Max Payne


Max Payne
 Index
 Story
 Engine
 Files
 Screenshots

News
 Current / Submit
 Archive / Search
 Pic of the Day / Submit

Files
 Main Files

Duke Forever Info
 Weapons

 Enemies
 Engine
 Multiplayer
 Screenshots
 System Specs
 Credits
 Story
 Forums

Duke Forever FAQ

 Index
 General

 The Game
 Engine
 Multiplayer
 Editing
 Misc. Qs
 FAQ Credits


Duke 3D Info

 Weapons

 Enemies
 Engine
 Multiplayer
 Editing
 Credits
 Story
 
 Duke 3D Walkthrough

 Editing Tutorials

 Screenshots

Community
 Index
 Interviews
 Editorials
 Forums
 Chat
 Hosted Sites
 Mailbag
 Duke Links

Features
 Index
 3D Realms Interview
 Webcorp Interview
 Articles
 Duke 3D Walkthrough

Land of the Babes
 Storyline
 Weapons
 Enemies
 Cheats

About
 Get Hosted!
 Contact Us
 Advertise With Us
 Staff
 Site Guide

GameSpy Network
GameSpy:
  GameSpy.com
  GameSpyDaily
  GameSpy 3D
  GameSpy Arcade
  GameLaunch 3D
  GameSpy Store
Utilities
  CheatingPlanet
  FilePlanet
  ForumPlanet
Action:
  3DActionPlanet
  Captured
  PlanetAllegiance
  PlanetAvP
  PlanetBlood
  PlanetDaikatana
  PlanetDescent
  PlanetDrakan
  PlanetDuke
  PlanetFortress
  PlanetHalfLife
  PlanetHeretic
  PlanetKingpin
  PlanetQuake
  PlanetRainbow6
  PlanetShogo
  PlanetSoldier
  PlanetTribes
  PlanetUnreal
  PlanetWheelofTime
RPG:
  RPGPlanet
  PlanetAnachronox
  PlanetBaldursGate
  PlanetDeusEx
  PlanetDiablo
  PlanetDungeonSiege
  PlanetEverQuest
  PlanetVampire
Sports:
  SportPlanet
  PlanetDeerHunter
  PlanetTonyHawk
Strategy:
  StrategyPlanet
  PlanetAgeofEmpires
  PlanetAnnihilation
  PlanetBattlezone
  PlanetBlackAndWhite
  PlanetCNC
Classic/Console:
  ClassicGaming
  PlanetDreamcast
  PlanetPS2
  PlanetXbox
Hardware:
  PlanetHardware
Community
  GameArt
  LANParty.com
  GameFinger
  Stormtroopers

   Planet Duke | Max Payne | Engine
   

Max Payne is powered by Remedy's in-house MAX-FX engine, with the E2 Rendering engine (Exit Technology, for visual optimization purposes).

Skeletal animation is used for animating the in-game characters, and, as you can tell from screenshots, all skins / textures are photosourced - converted from real-world, actual photographs to produce a highly realistic-looking game, much like in Duke Nukem Forever.

The engine effects will be scaleable to a degree - so you can tune down some of the fancy stuff for better performance. The MAX-FX engine will also allow Max Payne to be a highly interactive game (which explains why it's taking so long ;) which should be interesting to see, especially as the game takes place in New York City.

The best part? The engine will be customizable! On the Max Payne CD, you'll get the following tools:

  • MaxEd, for creating your own maps
  • ActorFX, for editing and creating scripted sequences and in-game scenes
  • ParticleFX, to edit the special graphical effects of the game

The MAX-FX engine will support Direct 3D (DirectX rather than OpenGL), so a video card is essential - there is no software renderer.

Next: Files


[Main Page | Forums | Files | Features | Contact | Hosted Sites]
© 1996-2001 GameSpy Industries. Contact us for more information on GameSpy Industries.
Be sure to read our and check out how you can and target your products and services to gamers.