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» NINTENDO 64 » HARDWARE » PS2 » PSOne » XBOX » GAMECUBE » HANDHELDS » SEGA
Jacob (Sullenshady) Wolpert March 5, 2001 Review Feedback

Crazy Taxi

Sega does it again...

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Simple, fast and addictive. These three words could be used to describe just about every classic Sega title that have made them who they are today. From Space Harriers to Sonic, this successful formula provided instant gratification for years to gamers who had neither the time nor the desire to get bogged down in complex plots, strategies, or battle systems. Now Sega has once again returned to its roots with Crazy Taxi, a pure blast of old-school, retro-style gaming if there

 Software Specials
 
 Screenshots

 
Stats

Genre:
Action

Release Date:
Available

Publisher:
Sega of America

Developer:
Sega of America

ESRB:
Everyone

System:
Dreamcast

ever was one. However, before all you hardcore gamers out there sneer in contempt, know this; Crazy Taxi is the most insanely fun experience you can (legally) have in the span of five minutes. Period. Although nobody will ever accuse this game of being too deep, its brilliant combination of frantic gameplay, hi-res graphics, and explosive speed make it a perfect showcase title for your shiny new Dreamcast. As well, it's a must-buy for anybody who has ever felt the urge to drive without any of those pesky "rules" which must be adhered to in real life. Plus, you get to smash things up. What more could anyone want?

Crazy Taxi's objective is straightforward, to say the least. Choosing from a lineup of four "crazy" cab drivers (each with their own unique personality), players must maneuver their "crazy" taxi through the streets of "crazy" San Francisco while ferrying various passengers to and from their destinations, in order to make a lot of "crazy" money. Sounds easy, right? Wrong. Naturally, each passenger is in a hurry to get to where they want to go, and so you are given a set time limit to reach the specified locations. On top of that is the constantly ticking game clock, which can only be refurbished by picking up new passengers. It would seem obvious, then, that speed is the name of this game, as players are forced to find the quickest route possible between locations in order to avoid the dreaded "Game Over" screen. Herein lies Crazy Taxi's ingenuity, as well as the "crazy" part of its name; because a long distance must be traveled in such a short amount of time, drivers are free to go wherever they please, taking whatever shortcuts they find, and barreling through whatever happens to get in their way. Nothing is off limits, whether it means hurtling through subway tunnels, leaping Bullit-style down impossibly steep hills, or even scuba-driving (har har) under the San Francisco Bay. Objects such as street signs, park benches and telephone booths are merely nuisances, obstacles to be smashed out of the way with impunity as you race desperately towards your passenger's urgent appointment with Kentucky Fried Chicken on the other side of town. If you think that your virtual fares will object to being bounced around in the back seat, well, think again; players are tipped generously for pulling off crazy maneuvers such as dodging traffic, screeching around corners, and jumping buildings in a single bound. (Bashing headfirst into a wall, however, is frowned upon).
As players hurtle through the city streets, many diverse destinations await, ranging from bus shelters and baseball stadiums to real-world locations such as Tower Records, The Original Levi's Store, and the aforementioned KFC. Although this may seem like yet another form of shameless marketing cross-promotion, these product placements do give the world of Crazy Taxi a more realistic, coherent feel, and I have a feeling that we'll be seeing this unique style of advertising being "borrowed" in future driving games. In the end, however, the big factor that should draw in the crowds will undoubtedly be the game's quick accessibility. Virtually anybody can pick up the controller, learn the basic moves, and blast around town for five minutes without the lasting commitment that most other video games would require. What this all adds up to, then, is a simple yet undeniably clever concept, which translates into an addictive gem of a game that has to be seen to be believed. Though the objective itself is straightforward, and though it brings back memories of Super Runabout, it's safe to say that Crazy Taxi takes the all-out adrenaline rush of the arcade racer to a new level. Just take a look at the game for yourselves, and you'll see what I'm talking about.

Now that we've established that the concept is great, how well does it actually play? Like most arcade-style games, Crazy Taxi is easy to pick up and play, yet challenging to master. Controlling the taxi itself is an effortless task, as the game uses the familiar setup found in most Dreamcast driving games (Right Trigger to accelerate, Left Trigger to brake, B-button to reverse). Picking up passengers is simply a matter of coming to a stop within the colored circles which surround them; the color corresponds to how far away the passenger's destination is, while the size of the circle indicates the relative difficulty involved getting there. As I mentioned before, most people should have no trouble getting into this game at first, and in fact, can have a perfectly good time racing through the city without needing to learn any of the special moves. However, if you enjoy setting all kinds of high scores and beating a game completely (as I do), then you'll find it becomes necessary to get the hang of the Crazy Maneuvers, various button combinations which help to cut down on your driving time. These range from the Crazy Dash, which propels your cab forward in a burst of speed, to the Crazy Drift, which spins you quickly around corners. Although these moves add to the enjoyability of the game, as well as its replay value, I have to say that I found learning some of them to be an exercise in frustration (especially the Back Drift). Add to the fact that the maneuvers don't always work properly, and your race for the top score can quickly degenerate into a fit of hair-pulling, teeth-gnashing, and controller-throwing. If you want to have any hope of obtaining the elusive "S-License" (and seeing the game's ending), however, you'll need to practice, practice, practice until your fingers are sore. Fortunately, you're able to do just that in one of Crazy Taxi's bonus modes, which I'll get to in a minute.

