Mythology
Interview
Thursday
Shiny seems to be on a god kick these days (Messiah,
Sacrifice) so the topic of Mythology was an easy one to brooch
with them. Coming up with five god solid gods, each with their
own motivation and look is not as easy as it sounds. Add in Shinys
patented sense of warped humor and you can see the mayhem forming
before your eyes. We talked to the Sacrifice team about
the back-story and the mythology of Sacrifice.
Participants
Eric Flannum - Lead Designer
Jon Gwyn- Character Modeler
GP: Thank you for James the Earth
God, I felt rather dense when I finally figured out that little
joke. Aside from James, where did the choice of gods come from?
Eric: The names of the other Gods are all derived from
Greek and Latin. In general we wanted their names to really reflect
their character. You don't really have to wonder what a god named
"Pyro" is the god of.
GP: If there was a movie made from
Sacrifice, who would you like to see play each god?
Jon: Pyro is kind of a Nathan Lane type guy.... really
annoying!
Charnel reminds me a lot of Peter Cushing from Star Wars ( Grand
Moff Tarkin)
James could be John Goodman when he's drunk I suppose.
Stratos reminds me of that fey young king from the heavy metal
cartoon...very pompous and bored with all the lesser creatures
Persephone...reminds me of our programmer martin..!!!!!
GP: How much mythological back-story
is there for the game?
Eric: We tried to create a fully developed back-story for
the Sacrifice world as this lends itself well to telling a great
story within the confines of the game. You will run into a lot
of interrelationships and history between the various characters
in the game as well as a lot of history for the land itself.
GP: What sources did you draw upon
for the story?
Eric: In creating the story we drew upon all of our past
experiences. From novels, to mythology to other games, all have
some small influence on the stories we choose to tell in Sacrifice.
GP: Which god do you feel is most
deserving of winning the power struggle?
Eric: I don't want to give anything away, but if I had
to answer, I'd say Persephone, because good always triumphs, right?
GP: In a nutshell, what go it this
world to its present state of heavenly warfare?
Eric: The Gods in Sacrifice have always had their differences
of opinion, but have never really engaged in open warfare with
each other until a few events happen in the campaign that manage
to stir them up. I could tell you what these events are, but that
would ruin the surprise.
GP: Do you find that the back-story
in a game benefits the designer or the player more?
Eric: I think that a good back-story benefits both parties
a great deal, but I'd have to say it's usually the player who
reaps most of the rewards in this area. The reason for this is
that while the designer gets to add richness into the game that
may not have been there before, it is always the player who gets
to experience these elements and discover new and fun things in
the game.
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