Duke Nukem: Zero Hour - Weapons
Duke's arsenal
in Zero Hour is pretty impressive - weapons may also have
powerups to modify them, too. Here's a look at the weapons
he'll have at his disposal:
The Blaster
The Blaster (or M40) is a pulse gun - it fires small blasts
of energy. Pick up another and you can have guns akimbo!
Claw 12 Shotgun
A pump-action 12-gauge shotgun, the Claw has a lot of punch
only at close quarters. The powerup available is the atuo-loader
which means Duke won't need to pump it to reload, and thus
increaes the rate of fire. Nifty!
Twin SMGs
Two submachineguns, which allow Duke to spray out bullets
pretty damn quickly! No powerups are available.
Grenade
Launcher
The AGL-9 grenade launcher does exactly what it says on the
tin - it launches grenades! You can bang 'em out around corners
if you're good enough, too, as these little things ricochet
off walls. You can even power it up with gas grenades to asphyxiate
the beasties in the game.
Pipebomb
Yeah, they're back from Duke 3D! Throw one and then detonate
it at will - simple.
Freezer
This alien weapon can freeze organic objects - in other words,
Duke's enemies! Walk up to 'em once frozen to shatter them
- or pick up the super freeze crystals to freeze a bad guy
so bad he'll shatter as soon as he's iced!
Scatter Laser
Another alien gun, it zaps out nasty gamma rays quickly and
powerfully. It won't last forever though, so enjoy it while
you can.
Havoc
Oh my - come to daddy! It smacks out four little by deadly
missiles which will look for an enemy to smack down. The heat-seeking
powerup makes it even more deadly!
Tripmine Bomb
These wall-mounted bombs have a laser that once triggered
make it blow up. For added goodness, pick up the super version
- it has two lasers, so avoidance is not an option for the
enemy!
Pulse Cannon
This sucker uses the same ammo as the Blaster, but it's ten
times as deadly - it can roast enemies well with its pulses.
The following
weapons are period-specific in the game; they can only be
used when Duke is in a certain epoch. (No pics, sorry)
Revolver
This mean .45 handgun makes sure Duke can dish out the damage
Western style. Since it's a sixshooter, it needs reloading
every 6 shots - makes sense, huh? If you get your hands on
the "scumstopped" powerups, you'll be pleased to
learn they're much more powerful than the standard bullets.
Sawn-Off
Shotgun
This sucker's got two barrels, and up close, boy do they dish
out the hurt.
.30-.30
Rifle
A powerful rifle, it's useful at long range, and has a pretty
good rate of fire, too, meaning its stopping power is a force
to be reckoned with.
Gatling
Gun
Oh yeah, waste those Pig Cops gangsta-style! Pepper the enemy
with lead, thanks to its high rate of fire!
Volt Cannon
Some wacky Victorian scientists made this glorified cattle
prod to fend off nasties prowling London's foggy streets,
and what a job they did, too. Sizzle the enemy with powerful
bolts of lightning!
Dynamite
A stick of pure chaos, dynamite is lit then hurled at the
enemy - anbd what a mess it makes.
Bomb
Another fun explosive for Duke to toy with. Light the fuse
and throw it at something, then stand back.
Next: Enemies
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