In a game like 2300 AD where there is no
faster-than-light communication, one might wonder how news travels from
one world to the next. Like in the 1700-1800s, it moves at the speed of
the fastest ship available to carry it.
"X-boats" (XBs; very fast Communications ships) and "Courier Missiles"
(CMs; like the French Merimee in Ships of the
French Arm) run up and down the arms, tight-beaming compressed &
coded squirt transmissions to their colonies, outposts, stations, and other
paying customers. Most X-boats are run by nations, at taxpayer expense.
Really important stuff is sent via manned X-boat. More general stuff is
sent via CM. Interstellar news, "Magazines" and other subscription
services, Holovid entertainment, and electronic mail all arrive this way,
and are beamed to the news organizations, magazine offices, or
networks.
When an XB arrives in-system, it squirts any traffic intended for other
systems in the direction it was headed to a waiting XB which then
continues the trip, Pony Express style. The original XB then continues
in-system, and begins squirting data as it discharges its stutterwarp. CMs
simply enter the system and follow their programming, which usually has
them squirt their data and go to some rendevous point to await human
maintenance for discharge and refueling. Other CMs are waiting to pick up
the transmissions and continue the journey.
After having advanced up an Arm/Finger, an XB or CM will usually have
received data for the Down-Arm or Finger world "below" its current
position. After discharge, it could turn around and head back the way it
came. Thus, an XB crew may work the Sol to Nyotekundu run, then reverse
it. Since it takes 40 hours to discharge, however, CMs will usually not
work this way, and XBs will usually work in teams to prevent this two-day
wait in return messaging.
When one XB (1) comes in-system with data from (say) Up-Arm, it will
pass its counterpart headed Down-Arm (2). Another XB (3) is also headed
Up-Arm at the same time. Our original XB (1) squirt-transmits to (3) and
continues in-system, passing along messages to any outer planets on its
way to its discharge and refueling point. For the next two days it sits
"on station" where it can (if needed) receive and pass along
transmissions to other XBs, but usually four more ships (4-7) will be
sitting by, waiting to go both Up and Down the Arm during the first XB's
discharge. When its two days are up, the XB may return Down-Arm the way
it came, or continue Up-Arm, assisted in the opposite direction by one of
the other six ships returning after its own two days of discharging (2 or 3).
Thus, you can see that it takes three X-boats to cover only one
system for daily mail, per "exit" from the system. This is the reason that
Courier Missiles are so popular, even with the military. They are much
cheaper, and there's no crew to be paid (and no life support)! Of course,
you can get by with fewer ships/missiles if you run mail less often,
cooperate with other nations, etc.
Note here that only off-planet traffic ever jumps through these hoops.
Strictly planetary transmissions need not be involved with either XBs or
CMs. Each system has its own code (such as "sol" for Earth's solar
system, or "bcv" for Beta Canum Venaticorum). Note here that worlds are
designated by system name followed by a dash and a number. Thus Aurore
would be Eta_Bootis-2c. Mercury would be Sol-1. Systems with spaces in
their names have them replaced with underlines (_), so DM+27 28217 becomes
"DM+27_28217". Spacestations such as L-5 and Station Arcture have their
own "domains". Also note that, like 20th Century UseNet postings, the sender
may specify a message for only "Local" propagation, "World-Wide", or "System",
"American/Chinese/French Arm", "Core" any combination of arms, or "All".
Ships pick up their mail at port. As the XBs & CMs pass up and
down the arms, they can carry messages for (say) "Scout@Phoenix.Ship.nom"
instead of "jmclure@bcvlink.net.bcv-4". Such X-mails are left at all mail
ports along the way, and are deleted once the ship catches up to them
(deletion notice propagates from there, so if your ship exceeds the speed
of the X-boats, you may get the same X-mail multiple times).
Most Courier ships will make fair X-boats, although you'll want more
Communications workstations installed. While one Comm. station can
transmit to many different targets, one at a time, X-boats usually are
equipped with more than one, in order to speed things up. Many Corps will
want their own X-boats for private Corporate data, (especially Trilon, since
Kie-Yuma would otherwise rarely get news), and most national colonies will
run separate X-boats or CMs...
