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Stephen (Scribbler) Zillwood August 1 , 2001 Review Feedback

Escape from Monkey Island

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I’m an adventure game lover from way back, so when Rip asked me if I wanted to take a look at LucasArts’ PS2 version of Escape from Monkey Island (EFMI), I was eager to say the least. I’ve seen several “evolutions” of adventure games, from the original text adventures to the addition of still drawings, from basic 2D animation to FMV adaptations (cf. Phantasmagoria, Under A Killing Moon); this, however, was my first foray into the realm of 3D animation in an adventure title

 Software Specials

(lamentably I have yet to play Grim Fandango). So, how did it turn out?

Well, if you’ve read Carpe M’Karzi’s PC review of EFMI, you already know that the artists at LucasArts managed to maintain the series’ cartoonish feel in the transition from 2D to 3D, with only the occasional glitch in the character models. If anything, they’ve managed to clean things up close to perfection for the PS2 version.

For those of you new to Monkey Island, here’s the skinny. EFMI is the fourth installment in the series, which follows the misadventures of the unfortunately monikered Guybrush Threepwood, pirate wannabe. Through the three previous

 Screenshots

 
Stats

Genre:
Adventure

Release Date:
Available

Publisher:
Lucas Arts

Developer:
Lucas Arts

ESRB:
Everyone

System:
Playstation 2

iterations, Guybrush had to deal with the evil machinations of the Pirate Charles LeChuck, all the while trying to prove his pirately manhood and win (and keep) the affections of Elaine Marley, Governor of Mêlée Island. By the time EFMI rolls around, not only are you married to Elaine, but you’ve even managed to go on a honeymoon; however, not all is well.

It seems you’ve spent a little too long away from the gubernatorial mansion, and an insidious character named Charles L. Charles (does the name sound oddly familiar?) has had Elaine declared as missing at sea - the office of Governor is up for grabs, and someone is trying to demolish your home. Your task, besides maintaining the marital bliss, is to save your mansion, resuscitate Elaine’s political career (so to speak), and do piratey things - of course, things begin to get complicated very quickly.

EFMI uses features and controls that will be immediately familiar to any veteran of the genre, yet which are simple enough for even the greenest neophyte to pick up and get into the game without a hitch. The PS2 controller mimics the controls found in the PC version, and is very intuitive to use: circle initiates “Examine/Look” mode; triangle “Use/Talk”; square “Pick Up/Put Away”; and X selects the currently highlighted action. Inventory management is done from the shoulder buttons, and movement is controlled by the left analog stick - simple as borscht. Actions and dialogue options are indicated onscreen when you are facing an object or person you can interact with, and Guybrush’s head swivels to draw attention to the item or character, serving to add a level of realism to the gameworld interactions. Dialogue is all handled through the use of dialogue trees, and is quite simple to use. Rarely will a verbal choice get you into real hot water, and some of the choices are downright hilarious. You can spend hours just going through the various conversations.

Game mechanics are also familiar, with the requisite number of varied areas to explore and brain busting puzzles to solve. While the logic for some of them requires pretty warped thinking, they all make sense, in a piratey kinda way. There were a few areas that had me stumped, but nothing in the game is impossibly hard or illogical to the point of stupidity. Just keep trying everything, using every inventory item on every object, and pay attention to dialogue - many clues are hidden therein. Oh, and be sure to write things down; there are several puzzles in the game that ask you to remember things you’ve seen/heard before, and one that involves a complex series of moves, all of which you’ll need to memorize if you don’t record them.

EFMI brings back a lot of favorite characters from previous games in the series; besides Guybrush, Elaine, and LeChuck, you’ll be meeting up with the likes of Murray the talking skull, Otis and Carla, and Meathook (who’s turned his attention away from piracy and to the arts since last we saw him). The larger plot involves all of these characters and a host of others, but I won’t get into details, as I’d hate to ruin this excellent gameplay experience for you. Suffice it to say that in your quest to save your house et al., you uncover a much larger, darker scheme afoot, and it is up to Guybrush to be once again the unlikeliest of heroes.

Of course, this is Monkey Island, so the plot never gets too dark. Humor abounds throughout the well-written script, with characters making real world allusions to anything and everything, from other Monkey Island games and Lucas’ Star Wars Episode 1 - The Phantom Menace, to Starbuck’s and our society’s rampant commercialism. The characters break the fourth wall from time to time as well, and this is about the only area where the jokes begin to run a little thin after a while. Each of the characters is well voiced, from the good to the simply excellent, and no one lets the cast down. Dominic Armato (Guybrush) and Earl Boen (LeChuck) reprise their roles, and Nick Tate as Ozzie Mandrill is particularly outstanding. EFMI has a ton of laugh-out-loud moments, and is worth playing through simply for the great dialogue and delivery if for no other reason. I plan to revisit the Caribbean at least once more, just to make sure I explored every dialogue option. Further on the topic of sound, I found the score to be just about perfect. The requisite pirate airs are here and suit, and the music ebbs and flows with the activities occurring on the screen. Top-notch production values shine throughout.

