Species Index:
 

 

Bloom
Graawol
Namoon

Ood
Rekenti
Shodikan

  Bloom
 

 

These billowy gas planet natives share a deep telepathy with each other; a communal consciousness referred to as "The One Mind". Their home planet is unique in that it is accreted around a Dark Matter core, which forms the literal and spiritual center of the Bloom world. All Dark Matter is sacred to the Bloom. To their horror, when they reached the stars, they found worlds teeming with tiny individual beings, referred to as "The Divided", who would never know the love and sharing of "The One Mind". Furthermore, "The Divided" were using the sacred stones in profane and demeaning ways. Thus the Bloom unleashed their vast fleet of living warships on a holy crusade to restore the Dark Matter to its righteous place.

The Bloom fleet is entirely organic in nature; all their ships are actually living beings. Their primary weapon is a thick, corrosive liquid that wreaks havoc on metallic hulls. A Dark Matter charge enables them to self-destruct, throwing a thick cloud of the liquid over a wide radius. This also occurs to a lesser degree when Bloom ships are destroyed in combat, so enemies should be wary about straying to close to a wounded ship. The Bloom tracking missile contains a particularly virulent spore. These spores can cause direct and persistent damage and possibly death to a living crew.


  Graawol
 

 

Bristle-haired predatory monstrosities, the Graawol were spat forth from the evolutionary pressure cooker known as Brahmet 4g, a blasted rock in close orbit around an unstable red giant, which nonetheless managed to spawn life. After eliminating all other animal species from their home world, escape from this radiation blasted hellscape was the Graawol's highest priority, and so they achieved the ability to travel between the stars at a much earlier time in their history than is deemed natural. The Graawol reproduce at a phenomenal rate, and would have long ago overwhelmed this part of the universe by sheer numbers alone, if not for their primitive warp technology which more often results in destruction than in transmission, and their total disregard for individual well-being. It is estimated that only 15 to 30 percent of the Graawol forces dispatched actually survive to see combat. Their extremely aggressive nature drives them to suicidal extremes. The Karrang Korg death commandos rush from the mouths of Graawol assault corvettes with only jet packs on their backs and basic cutting tools clutched in their claws. Graawol are capable of surviving in hard vacuum for several seconds, and swarms of the genetically undesirable hammer at the hulls of enemy ships until their volatile blood mixture, brought to a boil, causes them to explode in a chain reaction. The Graawol urge for planetary conquest is all-pervasive, and the possession of Dark Matter could be the next step toward the domination of inhabited space.

The crudity of Graawol space flight technology is contrasted by its undeniable effectiveness in battle. Hulls are covered in an oxidized and riveted metal plating of astounding resilience. Energy shields and plasma weapons are unknown to them. Amazingly, the Graawol fleet is armed mostly with primitive solid projectile weapons, though they do have guided missiles that can disrupt the enemy's shields, to let the slug throwers do their work. All Graawol ships are designed with ramming in mind, and fighter pilots take a perverse pleasure in finishing off foes with a personal touch. Dark Matter temporarily makes Graawol fighters nearly invincible, and sends them into a ramming frenzy. Capital ships sport fearsome jaw-like traps that shoot outward on massive cables to tear into enemy hulls.


  Namoon
 

 









An unusual race, with an unusual story. This hegemony of small, furry bipeds, known as simians, or primates, originated as a slave caste on a small planet at the edge of an obscure spiral galaxy. Subservient to the dominant life form that held sway, their genetic code and brain structures were manipulated to enable them to comprehend basic technology. They were then used by the dominant race as test subjects in a deep-space colonization experiment. In spite of being more primitive than their masters, the simians were nonetheless biologically similar, if not physiologically more robust. The precursor race subsequently destroyed themselves in a series of catastrophic civil conflicts, leaving the forgotten simians alone to fend for themselves in a hostile universe. Legends and tribal memories of their cradle world, the long lost Terra, lush and green, will haunt them always. The Namoon, as they came to call themselves, have since prospered, founding a society on principles of tolerance and nonviolence, having learned from the mistakes of their benefactors. They also refined and improved upon the precursor technology, rediscovering the methods of interstellar travel. Imagine their moral dilemma upon reaching the stars and discovering a universe raging in conflict over a mysterious substance whose possession yields ultimate power. Reluctantly, rather than allow themselves to be annihilated at the hands of their merciless neighbors, the Namoon once again took up the weapons of war, and restored to usefulness those technologies that destroyed their former masters. Their mandate was clear: they must seize control of the Dark Matter, the apparent source of the conflict. Only they have been given the wisdom to fairly distribute its usage amongst all the Eight Empires. The Namoon must bring peace to the universe, at any cost.

