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» NINTENDO 64 » HARDWARE » PS2 » PSOne » XBOX » GAMECUBE » HANDHELDS » SEGA
James (Silent Remorse) Pinnell May 8, 2001 Review Feedback

Shenmue

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Japanese culture has long remained a mystery to Western thought. It wasn’t until very recently that they began to open up their world and extend themselves to the rest of the globe. In saying this, very few people outside of Japan could even guess what the 80’s were like there. We all know that for us it was bad clothes, bad hair, bad music and really dodgy computers, but what was it like in the land of the rising sun? The answer? - Try to mix the traditional culture you would see in an Akira Kurosawa film with the emerging western culture creeping up the back, and you have the world that surrounds Shenmue.

It all starts with a black car...

“Where is the mirror?!” Ryo hears as he carefully approaches the dojo, creeping up to the base of the small flight of steps that lead to the main door. As he begins to climb, a figure flies through the doorway and almost knocks him down. It’s Katchi-san, an old family friend, who warns him of the danger that lurks inside. Ryo abandons his friend as he enters the door, where two men in black suits immediately confront him. “Ryo! Stay back”, his father warns as a tall man draped in a long green kimono circles him. “I’ll ask again”, mutters his father’s assailant calmly, “Where is the mirror!” “I’ll never tell you!” Ryo’s father speaks as he launches a series of flurried attacks at the henchman, who dodges him with ease before delivering a swift roundhouse kick to his head. “Father!” Ryo yells as he pushes his holders away and throws a light punch at the man in the kimono, who ducks past and double palms Ryo to the ground. He quickly turns as Ryo’s father, with less strength, attacks again, but is forced back to the ground. “Now,” The Dragon clad male asks, picking up Ryo by the neck, “I shall ask one final time, where is the mirror...”

Now imagine this scene with a beginning, an end, and some of the most beautifully rendered 3D animation I’ve ever seen. This is what sends you into the Shenmue universe. You are given control of young 19-year-old Ryo six days after this incident (4th December 1986), when he decides to track down the man who killed (yes killed), his father and stole the ancient mirror that your family has treasured for generations. Wouldn’t you? But, unfortunately, the real problem lies in the only lead Ryo has in tracking down the killer: they had a black car. And he faces a world of questions: Why his father? What is so special about this mirror? Who was this evil being dressed in green?

The first real living, breathing world...

One of the first things you’ll notice about New Yokosuke, is that this ain’t no Zelda world. It’s a real living, breathing entity. People get up at 8:30am to get to work, children walk out of their homes and into the park to play, employees of restaurants go on lunch breaks, etc. It’s enthralling to see that you can stand in the same spot for a whole “day”, and watch the world revolve around itself, not you. And speaking of time, each hour is calculated in 5 minutes real-time, and can be monitored by a small clock on the lower right hand corner of the screen. This eventually becomes essential to rendezvous for meetings, catching buses and waiting for stores to open.

It’s incredibly hard to delve into the amount of detail Sega has put into this title, allowing for small things like telephones, interactive game arcades, and even things like toy capsule dispensers. So much that sometimes it seems unnecessary, but never unappreciated. Plus, using the “Magic Weather” system, randomized weather patterns are established, making for 5-day constant rainstorms, snow in the winter, beautiful blue sky days, and even orange sunsets. So, it’s also not unlikely to see the kids bundled up in heavy clothing while it snows, and people carrying around umbrellas when it rains. Amazing. It is strange though, that Ryo manages to wear the exact same thing every single day.

No, QTE isn’t a “special” Shenmue TV Channel

The gameplay of Shenmue is split into four separate parts known as: Free Quest, QTE (Quick Timer Events), Free Battle and Cinema. Free Quest is essentially the meat of the game, as it involves the main investigations, exploring, talking, feeding kittens (you’ll see), and whatever else you decide Ryo should do on an ordinary day. Ryo will wake up at 8:30am, get dressed, and the rest is up to you. Generally, the main purpose behind your actions involves the investigation of your father’s death, and there are heaps of conversation, walking (or running) around, buying goods, and mixing with the not-so-friendly folk. But there are some days where you just won’t feel like running around asking questions, so you can feel free to relax in the arcade, explore the suburbs, or train your moves in the parks. The amount of freedom you have in this game is unprecedented and no other console game I've ever played allows it to the same degree.

The next level of gameplay was first seen in Dragons Lair for the CD-I in the early ninteties. Yep, QTE involves you pressing a series of buttons within a time limit to complete certain tasks. Now originally, this feature was thought to be a weak gameplay element due to its simplicity and lack of interactivity, but I can tell you that perception is completely wrong. You’ll always be on the edge of your seat in cinema scenes where you can’t be sure if the ‘A’ button might jump up and urge you to press it. It also looks insanely cool when you pull off a string of presses, such as in a bar fight Ryo finds himself in. Casually chatting with the bartender, a drunken sailor approaches. Ryo brushes him off until he lunges with a knife; pressing ‘A’ allows Ryo to duck and slam him in the chest, and then a quick tap of ‘B’ launches a powerful back kick into another man about to whack him with a barstool. Believe me, you have to witness it to see how cool it looks.

Free Battle usually branches from QTE or Cinema modes, where there are too many attackers to ward off using QTE or to escape. This then places Ryo into a Virtua Fighter type stance and opens up a stack of 40-odd moves to annihilate your opponents with. Again, taking down a whole gang of toughs with only yourself and some karate is quite enjoyable to experience and watch, although some of the later fights can become very tough and quite hard to complete. But, you shouldn’t find any trouble completing the battles if you have logged in a few hours of DOA2 or Virtua Fighter 3tb, as it’s essentially the same engine modified to allow more attackers.

