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•Telling Stories Without Telling Them -- A Rebuttal To rebut last week's editorial on effective storytelling via the video game medium, Craig Hubbard -- creative director for game developer Monolith Productions -- gives us his take on the matter. •Telling Stories Without Telling Them A good story can propel a game from mindless time-waster to genuine entertainment. GameSpy explores storytelling techniques in this new medium. •Designing A Gaming Interface How can you command an army or an empire without the game itself getting in the way? GameSpy looks at the science of interface design. •But Is It Art? Should video games be classified as art? Milton and Molyneux? Shakespeare and Wright? Mozart and Meier? Scott Osborne gives us his views. •Gaming Violence You knew it was going to happen. Another incident of school violence has brought the videogame slammers out of the woodwork. GameSpy takles the issues. Previous Editorials March 2001 •Is Linux Gaming Here to Stay? January 2001 •A (Screen)Shot in the Dark •The Xbox Resistance •The Xbox Revolution December 2000 •Customer Service Hell Talon takes us through the trials of obtaining customer service help from Blizzard Entertainment. - Talon November 2000 •Dave Barry and the Playstation 2 •Violent Games •Linux Gaming October 2000 •A Zombie Speaks Out September 2000 •Ultima Online Lawsuit •Female Representation in Gaming August 2000 •GenCon July 2000 June 2000 •Doom 3: Stupid April 2000 •Player Versus Player March 2000 •What Female Gamers Want January 2000 •Evil Pokemon December 99 •Revisiting The Classics November 99 •Who Needs Arcades? October 99 •Does Better Technology Make Better Games? •The 4 Sexiest Game Designers •I Want Plot, Dammit! •Saving •Make Gaming Better •The Ad Police are Here! •That 70's Game |
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