The simians' Terran masters left them with a keen understanding of warheads and guided missile technology. Their capital, ships in particular,are able to deliver a devastating nuclear payload, while many smart missile turrets handle defensive duties. Conversely, due to their advanced anti-missile technology, their larger ships are quite safe from most guided missiles. One of the more notable effects of the brain manipulation undergone by the Namoon occurs only in the presence of Dark Matter. Fighter pilots who grab Dark Matter shards gain the ability to unleash a "screaming monkey" psychic attack that bypasses the hull and shields of enemy craft to damage the crew directly.


  Ood
 

 









Oblique, crafty,and nearly incomprehensible. In a universe of mysteries,the wiry, bug-eyed, gray-skinned Ood are one of its most abstruse. Even advanced translation hardware is obfuscated by the erratic waverings of Oodian thought. A people of mischief and endless curiosity, the Ood are famous for secretly manipulating others to their own ends. Their almost fetishistic relationship with the visible light spectrum is still cause for conjecture among leading xenologists. To the Ood, color has implications of almost every form of sensory input, including sound, taste, and smell. One thing is certain: their lust for Dark Matter in all its forms is frightening to behold. Though they are not unique in this, Dark Matter appears to be a central figure in what passes for Ood religion. It is believed that the Ood's ultimate purpose in the battle for Dark Matter is to build some sort of vast shrine or artwork as a testament to their faith. The genesis of this fanaticism can be traced to a defining moment in Ood history, when the Yellow Mool Kadar warrior caste overthrew the Royal Orange Dekat aristocracy in a bloody galactic coup. All of the Ood fleet currently remaining to fight in the Dark Matter wars are members of this elite fighting group. The ceremonial traditions of this movement dictate the insertion of a sliver of Dark Matter into the living brain of each warrior. The Mool Kadar believe that this operation confers prescience, skill in combat, and allows them to hear the voice of the All-Father. As a result, all of the members of this particular sect are quite insane, even by Ood standards.

Ood fighters and corvettes are equipped with very powerful plasma weapons that can be fired quickly, or charged up for a full-power blast. Their secondary weapon is a peculiar guided energy torpedo that does a moderate amount of damage, but quickly cripples the engines of any enemy it hits, allowing it to be picked off at leisure. Colliding with Dark Matter shards causes Ood fighter pilots to enter a state of religious mania. They aim themselves at any likely target, while overcharging their power plants to the point that the craft ignites in a tremendous release of energy.


  Rekenti
 

 









Slow moving and old beyond reckoning, the Rekenti are a crystalline life form, possibly the only such. Communication with them is difficult at best. Though they are slow to anger, their rocky forms are capable of unleashing massive energies at need. Apparently, the Rekenti consider Dark Matter itself to be a living entity, and one to which the Rekenti are closely related. The Rekenti terminology for Dark Matter may be interpreted as "Deep Dreamers", "Silent Brothers" or alternatively, "Omnipresent Voice". As the self appointed keepers of all Dark Matter, the interest of the Rekenti is centered around saving it from manipulation by the other sentient races. In the arena, they are far more interested in claiming as much Dark Matter as possible, only engaging in combat when they are hindered in their mission.

The Rekenti are fearsome, if reluctant, opponents. Their primary method of attack is an omnidirectional electrical arc that jumps to any ship in range. They have plasma-based tracking missiles. Their hulls are electrified, and the Graawol would be foolish to send marines against them, but few have ever accused the Graawol of wisdom. Dark Matter enables the Rekenti to crystallize the hulls of enemy ships, making them weak and fragile.


  Shodikan
 

 

Very little is known of them. The Shodikan are a people of the shadows, preferring to live in the darkest and coldest regions of space. They approach unseen, using a sophisticated cloaking technology that has eluded all attempts at emulation. They strike quickly, and return to the void. Visible light seems to cause them intense discomfort, so it is known that the Shodikan use Dark Matter to make the very stars go black, and in this manner have darkened entire galaxies. That darkness is spreading. Accounts of Shodikan fighting abilities are sketchy at best. The cloaking device is confirmed, but beyond a standard energy projectile, it is rumored that opposing pilots are sickened by mere proximity to Shodikan craft. There have also been reports of a leeching ray or missile that steals shield energy, hull strength, and life force itself.

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