and Magic IX: Writ of Fate
The best Fantasy RPG franchise in recent history is about to
get even better. Might and Magic IX - Writ of Fate will explore
a new region on the same world as Heroes IV of Might and Magic.
Your decisions will either bring peace or extended conflict to the
area. Of course, there is always more than meets the eye in a Might
and Magic game from New World Computing.
The adventure begins with a cut-scene of the player's party on a
Viking style long ship on a voyage from Cheh'dian to Mendossus to
begin raiding once again. The boat runs into some difficulty, and
crashes into the Isle of Ashes in the middle of the Verhoffin Sea.
The survivors are scattered amongst the wreckage.
Play begins with one character with the quest in the quest book
of "Find the others." As each party member is found they are added
to the party.
When the player finally gets the party together, they must find
a way off the island (Isle of Ashes). They come upon an old woman
who tells them that it is their fate to unite the 6 clans of the
Cheh'dian against the invading hordes from the west. Once off the
island they are introduced to a man who volunteers to join the party
and become their advisor.
The Political situation
The land of Cheh'dian is divided into 6 clans who are more often
that not, at war with themselves and other people across the nation.
Times are changing, and there is a new threat from the west. Large
hordes of Beldonians are crossing the great tundra to the west and
conquering all the lands they encounter.
Beldonia is the most westerly nation in Rysh. It is the only
nation that was formerly a province of the Ursanian Empire still
standing. It maintains many of the cultures and customs of the Ursanian
Empire. Tamur Leng, it's Emperor was issued a Writ of Fate that
told it was his fate to restore the Ursanian Empire to it's former
glory by conquering all the former provinces of the Ursanian Empire.
Time is measured in days, months and years just like the Gregorian
calendar. The date is measured in years Before Cataclysm (BC) and
After Cataclysm (AC), or the amount of years since Verhoffin cast
the spell that destroyed the old Ursanian Empire. The year is now
and Magic IX: Writ of Fate - Gameplay
Might and Magic IX: Writ of Fate will utilize the Lithtech version
2.5 engine from Monolith. In this first person RPG, New World Computing
is expanding the Might and Magic brand to another new world while
staying true to the traditions of the Might and Magic universe.
RPG gamers will enjoy over 60 hours of in depth game play. Create
a party of 4 Player Characters and hire up to 2 Non Player Characters
which actually join in your battle for the unification of the glory
days of the Cheh'dian.
10 Large areas to explore
40+ Hand Tuned Dungeons
40+ Spells in a brand new system
8 Ultimate Character Classes
first of many NPCs
Forad Darre The player meets Forad on
the Isle of Ashes. He volunteers to join the party and assist them
with uniting the clans. As with all NPCs, he will fight along your
and Magic IX: Writ of Fate - Characters and Monsters:
Players can create human, elf, half-orc and/or
dwarf player characters.
The 6 Clan leaders and their clans:
Thorvaldssen Leader of Sturmgaard Clan.
the Stressed Leader of Drangheim Clan. Always seems to be
worrying about something.
the Great Leader of Guberland Clan. When Markel Gusmundssen
became Jarl of Guberland, he chose the name "the great"
for himself. Most just call him Markel.
Svenssen Leader of Thjorgaard Clan.
Ravenlocks Leader of Frosgaard Clan. His name comes from his
the Cold Leader of Thronheim Clan
Leng Leader of the Hordes. He is the 11th direct descendent
of Javar the Bastard, the illegitimate son of Emperor Trandis of
the Ursanian Empire. In 40 BC, Javar declared himself the true Emperor
of The Ursanian Empire, and moved his capitol across the Beldonian
Sea to the far westerly region of the Empire. In response to this,
Trandis sent his soldiers against Javar, and a bloody war ensued.
After the Verhoffin Cataclysm, Ursanian Soldiers stopped coming
to the region, and Javar assumed he won. In the Beldonia province,
many of the customs and culture of the Ursanian Empire exist to
actually in the game, but some interesting background:
Verhoffin was the Dark Mage who created the Verhoffen Sea.
500 years ago, he stood on the top of his tower deep in the heart
of the Ursanian Empire, and cast a spell intended to do something,
but no one has ever figured out what spell he was trying to cast.
He, evidently, incorrectly named his incantations, and rent destruction
for thousands of miles. The resulting crater filled with water and
became the Verhoffin Sea. For hundreds of miles, everything beyond
the newly created sea lay waste. This event is commonly accepted
as the point where the Ursanian Empire finally crumbled.
and Magic IX
3DO Europe Ltd
Title Data Sheet
Expected Ship Date:
Number of Players:
New world Computing
One of the most highly acclaimed Fantasy RPG franchise
is about to get even better. Might and Magic IX - Writ of Fate
will immerse the RPG player in a fully interactive 3D fantasy world.
For the first time the player will be able to decide on either being
the savior bringing peace to the world or an evil doer that extends
chaos to the rest of the realm. As in keeping with Jon Van Caneghem's
rich storytelling, there is more than meets the eye in this latest
edition. Might and Magic IX: Writ of Fate will utilize the LithTech
version 2.5 engine from Monolith. In this first person RPG, New
World Computing is expanding the Might and Magic brand to another
new world while staying true to the traditions of the Might and
RPG gamers will enjoy over 60 hours of in depth 3D game play. Create
a party of 4 PCs and hire up to 3 NPCs that actually join in your
battle for the unification of the land of Cheh'dian.
The adventure begins with a player's adventure party voyages
from Cheh'dian to Mendossus to gather fresh supplies. The boat they
are traveling on crashes into the Isle of Ashes in the middle of
the Verhoffin Sea. You and the rest of the survivors are scattered
amongst the wreckage. Once you have re-assembled what is left of
your team your fate soon unravels and you must reunite the 6 clans
of the Cheh'dian against invading hordes from the west.
New Game Engine:
The first fully 3D interactive RPG Might and Magic game
All new Spell Combat system to insure maximum effect.
Eight character classes, each with its own strengths and weaknesses.
Tips for identifying screen objects
Streamlined intuitive interface
10 continents epic proportion to explore with over 40 hand
23 Skills to customize your characters abilities
60 Challenging Quests:
26 Promotion Quests
21 Secondary Quests
20 Mainline Quests