When creating arcade-to-home translations of video games, it's a given that developers need to add various extras and incentives in order to justify that $50 price tag. Unfortunately, compared to titles such as Soul Calibur,Crazy Taxi is somewhat lacking in the extras department. Aside from the Arcade Mode, which is basically the coin-op game in a nutshell, an Original and a Crazy Box mode are included as well. Original Mode consists of a city map which is three times the size of the Arcade map, and includes some new destinations, side streets, and passengers to pick up. Players are also given the option to take a Free Drive for up to ten minutes in both the Arcade and Original maps; this allows for a more relaxed game, allowing players to explore the city without the constant pressure of the game clock. Finally, the Crazy Box mode allows gamers to practice their power-sliding, jumping, and accelerating maneuvers in the form of 16 unlockable mini games, ranging from balloon-bursting to bowling.

Although the Original map is a welcome addition, and the Crazy Box provides a fun challenge, these simply aren't enough to add a huge amount of replayability to the game. Features such as unlockable drivers and maps would certainly have helped, as would the addition of a multiplayer mode. However, it's a testament to the sheer thrill and insanity of the game that these omissions don't drag the score down too much. The fact remains that Crazy Taxi is one of the most top-quality driving experiences available, as well as a blast to watch and play.

Aside from its brilliant concept and high-octane gameplay, what makes Crazy Taxi a standout is its eye-popping, high resolution graphics. Bright, crisp, and colorful, the DC version matches its arcade counterpart pound-for-pound and polygon-for-polygon. The buildings, objects and road textures are each rendered in great detail, and whiz by at a consistent 60 frames per second. Cars, trucks, buses and trains are all numerous and varied; the sheer amount of background traffic goes a long way in creating the impression of an actual living city. Most impressive of all are the taxis themselves, which are all modeled in nearly photo-realistic detail; you'll swear you're actually controlling one of New York's finest. Add to this some great looking particle effects and realistic shadows, as well as jaw-dropping lighting, and you have yourself a visual feast for the eyes, one that deserves to be placed alongside Soul Calibur, Resident Evil: CV and Shenmue as a testament to the power of the Dreamcast. My only complaint here lies with the cab drivers and pedestrians; both are blocky and somewhat ugly, and could definitely use more detail. However, this is merely nit-picking of what is otherwise a nearly flawless graphics engine, which should become the standard to meet in all future arcade racers. The boys and girls at Sega have done a stellar job with the visual presentation, and their effort shows. (Going by past experiences, one look at this game is usually all it takes to draw everyone, from girlfriends to grandmas, to the TV screen like flies to a bug-zapper. Don't say I didn't warn you).

Of course, what game would be complete without sound and music (no, not Sound of Music, that migraine-inducing, fingernails-on-a-blackboard movie)? Although not as high up on the scale of quality as the graphics and gameplay, this aspect of Crazy Taxi is certainly no slouch. Grabbing the players' attention from the start is the game's deranged announcer, who sounds like AC/DC's lead singer Brian Johnson might after he just swallowed a package of razor blades. This announcer, whose job it is to entertain players with "witty" comments (such as "heey heeey, it's time to make some CRAAAZY money"), quickly becomes an annoyance, especially after a particularly bad game, when he'll chide you for not doing better. However, the rest of the voice acting, which includes the drivers and fares, is much more promising. From the preacher who comments "You're one hell of a driver", to the cabbie who tells his complaining passengers to "shut up and move yo butt", the vocal samples in this game are both nonsensical and hilarious, and are guaranteed to keep you laughing. The tone of the various quips depends on how well the player is doing; screw up, and you'll be hearing about it non-stop from your "backseat driver". The environmental sound effects are top-notch as well, ranging from squealing tires as you slam on the brakes, to screaming pedestrians diving out of the way of your renegade cab. The biggest problem that I had with Crazy Taxi's sound is the variety of the background music included with the game. Though the soundtrack features contributions from legendary punk bands Bad Religion and The Offspring, the fact that there are only 4 songs in total means that the music gets old fast (has Tony Hawk taught us nothing??) Nevertheless, it has to be said that the soundtrack fits the mood of the game perfectly, as the pounding ditties get your blood pumping. All in all, most gamers shouldn't find too much to complain about in this department. If worse comes to worst, there's always the Mute button.

Last but not least, we come to the technical aspects of the game. As anyone who has played Kiss: Psycho Circus knows all too well, graphics and sound mean nothing if the game is unplayable because of design issues. Thankfully, Crazy Taxi appears to be a clean game, as it's virtually arcade perfect, with nothing sacrificed. I did notice some slight popup in certain parts of the Original map, and the game sometimes slows down a bit (often for no apparent reason), but overall, there's nothing that should give you any hesitation about buying it; Crazy Taxi is about as good as home translations get. Considering the power of the Dreamcast, I would expect nothing less.

There you have it folks, the good, the bad and the ugly. After two-and-a-half pages of detailed opinion, what it all comes down to is this; is Crazy Taxi, with its all little faults and lack of extras, still worth purchasing? Absolutely. Never mind that there's no multiplayer mode, never mind that there's barely any unlockables to speak of. This is one game that I can see people popping into their Dreamcasts years from now, whenever they feel like a fast adrenaline rush. As I said before, this is one of the most insanely fun experiences you can have, and the thrill of playing the game is rewarding enough itself. If nothing else, Crazy Taxi is proof positive that games don't have to be complicated in order to be enjoyable.
So get Crazy, everybody. Trust me, it's for your own good.

Game Title Rating
Concept
Brilliantly simple; why hasn't anyone though of this before.
94
Gameplay
Easy to get into, tough to master. Lack of extras hurts the score a little.
89

Graphics
Colorful and detailed, running at a sweet 60 fps, all in glorious high-resolution.
95

Sound
Vocal quips are hilarious; punk soundtrack gets old fast.
86
Technical
Slight touch of slowdown and popup, otherwise arcade-perfect.
93

Overall
This should be the cornerstone of every Dreamcast owner's game collectiont.
91







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