When all is said and done a game is only as good as the units
you get to play with. Sacrifice has gone out of its way to give
us the most unique looking set of creatures this side of a Lewis
Carrolls breakdown. With names that confound (Rhinok, Ikarus,
Frostwolf) and models that defy description Sacrifice will have
many a player dying horrible deaths because they are marvelling
at the wonder of their own troops (My vote for coolest is the
Martin Brownlow - Lead Programmer
Eric Flannum - Lead Designer
Jon Gwyn- Character Modeler
GP: With 50 unique creatures where
do you start? General look? Names? Colors?
Jon: We started with the look.
There are several models that are deviations on the same theme,
so once the overall shape was determined, that creature could
then be redesigned to fit into the other 4 slots. The names were
unimportant to the development process mostly, but we did all
know them by names that have been completely replaced for the
final game, so the new guys have no idea who were talking about
when we say "Klappon", Hosebat, stomper..etc.
I developed a color scheme for the different creatures based upon
the god they serve. Its not obnoxious and bright, but you should
recognize the bluer creatures as being Stratos, and the green
tinted ones as Persephone, brown as James, red orange as Pyro,
and purple and bloody as Charnel.
GP: Which inhabitant of the Sacrifice
world are you most proud off?
Jon: I really like the Dragonfry. I wanted to do a different
dragon for each god, and I thought that a Chinese dragon would
be cool for Pyro. He has rows of paddle like wings on each side
of a legless hornet type body, with the Chinese New Year dragon
as a head and the garish color. He's animated brilliantly with
his wings doing a sine wave as he floats above the ground. He's
really awesome and big.
GP: Which one would you least want
to meet in a back alley, when you owe them money?
Jon: Probably the Rhinok. He's the earth dragon and is
a really tall and mean customer.
GP: Is it harder to name the creature
or design it?
Jon: It depends. A lot of times a design idea will just
flow out and you donít have to think about it at all, whereas
you can agonize for hours over a simple name. Do you want the
name to describe the creature shape, its ability? is it silly
or already taken. Sometimes the design springs from what you consider
to be a cool name. They help each other out.
GP: What will be the maximum population
each player can support in a game?
Eric: The maximum population is really determined by the
map. In general we have to think of our low end systems where
this is concerned so you will tend to have anywhere from 40 -
80 creatures total (not per side) on any one map.
GP: Which is the most powerful inhabitant?
Eric: Actually this depends almost completely on what situation
you find yourself in, But I find that I am partial to the Silverbacks
when it comes to overall power.
GP: If you could only use one unit
per god which ones would they be?
Eric: This is very hard to answer because I have many favorites,
but the final creatures for each of the gods are very spectacular
when you finally see one. These would be:
Charnel - Hellmouth
Stratos - Silverback
Pyro - Phoenix
Persephone - Dragon
James - Rhinok
GP: Which unit(s) is/are you favorite(s)?
Did I hedge that question enough?
Eric: The Ickarus for sheer comedic value!
Martin: Ikarus. That guy is just so funny looking, and
moves in the most amazing way. Jon and Manjit (modeller/animator)
both outdid themselves on this character. And it'll only get better
when the voices go in :)
Jon: - dragonfry, spitfire, scarab, frostwolf.
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