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Fire GL3 is the ultimate solution for high-end CAD and digital content creation. The Fire GL3 provides high-end workstation 2D/3D graphics performance and features the added benefit of dual-monitor support with a single card. With the ability to sustain two screens, 128 MB of on-board memory and AGP Pro 50 support, the Fire GL3 is ideal for digital content creation and other sophisticated 3D applications.
The Fire GL3 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included.

Now you can boost your creativity out of bounds with the Fire GL3.


Specifications
 
Graphics controller
  • IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including

  • VGA Controller

  • 2D/3D Raster Engine and dual Texture Unit

  • 8-bit Double Buffered Overlays

  • Video Overlay Unit

  • 2 DMA / BLIT Units

  • Polygon Setup Processor

  • 300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table

  • 256-bit Rasterizer & DDR memory interface

 
Bus type
  • AGP 2X/4X v2.0 Compliant w/ Side Banding

 
Memory configuration
  • 128 Mb DDR SGRAM, Unified Framebuffer

 
Operating system support
  • Windows NT 4.0

  • Windows 2000

  • Linux

  • Intel SSE Optimized

  • AMD 3DNow! Support

 
3D performance
  • 27 million Triangles/second, G-Shaded, Z-buffered, non-Textured

  • 31 Million Anti-Aliased Vectors/second

  • 410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured

  • 200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)

 
3D features
  • Full OpenGL 1.1 ICD with 1.2 functional extensions

  • D3D Acceleration w/ Texture Enviroments

  • Single-pass bump mapping and hardware 3D textures

  • Gouraud shading

  • Bilinear and trilinear MIP-mapping

  • Alpha blending

  • Fogging and depth cueing

  • Anti-aliased lines and sorted polygons

  • Scissoring and stippling

  • Overlay and stencil buffers

  • Z-buffering

 
Hardware geometry acceleration
  • 100% OpenGL geometry pipeline

  • Full geometry transform processing

  • Full lighting calculations for 16 sources, including directional, positional and spot

  • Gamma Corrected Anti-Aliased Lines

  • Back Face Culling

  • Occlusion Culling

  • Linked Queues

 
Connectors
  • Two DVI-I Digital Monitor Output

  • StereoGraphics Connectors

 
Broadcast video
  • Bilinear scaling (up/down)

  • YUV-RGB converter for video and textures

  • Supports 422 YUV & RGB Pixels

  • 2, Triple Buffered, Video Overlays

 
RAMDAC
  • 300 MHz / 30-bit Palette DAC

 
Form factor
  • Single, Full Length AGP/Pro50 Card Length

 
                                          
2D display modes: resolutions and refresh
rates (Hz) in 16.7M colors:
Monitor ResolutionMax Refresh Rate (Hz)
640x480100
800x600100
1024x768100
1152x864100
1280x960100
1280x1024100
1600x100085
1600x102485
1600x120085
1792x134460
1920x120076
2048x76885
2304x86485
2560x96075
2560x102475
3200x102460
3200x120050


FAQs

View the FireGL1 FAQ (click here)