Testimonials
Developers across all platforms and game genres are using
GameSpy technology to power their multiplayer. Read just a
few of their comments here and find out just how easy it is
to add GameSpy support to your title today:
"We have made extensive use of the Peer Toolkit and
found it to be easy to implement, efficient, powerful and
flexible. GameSpy have always responded quickly with information
or changes that we required and are an excellent source
of information for general networking issues. For Black
and White we are fully intending to rely on the match-making
service provided by GameSpy with its proven track record."
Tim Rance, Director of Technology, Lionhead
Studios
"Adding support for GameSpy Arcade to Virtual Pool
3 was very straightforward. The Toolkits were for the most
part complete and well documented, and when I had questions
and comments the staff at GameSpy were very responsive and
helpful. If you support remote play at all adding support
for GameSpys' matching service is about as simple as it
gets!"
Matthew Soares Senior Software Engineer,
Celeris
"When we were programming Baldur's Gate and looking
at various lobby clients, we investigated the major lobbies
available at the time. When it came to GameSpy, I was thoroughly
impressed and gave the Query & Reporting Toolkit a try.
I had GameSpy support up and running in the game before
the other programmers even knew I was doing it! The support
from GameSpy developers is fantastic. GameSpy should be
at the top of your list if you need a matchmaking service
for your multiplayer game."
Mark Brockington, Lead Research Scientist,
BioWare Corp.
"When we decided to implement Gamespy support in
Heavy Metal:FAKK2 I was somewhat apprehensive thinking that
I would have to hack a bunch of changes into the engine,
but when I received the documentation and code I literally
had it up and running in a few hours. It is one of the easiest
3rd party systems that I have used, and the level of support
that I have received from the Gamespy guys has been outstanding!
It was so easy I went back and put support into Sin the
next day."
Scott Alden, Programmer, Ritual Entertainment
(now with 3DRealms)
"GameSpy has, by far, been the easiest lobby client
to integrate into Far Gate's multiplayer experience. The
staff at GameSpy has been more than willing to help us with
every step of the integration. The entire process of integrating
GameSpy's lobby client into our game took me about an hour.
The GameSpy client looks good, is fun to use, and works
great. If youre looking for a multiplayer lobby service
to integrate into your game, GameSpy comes with my highest
recommendations. GameSpy rules."
Michael Dougherty, Senior Developer, Super
X Studios
"The portability of the Gamespy API is superb.
With only 2 hours of work, I was able to get SiN fully working
with Gamespy support. Now if only other companies took the
time to make their code portable from machine to machine,
I would have projects done in record time. Thank you Gamespy!"
Bill Heineman, Contraband Entertainment
(on the Mac Sin port)
"The GameSpy Toolkits compile and work like they are
supposed to, pretty much the first time. You don't have
to debug them. That's a fairly remarkable thing for an API.
You will spend more time implementing the UI for the additional
functionality that GameSpy can provide than you will spend
actually integrating the Toolkit into your app.
The support has been very good, as well. If you need
the Toolkits to do something that they weren't designed to do
or need some tweak, the GameSpy guys are very easy to get
in touch with and actually reply to your questions and requests.
They were very responsive in helping us solve our problems"
and making some enhancements to their buddy system Toolkit that
we used in 4x4 Evolution.
Fletcher Dunn, Programmer, Terminal Reality
"The GameSpy Toolkit was easily the most bang for time
spent on Harley Davidson: Wheels of Freedom... in an afternoon
we opened the game to the masses"
Joshua Ritter, Programmer, Canopy Games
"Integrating GameSpy into KISS Psycho Circus's
dedicated server and client was incredibly easy. It literally
took about an hour or two to get support in and working.
On top of that, GameSpy Arcade's developer features made
it _simple_ for me to test servers just as if I were a third
party logging on via GameSpy."
Jonathan 'Nelno' Wright, Programmer, Third
Law Interactive
"First off, your Toolkit rocks. We got it integrated
into the Dreamcast and working in a matter of an hour or
two, and as an added bonus, into our 'Shell Prototype' (a
PC OpenGL application that has helped us design and code
the game shell and browser UI)."
Jeremy Gordon, Programmer, Secret Level
(developers of the Dreamcast port of Unreal Tournament)
More testimonials to be added soon!
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