The biggest change in EFMI from the rest of the series, as I’ve already mentioned, is the transition to 3D. The PS2 version is crisp and clean, and one of the best looking titles I’ve yet seen on the platform. The cartoonish feel from the previous titles is kept, and the enhanced graphics allow the use of plenty of devious visual puzzles. The color palette is bright and pleasant to look at, even in some of the more sinister locations, and this game is appealing to the eye of any and all ages (though some of the humor is of a bit more adult - or at least teen - nature).

On the technical end, LucasArts has produced an extremely clean product. The time between the PC release and the PS2 version have allowed them to deal with any minor graphical issues that were present (cf. our PC review again), and saves are handled by pressing the Start button at any point in the game. I didn’t have any problems in this area.

While I’ve been playing adventure games for something over two decades now, Escape from Monkey Island is the first such title I’ve played on a console system. If it’s any indication of what’s possible on the PS2, I hope that more developers will go the route of LucasArts and convert their titles over to this new platform. This is simply one of the best play experiences to be had on the PS2 today, and comes highly recommended to anyone interested in excellent gameplay, well-written dialogue, or laugh-out-loud humor. Kudos, LucasArts.

The plot by nature is fairly linear, as certain things must occur in a certain order for the plot to progress. The puzzles are the part of the game that allow for interaction and problem solving. EFMI is no different as the plot is very linear but in a few places there is a degree or randomization to make replayability possible, though there is only one outcome. I can see my self replaying this game a couple of times just to make sure I have explored everywhere and used all of the dialogue choices.

The puzzles are perfect for the game and series. The usual logic and memory puzzles rear their well-worn heads, but there are a few nice action/reflex puzzles that more than make up for any rough spot in this area. Even the standard Maze puzzle takes on a new and warped persona. The only advice I have is to write down everything!

An above average gamer that has played the previous games should get through EFMI in about 10 hours, but they will miss some of the interaction. I would think it would take 15-20 hours for the average gamer. A replay will probably take about 8 hours.

Back to the voice work and sound. Dominic Armato reprises his role as Guybrush Threepwood from Monkey 3 as does Earl Boen as Charles L Charles (LeChuck). W. Morgan Sheppard, the great British character actor (Max Headroom - Blank Reg) joins as Mr. I Cheese and Charity James adds her talents to the role of Elaine Marley -Threepwood.

Other notables are Rob Paulson, Jess Harnell, and Tress MacNeille (Wakko , Yakko and Dot - The Warner Brothers and sister).

Needless to say the voice acting is perfect, amazing, great, too funny - you choose. The timing of the jokes is perfect and even the throwaway lines to end conversation are hilarious. Go talk to the Bartender at the SCUMM bar and the close off dialogue choice is “I have to go.” The comeback from the Bartender is “Well, Grog will do that.” Yes, it’s juvenile but it’s funny as well. I could fill out another three pages just quoting lines from the game, and believe me the temptation is there [But I won’t let him - EiC]. In-jokes abound touching everything from previous Monkey Island games to Star Wars Episode I: the Phantom Menace.

The music is rousingly piratey and perfect for the game. Even the occasional music is good enough that it fades to the background and merely heightens the game as opposed to overpowering it.

This is a game worth replaying just to listen to certain lines again and again. I have almost four pages of save points just to show off some of the great voice work and jokes.

Escape from Monkey Island is the fourth and hopefully not the last in this great series (if the voodoo lady is to be believed number 5 will be coming someday). The transition to the 3D engine was handled perfectly and as usual with all LucasArts adventure games, from Sam and Max to Maniac Mansion to Grim Fandango, it is the plot and humor that carries you along.

If you liked any of the previous Monkey Island games or just adventure games in general this is a must have game.

See you all on Monkey Island.

Game Title Rating
Concept
Monkey Island in 3D. Can’t go wrong.
92
Gameplay
Er, Monkey Island in 3D. Can’t go wrong .
95
Graphics
Some odd clipping but captures the 2D feel in 3D.
90
Sound
Music great and the voice acting superior to anything out there.
96

Technical
Some problems solved by patch.
85
Overall
Monkey Island is still the best place to play.
92

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