- Reviews
- Previews
- Interviews
- Editorials
- Columns
- First Looks
- Editor Picks
- Strategy Guides


- PC
- Playstation 1
- Playstation 2
- Sega
- XBOX
- GameCube
- Handhelds
- Hardware
- E3 Coverage


- Forums
- Letters
- Patches
- Feedback

--ADVERTISEMENT--
www.compuexpert.com home of 48 Hour Madness!!

 
» NINTENDO 64 » HARDWARE » PS2 » PSOne » XBOX » GAMECUBE » HANDHELDS » SEGA
Stephen (Scribbler) Zillwood January 2, 2001 Review Feedback

Dead or Alive 2: Hardcore

 Latest Prices
$35.00 half.com (used)
$45.59 Wired Lounge

» See all 3 merchants 

In my Junior and Senior High School years, between the time I had my TRS-80 Model II, Level II and my first IBM XT clone (a Tandy 1000-TX), I was something of an arcade junky. Sure, I had access to several variants of the Apple II systems at school during lunch hours, and a few friends had Commodore 64s, Colecovisions, and NESs, but the place I got in most of my game playing was at the local arcade.

 Software Specials

It was named T.J.’s, and while it wasn’t the largest in my town, it was the friendliest, and always had the best selection of new cabinets. Stephanie, the owner, was even on a first-name basis with my mom - I did not perceive this as a good thing at the time, but at least it helped to ensure I got most of my homework done.

It was in the mystical confines of T.J.’s that I first gleaned a realization of the future potential of electronic gaming. Along with such games as Pac-Man, Joust, and Dig-Dug, I also got to try my hand at classic fighting titles such as Karate
Champ, Double Dragon, and the original Street Fighter. A combination of increasing complexity (with the requisite

 Screenshots

 
Stats

Genre:
Fighter

Release Date:
Available

Publisher:
Tecmo

Developer:
Tecmo

ESRB:
Teen

System:
Playstation 2

increase in quarters used) with my acquisition of a home PC, drew me gradually away from the arcades, and away from fighting games. I’ve tried a few over the years, but nothing ever came close for me to the visceral appeal I’d come to expect. Then, I picked up a PS2…

Dead or Alive 2: Hardcore (DOA2) was one of two titles I picked up when I bought my system. I hadn’t heard much about the game, but I had decided prior to buying the system that I was going to get a fighting game, primarily for the ability to play with my friends. Well, the verdict is in: both my friends (no, I have more than two) and I love DOA2. With gorgeous graphics, top-notch sound, and more fighting moves than you can shake a stick at, DOA2 has everything a fighting game fan could want, and little to detract from it.

DOA2 takes place shortly after the end of DOA. Sadly, Fame Douglas, the promoter of the original DOA tournament, has been murdered, and the creature who committed the foul act is now promoting the new tourney. Tengu is a 1500-year-old demon, and he has challenged the world’s best hand-to-hand combatants to gather once again. The back-story is perhaps the weakest link in DOA2. Each character has their own story line through to the final battle with Tengu, with the plot interweaving and individual scenes being shared between opponents. If you play through as Tina one time, and then play as Bass (her father) later, you’ll see the same pre-fight cut-scene prior to their melee; the same holds true for every fight with every character, with the only unique scenes being those you get to see upon defeating Tengu. To a large degree, the scenes make little sense to a newcomer to DOA, and they are too short to really provide the player with any true feeling of motive or atmosphere. Despite this, they are amusing, and the dialogue is humorous in its translation from the original Japanese at times. The biggest downfall of the Story mode is its overall length: each fighter must defeat only six opponents in single matches (no best of three here) before facing Tengu himself. Some sort of a round-robin tournament set-up would have been appropriate here, and would have given extra life to the single player game.

Other play modes do provide more replay value, however, with my favorites being Team and Survival. Survival is spiced up with the addition of collectible items, most of which provide you with a health boost and a varying number of points. Sparring mode is also invaluable, as it gives you a safe and unlimited venue in which to practice each of the fighters’ many moves.

And talking about moves, I cannot fail to mention their sheer diversity. Each fighter has his or her own unique set, and even the least varied has over sixty attacks and counters in his repertoire. The four basic buttons plus directional commands are all it takes to unlock all of these, though some of the more complex require a fair bit of practice and memorization. Personally, I prefer to use the left analog stick as opposed to the directional buttons, as it allows for free movement, taking full advantage of each battle zone’s three dimensions, and allowing for a more fluid transition for the more difficult attacks.

While the meat of DOA2 lies in the super variety of unique moves, the bread and butter lies in the multiplayer. There’s nothing better than to sit down with a friend of an afternoon and kick the bejeesus out of each other. Four player tag team matches are made possible via the use of a multitap, and there are several moves unique to these battles royale involving two-on-one situations. As an added bonus, if you’re watching a friend in playing Story mode and you get a little tired of being an observer, grab the second gamepad and press Start - you’ll ambush him/her and go into Versus mode. I noticed absolutely no performance hit when playing multiplayer over single, and this is as it should be; after all, you don’t need split-screen in a fighting game.

As I’ve alluded to, the graphics in DOA2 are simply stunning. This is one of the showcase games for the PS2 right now, and if things look this good this early, I can’t wait to see what Tecmo will come up with a year from now. Gone are the days of polygon counting in your 3D fighting games; characters are drawn so well they could have come out of an anime film, and their movements are fluid and smooth. Cut-scenes are hardly distinguishable from the game engine itself, and this is not to say that they are sub-par; in fact, they are as good as anything I’ve yet seen in the way of CG graphics. The fighting environments themselves are lush, with lighting and textures that really bring them to life; but that’s not all. The coolest thing about them is that many are multi-tiered; you can knock your opponents over the edges of cliffs, off of buildings, or even through stained glass windows, only to follow them below and continue the fight. Plus, several levels have environmental hazards; as if the beating you put on your opponent weren’t enough, you can through them into machinery and up against live electrical wiring, greatly increasing the damage you do.

Sound in the game runs the gamut from excellent to amusing. Music is generally well done, and fits in with the action seamlessly. The humor comes into play with the spoken dialogue. All voice acting is well done, and fits the characters; however, some of the writing is downright hilarious, especially in the comments each fighter makes after winning a battle. To me, this is where the atmosphere in a game like this comes from, and it was spot on for my money.

Veterans of the PSX and other systems will enjoy the quick load times DOA2 has on the PS2. While the environments are not overly huge, they are graphically rich, and each of a fighter’s 60+ unique movements must be loaded into memory before every fight; yet, it takes only about 10-15 seconds to load even the most complex of opponents and venues.

DOA2 is a blast to play, and a sure hit with groups of people, especially if you happen to have a multitap. You can play in Versus mode all day and still not complete all of the possible moves and combinations, but if you get bored of it you can always drop into Tag Team and beat on the computer, side-by-side with your friends. If you are a fan of fighting games, or you want a fun game that will also showcase the power of your new PS2 system, DOA2 is the game for you.


Game Title Rating
Concept
Fighting games have been done, but this is one of the best.
80
Gameplay
Tons of great moves, play modes.
95
Graphics
Best looking fighter I’ve ever seen.
95
Sound
Good soundtrack, dialogue can get a little repetitive.
85
Technical
Quick load times, no lagging or clipping.
100
Overall
A great showcase for the PS2.
91




Get Things CHEAP.  Compare Prices.



Advertise on GP


A Division of
Global Online Entertainment LLC©. All rights reserved and all content is copyright 1999-2001
.