Also included with the package is the “Shenmue Passport” GD which is basically where you can learn how to play using the various tutorials, which are actually CG movies involving the game’s main characters! It’s not really useful, (the learning curve is very level), but worth a watch (especially Kido’s). Also included is a “Movie Theatre”, to watch previous cinematics you have collected throughout the game, and the Internet option, which allows you to go online and access a number of various features. All in all, the “Passport” is a fun addition, which was probably only included to squeeze in the much needed online option, as space on the other GD-ROM’s was nil.

Overall, the gameplay element is a tough one to classify, as it strings three very original concepts into one large interwoven stream of play. All together it makes for one hell of an experience, but you can’t help but think that separately they could use a bit of a minor tweak. I know I haven’t detailed specifically on what you can do, but saying anything major would spoil the incredible story completely.

Thank God there isn’t the Eurythmics...

If there were one part of Shenmue that could use a slight tweak, in my opinion, it would be the sound factor. Don’t get me wrong, Shenmue creates a great atmosphere with sound, especially during fight scenes, where you can hear every crack, bend, kick and punch. But problems like monotonous background music occur in every game where you spend a fair bit of time wandering around (e.g. the N64 Zelda series), which opens up a very strange issue in Shenmue. At the beginning of the game, ransacking Ryo’s room finds you a cassette player and tapes. Unfortunately, these tapes only allow you to listen to the music standalone, which for some reason means you can’t make any of it the background score.

However, during Cinema scenes, especially the sad ones, the music will sway from rough, to soft, to intense, to sinister so fluently you won’t even notice the track change. You’ll get swept up in the emotional storyline which wraps Ryo in love, in hate, in sadness, in jealousy and in revenge. Seriously, I haven’t been this impressed with FMV since Final Fantasy 7 on the PSOne, and I’m not one for the frills. But Shenmue is 50% movie, so my advice is to sit back and get sucked in on the emotional stuff, and get your reflexes ready for some QTE in the fast paced or argumentative scenes.

The only thing about the 80’s that’s pretty...

Shenmue is jaw-droppingly beautiful. There is no other way to describe it. Every texture, polygon, sprite and pixel has been drawn and rendered to properly and completely take control of the raw DC graphics chip. Every character is given detail to the fingertips; hair sways with movement and wind, the face twitches as the lips speak, noticeable body language is seen in conversations. Everything down to the reflex of a fingertip has been motion captured and displayed perfectly. Shenmue is vibrant with color; just walking down the streets of Dobuali you will see bright blues, reds, and greens from florists, and the loud fluorescent colors of the neon lights at night. The animation of a fight scene is nothing less than truly amazing to watch, as fighters flex their muscles, bend limbs to strike, and realistically fall (or fly) back into furniture or walls and even into other people.

It’s amazing to see the lengths of graphical prowess the developers have gone to, as there is no way that you will ever see the exact some person twice. Every single polygon, gourad shaded non-essential person is randomized and generated to allow for greater realism, and every gang member has his own personality/clothing. The 3D engine is smooth and heavy, with only a slight hint of slowdown at times in areas with heavy crowds. And, not unlike Metal Gear Solid, every single thing is in 3D. You’ll be very hard-pressed to try and find a lone sprite in this game, I’ll tell you. Shenmue also manages to run at a steady 60 fps, which can be noticed in most QTE events where frantic action is required.

Again, screenshots fail to give the game the justice it deserves, as these stills fail to display the solid, yet smooth movement of the world. Personally, I haven’t played a game yet, PC or console, that blatantly and outright completely impressed me with its visual eye treats, like Shenmue did from the very first FMV sequence. (TIP to PAL Users: Run it at 60Hz, it’s well worth it.)

Technically Brilliant...

Shenmue is the perfect package. Three great GD-ROM’s coded by masters to allow a streaming experience with the least loading times possible. Like most console games, there is no trouble starting it up or beginning a game. Shenmue also manages to load an entire community of people and places in a matter of seconds, while also telling you the current time and your destination as loading occurs in the transition between suburbs.

Everything about this game is almost perfect. I say almost, because there are some minor gripes I did have that affect the game, but not the gameplay, such as the inability to properly use the cassette recorder, playing the waiting game and some overwhelming gang fights towards the end. But I’m only nit-picking what is a shoo-in for Dreamcast game of the year.

Sega does it again...

I’m pretty sure I’m only halfway through Shenmue, and I’m having an absolute blast adventuring through it. I have always been a lover of Console RPGs, and this new breed of hybrid between life, fantasy and realism, excites a gamer like myself. It hasn’t been since FF7 that I have been hooked so intently that I have played seven hours straight and forgotten the time. It’s the appeal to find out more, to solve the mystery, that pushes you on and forward into the dark realms of some incredibly evil stuff. It was generally hard to review this incredible game, as I obviously couldn’t squeeze everything great into under twelve pages, let alone put it in three. So, I advise you to go out right now, and purchase what can only be classed as a masterpiece. To end, I think the blurb on the back of the box says it best: Shenmue isn’t a game my friends, it’s an experience.


Game Title Rating
Concept
A mystery/adventure set in Japan of the 80’s - Completely original and extremely interesting.
99

Gameplay
Emotional, exciting, riviting, fast... Get the picture? A very memorable experience and an instant classic.
99

Graphics
The most flawless displays of graphical beauty I’ve ever seen on a console system. Drool-worthy.
99

Sound
Intensely realistic fighting effects, a massive score of Japanese cultural music and some of the best voiceovers since Metal gear Solid.
95


Technical
Load screens that disappear in seconds and the usual console bug-free work.
99

Overall
Pure brilliance on Sega’s part.
98




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