All About...
|
|
The game opens against the backdrop of modern day Paris and takes George and Nico, the story's protagonists, first across France and then the world. From the very first moment of the game, Nico has been kidnapped, and George is tied to a chair in a burning building with (as if the flames and ropes weren't enough) a poisonous South American spider stalking him. From there, he must rescue Nico and unravel a mystery that involves idols, sacrifice and a place called Zombie Island.
The interactions between the characters are what makes a good adventure game so much fun, and Broken Sword 2 is perfect example. Nico and George have had a falling out romantically and are separated before the damage is fully repaired. This leaves room for her French paramour, who sends Nico pink satin panties with big hearts on them, to try to step between them. It turns out that this same paramour has special knowledge of the events around Nico's kidnapping, though, forcing George to turn to him for help.
From the lowest dregs of society, trying dully to scrape by without interference, to the aristocratic art dealers of Paris, each of the characters is cartoonlike without seeming silly. One of the best aspects of the game is how uninterested the casual observer is in George's plight. As he goes around Paris in typical adventure room style, asking everyone everything he can think of and showing them all of his carefully collected junk, he receives a great many blank stares. Showing a waiter at the local cafi the poison dart that was used on Nico, for instance, he is rewarded with the same sort of "humor the crazy man" response that he would likely receive in real life.
There are some less exciting aspects to the title, however, and it is these that will keep it from mainstream appeal. Like most adventure games from this school, Broken Sword 2 is slow. Dialogues are slow; cutscenes are slow; even the action sequences are pretty relaxed. On top of that, the game really doesn't do anything new with the genre. Players are still forced to gather silly items that make no realistic sense (don't forget that tequila worm, you'll need it later) and must jury-rig equipment constantly. That said, however, this title has a classic feel with a great deal of atmosphere and some really poignant moments sure to please any adventure fan.
|
-
Daniel Erickson
|
|
|
"Don't forget that tequila worm, you'll need it later." |
|
Fat, clumsy men and rows and rows of fragile pottery... |
Any time it seems like you're stuck, take a closer look at your inventory. |
To get past this part of the game you must find a way to drop this cute doggy in the drink. It's a dog drown dog world out there. |
|
|
Developer |
Revolution |
Publisher |
Crave Entertainment |
Genre |
Adventure |
|
|
|