Click for more information!



Click for more information!
April 2001

Telling Stories Without Telling Them -- A Rebuttal
To rebut last week's editorial on effective storytelling via the video game medium, Craig Hubbard -- creative director for game developer Monolith Productions -- gives us his take on the matter.
Telling Stories Without Telling Them
A good story can propel a game from mindless time-waster to genuine entertainment. GameSpy explores storytelling techniques in this new medium.
Designing A Gaming Interface
How can you command an army or an empire without the game itself getting in the way? GameSpy looks at the science of interface design.
But Is It Art?
Should video games be classified as art? Milton and Molyneux? Shakespeare and Wright? Mozart and Meier? Scott Osborne gives us his views.
Gaming Violence
You knew it was going to happen. Another incident of school violence has brought the videogame slammers out of the woodwork. GameSpy takles the issues.


Previous Editorials

March 2001

Is Linux Gaming Here to Stay?




January 2001

A (Screen)Shot in the Dark
The Xbox Resistance
The Xbox Revolution




December 2000

Customer Service Hell
Talon takes us through the trials of obtaining customer service help from Blizzard Entertainment.


November 2000

Dave Barry and the Playstation 2
Violent Games
Linux Gaming




October 2000

A Zombie Speaks Out



September 2000

Ultima Online Lawsuit
Female Representation in Gaming



August 2000

GenCon



July 2000



June 2000

Doom 3: Stupid


April 2000

Player Versus Player


March 2000

What Female Gamers Want


January 2000

Evil Pokemon


December 99

Revisiting The Classics


November 99

Who Needs Arcades?


October 99

Does Better Technology Make Better Games?
The 4 Sexiest Game Designers
I Want Plot, Dammit!
Saving
Make Gaming Better
The Ad Police are Here!
That 70's Game


© 1996-2001 GameSpy Industries. Contact us for more information on GameSpy Industries.
[home]     [corporate]     [developers]     [advertise with us]     [legal stuff]