Profile: After "the dark ages" Namco employed him via a complete miracle. His previous job was working as a magazine writer. He was a gifted Tekken 2 player and had nick named himself "San Paul Hirata". There is also so rumors that during "the dark ages" he was a bartender… so many pasts. He is now working on the motion team in VS R&D. He is a standing member of both the "VS apprentice quartets" club and the "I have my futon in the office" club.
Previous Work: Soul Edge ver. 2, Quiz My Angel, Dancing Eyes, Tekken 3
Q: What was your part on the motion team and which characters did you work on?
Hirata: I am part of the motion selection crew, we give the characters motions. In Tekken 3 I created motions for Eddy, Xiaoyu and other characters. My creations often turned out to be painful looking and I don't know why. At the time I was forced to create dangerous "bunshin"(dividing and advancing) motions. I Soul Calibur I was in charge of Maxi, Ivy, Kilik, Xianghua, Taki and Voldo. My favorite character to work on was Kilik. I also participated in the motion capturing, we encounter many hardships back then… we even had a swam of earthquakes!
Q: Which motions would you like players to check out?
Hirata: In Tekken 3 I really like Paul's Thruster. Because from this motion I learn how to create stronger motions. In Soul Calibur: Kilik's Heaven Monument throw. It is one of the few motions I was truth satisfied with. And in general Maxi's motions are good since I created them under tough instructions. If you look at the movies I highly recommend Kilik's kata. I know I shouldn't point out the attract movies but I worked on this one very hard… both mentally and physically.
Q: Some comments for the players please.
Hirata: We put great effort into making this game fun for every level of player. Soul Calibur is out masterpiece in terms of effort and we hope players will enjoy it for a long time. We wish that all players will enjoy playing this game. We also work hard to make games players can enjoy with all their heart. Please feel the fun of playing, not just with your mind (brains) but with the body as well.
Q: What is the most difficult part in motion capturing?
Hirata: The hardest parts are designing moves, keeping the actors' tensions and investigating the subtitles of the actors' movements. Of course the true "hardest part" is staying awake sometimes. The time schedule can be very tight so we have little time to prepare ideas, reference videos (of actors), etc. So what we cut off our schedules when we don't have enough time is sleep. Therefore we couldn't sleep the day before motion capturing and we all felt very exhausted. I was lucky that my part of the work was to talking to the actors to keep everyone awake and fresh. I remember one time the cameraman was pitching and he said "Oh earthquake?" and the director didn't notice because he had failed to resist sleeping and he began wandering. From that day on I decided to always carry some gum.