, smoky corners of barely lit, hard rock arcades (definitely unrelated to Hard Rock Cafes), or pubs, games like Space Invaders, Defender and Asteroids weren’t meant to be multi million dollar mass culture phenomenon. In their innocence of the consumer hysteria that Nintendo would go on to create, these games were simply designed to consume the quarters of the up and coming generation and return those quarters to the hands of the generation that minted them, thereby creating a decade’s worth of slackers pumping their McJob earned quarters into arcade machines rather than planning their careers and retirement. Eat quarters they did. There’s no slot for quarters in the GBC and the game play has been spiced up with various ships with different defensive abilities, power-ups and types of asteroids and aliens, but the style of gaming remains the same: shoot everything on the screen. Simple, straightforward, effective.
Very little is able to survive, undistorted, the “Honey I shrunk the game” process of porting to the Game Boy Color. Asteroids is no exception. The tiny screen gives the player very little room to work with and changes the relative size of the asteroids and there’s heavy, ship stopping friction. The classic version, hidden away on the cartridge plays at a different, some would say, wrong speed from the arcade version. Still, Asteroids is a great game for distracting you for a few minutes from all the advertisements on the bus. What more do you want from your Game Boy Color?