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Review
01/15/1999
Nightmare Creatures Reviewed by
Pablo GarciaA long, gory, button-mashing, monster mash in a spooky, though monotonous, 19th-century London. The basic idea behind Nightmare Creatures sounds good: let's
make a 3D adventure game involving hand-to-hand combat rather than shooting.
Unfortunately, the final product leaves a lot to be desired, amounting
to no more than the same shabby, haphazard dungeon crawl we've seen in
countless Tomb Raider clones.
The game is set in the streets, structures and sewers of 19th-century
London. The evil Brotherhood of Hecate, led by the slimy Adam
Crowley, has released a virus that transforms genteel London folk into
bloodthirsty monsters. You have a choice between Father Ignatius
Blackward (the fighting monk) or Nadia F (fast and deadly fencer).
Each has characteristic weapons and a
selection
of combo attacks, which grows as you advance through the game. Armed
with these (and a standard repertoire of power-ups and weapon
upgrades),
you must fight your way through a foggy London night infested with a
small army of classic monsters, ranging from zombies (tons of 'em) to
hellhounds and gargoyles. Though you're purportedly "investigating"
the
whereabouts of Crowley and the Brotherhood, it soon becomes pretty
clear
that simply smashing everything in sight will move you right along in
this largely linear story. To further motivate you toward this
strategy, there is a constantly depleting adrenaline bar that you have
to keep track of. If your adrenaline level gets too low (i.e., if you
stop fighting for too long) then you fall prey to the virus and become
that which you sought to destroy. This doesn't give you much time to
think or explore, though not much effort is required to navigate your
way through these rather bare and simple levels.
The view is from behind the back of your character, so that you can
better appreciate the myriad kicks and blows, but the graphics here
are
a little problematic. The polygonal characters, though blocky, do
have
some nice colors and a solid feel to their movements. However, they,
and the monsters, sometimes contrast too greatly with the rather
grainy
walls and floors. The end result is that the figures often appearing
to
be floating in front of the background rather than inside it. In
fact,
I think the figures overall are a little oversized for their
surroundings in this game. This coupled with an annoyingly close
camera
view much of the time makes Nightmare Creatures less than
pleasing eye
candy. The blood and gore just don't seem real, the way we hardcore
gamers want (need!) it to be. The sound effects also seem to fall
short
of the mark, often badly sequenced with the action on screen. The
shame
is that the "fighting" aspect of the game is severely hampered by the
weak graphics and sound, though the frame rate is quite fast and
smooth.
Ultimately, it fails at achieving the solidity and weight of a true fighter, and the range and direction of your attacks is hard to gauge, camera issues aside.
The gameplay itself is childlike in its simplicity. Yep…it's another
one of those "find that button to open that door" scenarios, with the
scenery dotted with boxes and "hidden" areas. Breaking things is the
key; take a swing at everything you see. You will be rewarded with new
weapons and a couple of spells to aid you on your journey, if you can
deal with the hassle of picking them up, which can often be a chore
with
these controls. There is no camera-control button, a big no-no with a
3D game, so you have to do a lot of turning in circles to even know
what's around you. One nice improvement, in terms of the fighting
aspect of the game, is the sidestep, which now actually orients you to
your opponent. This was one of the major weaknesses of the
PlayStation
version that helped to make that game nearly unbearable at times.
However, the enemy AI is still woefully lacking. The creatures'
attacks
are repetitive, so all you have to do is learn their pattern and their
timing, then sidestep and counterattack. The action is so fast and
frenetic that it doesn't even make sense to try to use any of the more
advanced combos. Basically, what you have here is a button-masher's
delight.
Though Activision has tried hard to portray this as an interactive
action/horror game (a la Resident Evil), the fact is that
Nightmare
Creatures ends up feeling like a brainless shooter after a while.
The
problem is that the graphics and action don't do much to make up for
the
lack of story and pale level design. There are few souls bored enough
to make it through all 20 levels of this thing.
Tips:
- Smash all objects in the environment, and save the power-ups and
special weapons for when you really need them against the level
bosses.
- Learn to time the enemy's attack and use your sidestep to good
effect. Some of the later monsters will block everything and the only
way you can even land a blow is by countering.
- Keep track of where you're going. Due to the simple level design,
it's easy to get turned around and backtrack a long way before you
even
realize it.
- Remember, you have to keep that adrenaline level up or it's
curtains for you.
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