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    PlanetUnreal | Unreal | King of the Hill
    King of the Hill
» by Mia'cova

King of the Hill can be great fun against humans or bots. Nothing beats running around DMMorbius with an Eightball Launcher, double damage, a pulsing red glow around you, five rockets loaded with another on the way, and many many targets. :) Perfect for a quick 5-15 minute botmatch.

s e t t i n g . u p . a . g a m e

To launch a King of the Hill game set up your game in botmatch or multiplayer the same as you would for a normal DeathMatch game. All you have to do is set the game type to 'King of the Hill'. If you are joining a game, you don't even have to do anything special, just join and play.

h o w . t o . p l a y

This is how a basic game of King of the Hill works:

1: Game is started and players enter the game, as if it were a Death Match.

2: The first player to make a kill becomes king, which is supposedly a good thing. He receives one frag for the kill.

3: Everyone else sees the new king, and tries to kill him. The king produces double the damage of a normal player, making it hard to kill him. Surprise attacks are most effective against a king.

4: Finally someone manages to kill the king. He is awarded five frags for the kill. He then takes the kings place, as king.

5: You are killed many times over, though manage to get a couple yourself. Most players get a short chance at giving out 2x damage, as the king, before killed.

6: Timelimit or Fraglimit is hit and the game ends. Whoever has the most frags wins. A new map is usually loaded with the same settings and the fun begins all over.

t h i n g s . t o . n o t e

  • The king is identified by a red glow surround him. This is exactly like the energy amplifier effect, so I wouldn't recommend playing on levels with an energy amplifer because the two can be confused.

If there's anything you'd like to point out, let me know. I'll add/delete/fix it for you.


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