Outpost worlds, mining colonies, remote scientific installations, and
other worlds not on an Intercolonial route will not receive regular
transmissions of anything. They will get X-mail and entertainment
programming only when an X-boat or Courier Missile is sent their way
(almost never), or (more likely) when they get a supply ship. Since most
supply ships are not X-boats, however, they may not be able to carry much
communications or entertainment programming. Tramp Freighters or
Exploration/Survey vessels can earn a few extra Livre by carrying
comm/ent. traffic to lonely miners and scientists in less-frequented
systems. Like the arrival of a sailing vessel in the 1700, Ships Crews
may find themselves very popular in ports of call, as they are (nearly)
the only news from home the locals may get for months!
Example:
Lt. Col. Du'Frey, on the military base at the top of BCV's Beanstalk,
decides he needs to get an urgent message to Scout, one of his
Troubleshooters aboard the starship Phoenix, somewhere in the French Arm. He
codes and compresses it, and (the daily X-boats already being gone)
dispatches it via a set of Courier Vessels headed to Crater, Sans Soucci
(DM+36 2219), and Kimanjano. The mail for "Scout@Phoenix.Ship.nom" from
"LCGDF@BS.mil.net.bcv-4" heads off in three directions. Near the end of the
first day, the ships (with movement 6) arrive in their target systems, and
leave copies of the compressed, coded message at the starports there.
Meanwhile, the X-boats also get copies and will continue carrying it. Since
there's no telling where in the Arm the Phoenix is, the one heading back to
BCV-4 will also get a copy, and leave it at BCV's starport.
The Phoenix, meanwhile, has been headed Up-Arm, towards Earth. The
X-boat from Kimanjano will catch up with it at Queen Alice's Star, where the
Phoenix is discharging. Scout will now get his X-mail or Holovid recording,
and may answer it, or head back. Assuming the Phoenix had just finished
discharging and had a movement rate of 6 or greater, he could immediately
head back to Kimanjano, beating the X-boat carrying the notice that he had
received this message, and that it could be deleted from the starports'
message bases. Arriving at Kimanjano starport, he could then get the message
a second time. If he then caught a second fast ship to BCV-4, he could
get it a third time upon arriving at BCV-4's starport. If he stayed with the
Phoenix, however, the X-boat from Queen Alice's Star coming along behind him
with the deletion notice would pass it to the XB leaving Kimanjano for BCV,
and the message would be deleted there before he could see it (again).
If Scout had been changing to fast ships (movement 6+) all the way, the
X-boats would never had caught up to him. Also, if Du'Frey had designated
his message for "French Arm" propagation, only, then it would not have
followed Scout to Earth (which is in the "Core Arm").
This can lead to some interesting adventures, as PCs attempt to outrace a
message up or down an Arm. One group of PCs, having discovered a Tantalum
strike on a world, may try to get a message back to the Company's Homeworld
to buy up all the shares of stock before the news of the strike drives prices
up. Another group, fleeing Earth just ahead of the law, may try to outrace
their own "wanted" posters. Note, however, that any group of PCs will
probably be foredoomed to failure in trying to beat XBs or CMs, since they
would have to have multiple fast ships (Merimee CMs have a movement rate of
6), and stopping to discharge means losing the race. Competing with the
resources of Nations and MegaCorps is very, very tough...
© 1998 by Steve C

The Terran Confederation:
While no nation has been forced to sacrifice any of its sovereignty,
colonies, miliatry forces, nor their right to establish and build more, the
nations of Terra have joined a very loose confederation that would not allow
the new government to interfere with the internal or external relations of its
member states. Case in point, the Confederate will not be allowed to
interfere in a war between the French and the Polish nations over colony
rights.
Currently, the Confederation has its capital at Geneva, Switerland. But
debate has started in the Confederate Senate on moving all of the Govermental
operations to either a specially built O'Neil Space Station or to the Antartic
where a specially built domed city would be constructed. At the time of this
writting the Antartic proposal looks as if it might be winning more support.
The Confederate Chancellor (Executive Branch)
The Confederate Chancellor is elected form within the Confederate
Senate's membership. The Chancellor holds office for a term of six years, and
is limited in the fact they may not run for two consectutive terms. The
Chancellor acts as the head of the Executive Branch of the Confederate
government (the Govermental Appartaus aka the Confederate Chancellory).
The Confederate Senate (Legislative Branch)
The Confederate Senate is made up of two representives form each of the
member nations, and indepenant colonies. These representives are the Senior
Seat (the national leader of the nation or independant colony or an oppointed
representive), and a Junior Seat (this is the representative that has been
popularly elected by the common citizens of the nation or independant colony).
The Confederate Supreme Court (Judical Branch)
The Supreme Court of the Terran Confederation is composed of eleven
Supreme Justices choosen form the best legal minds in the Confederacy. Each
has had to spend at least five years within their home nations Supreme Court.
The Term Limit for a Confederate Supreme Court Justice is twelve years. The
Chief Justice of the Confederate Supreme Court is elected by the Justices them
selves.
The Terran Confederate Armed Forces:
The Terran Confederate Armed Forces are commanded by the Confederate
Security Council. The Council was formed by the major stellar powers during
the Second Interstellar War for use in cordinating the military forces in
large scale combat actions. The Confederate Navy was formed to act as the
core of the defenders of Terra. This core of highly trained military
personnel are limited in their scope and ability. The Security Council was
formed to ensure that the Confederate Navy would never be used as an oppressor
of humanity. The Council has the ability to VETO anything that deals with
the use of the Terran Confederation's Armed Forces. Currently, the
Confederate Chancellor has the abilty to mobilze the Confederate Armed Forces
for only a period of 30 days with out the Security Council's permission. If
the Council percieves an abuse of this abilty, the Council can move the Senate
to Impeach the Chancellor (the Senate is duty bound to follow through with
this recomendation if it is made by all members of the Council).
The Confederate Security Council:
The Confederate Security Council is made up of nine perminate seats and
two rotateing seats that is filled by an elected representive from within the
Confederate Senate. The most common representives to be elected are form
Argentina and Australia (though the Republic of Austria-Solvenia and the
Republic of Canton also spends time in the seat as well). These open seats
are filled for two year terms. All members of the Council must have some form
of military service to quallify for the postion (most of the time the national
representive is an oppionted military officer of the nation whose seat is
vacant).
The seats on the Confederate Security Council:
01 The Republic of Manchuria
02 The Third Empire of France
03 The Greater German Republic
04 The Empire of Japan
05 The United States of America
06 The United Kingdom
07 The Union of Northern Soveriegn Republics (Russia)
08 The Republic of the Ukraine-Transcacus
09 The Scandinavian Union
10 open seat
11 open seat
The Terran Confederate Navy:
The Terran Confederate Marine Corps:
The Confederate Chancellory (the General Govermental Apparatus):
inculdes the treasury and the many government houses.
The Confederate Intelligence Services (Intelligence Arm):
The Confederate B of Investigation (the confederations verison of the FBI and
Interpol):
multi-national law enforcement organization patterned after the American
FBI and the European Interpol service.
The Confederate Colonization and Immigration Services:
CC&IS was formed to allow the minor powers of Terra to benfit form the
establishment of their own colonies. These colonies are adminsitered by a
Confederate Council for a ten year period or until the colony has become self
suffient.
The Confederate Pathfinder Service (the trailblazers):
The Confederate Libary Archives:
The Archives is composed of a large subsurface complex on the dark side
of Luna. This complex houses a copy of all of the Terran knowledge,
everything ever written or complied has been stored here. The Archives also
inculdes copies of all of the diffrent forms of Terran art (sculptures,
paintings, movies, plays, ect.). The Archives has a branch located at each
colony and member nation of the Confederation. These copies are both
electronic and hard copy. Any item can be downloaded in an electronic medium.
The Confederate Diplomatic Corps:
The Confederate Bill of Rights:
The Confederate Bill of Rights is patterned after the orignal American
Bill of Rights (it's orignal ten amendments).
Confederate Government House:
1) The business offices of the Terran Confederation, these are much
like the Embassies and Consolates of. At least one is located in each member
nation and colony. Inculded within the Government Houses is a Confederate
Armed Forces Recruitment Center. 2) Term used to describe any and all
governmental buildings pertaining to the operations of the government of the
Terran Confederation.
© 1998 by RSpake