I think Trinity came out quite well overall. Inevitably, though, there are going to be things we missed. The information below contains clarifications and adjustments made to Trinity after its initial printing (the revised hardcover edition includes these changes). I've included page numbers and other guides so you can find exactly where the information should go in your book (if you look and find it's already there, then you've got one of the revised copies!).

Sorry I didn't catch all of this the first time around!

- Bates

· PAGE 43: "What's in a Name?" sidebar's last sentence in full:
You ask me, there's such a thing as too much education.

· PAGE 168: "Did you ever notice you weredifferent?" paragraph now reads:
The Prometheus Effect merely unlocks a previously latent psionic potential. Many latents experience brief, uncontrolled flashes of power prior to being triggered, whether they realize it or not. You may have already been aware of your potential before being contacted by a search team, or you may have been baffled and confused by the inexplicable occurrences that happened around you. Perhaps you have lived blissfully unaware of your nature.

· PAGE 194: The Aptitudes chapter's first paragraph now reads:
Each Aptitude is the expression of a particular psionic ability, but even the most powerful individual cannot consciously manifest even the simplest psi power without first undergoing the Prometheus Effect. There's much conjecture in noetic circles as to whether humans are limited genetically to a single Aptitude, or if there's some sort of control factor built in to the Prometheus Effect that restricts psions to one avenue of psi development. Whatever the circumstance, while it's not uncommon for one of the Gifted to manifest a marginal ability in any Aptitude, he can expand his psi capability in only one area - the specific Aptitude awakened by the Prometheus Effect.

· PAGE 232: This sidebar now ends the Aptitudes chapter:
Psi and Taint

One of psions' best-kept secrets is that Aberrant taint can scramble some psi powers. The taint actually hinders the subquantum energy flow! Psions most often sense this as little more than a slight disturbance or "gap" in the flow. However, particularly strong sources of taint (Wycoff's detonation site in North America, even a powerful Aberrant) can make it quite difficult for a psion to manifest his powers.

"Taint areas" include places where potent Aberrant effects were used in the past, where an Aberrant or Aberrants spent a significant amount of time, or even a situation in which the characters encounter a powerful Aberrant. Characters can actually use this "interference" to their advantage as a tracking tool or early warning device, though. After all, the stronger the disruption, the closer they are to a taint source.

Taint seems to have a stronger impact on the weaker psi effects; the higher-level powers are better able to bypass or simply punch through the interference. Still, even a five dot psi power isn't necessarily immune to a strong source of residual taint.

The Storyteller may apply a difficulty to any and all psionic powers used in strong-taint areas. While this means the difficulty can be any amount, and can be applied to even five dot powers, the Storyteller should be reasonable. As a general rule, keep the degree of difficulty around +1 or +2 and restrict it to those psi effects of three dots or lower (including Attunement).

In the end, the Storyteller should apply actual difficulties only where it benefits the story in an appropriately challenging manner. Even if she doesn't enforce a difficulty, the Storyteller can still use the taint as a powerful dramatic tool. Taint might cause clairsentient and telepathic effects to suffer spurts of interference; electrokinetic and psychokinetic effects to fizzle momentarily; biokinetic and vitakinetic effects to create unforseen physical side effects on the subject. This makes every encounter with Aberrants all the more horrifying and dangerous.

· PAGE 263: In the "Laser" description, disregard the sentence:
A single battery can be used to fire five shots.

· PAGE 264:
The benefits of formatting weapons are listed in the second paragraph on the "Ranged Weapons Chart." (In the revised edition, this information is moved to the end of the "FT = Formatted Tolerance" definition.)

· PAGE 268: In the "Heavy Metal" sidebar, disregard the last sentence in the second paragraph:
Adding olaminium increases armor's normal weight and volume (double the armor's Mass and Bulk - armor with 0 Bulk has a minimum of 1 Bulk when olaminium is added).

· PAGE 281 - 282: The following vehicle cargo capacities are now:
Concurso MH-1 Hauler 85 cubic meters of cargo space

Concurso T-10 Minihauler 15-cubic-meter cargo bay

Mashindano Kuchuka Bronto 200-cubic-meter enclosed cargo bay

Mashindano Rover 10-cubic-meter cargo bay

Orgotek Cicada ATV 18-cubic-meter cargo pod

· PAGE 283: The Orgotek Mantis' speed listings are now:
CS: 30 km/h

TS: 55 km/h

· PAGE 284: The "Hybrids" introductory paragraph now reads:
F-HVTR (Fusionjet High-Velocity Tilt Rotor), or "hybrid," craft are designed for space and atmospheric flight. They range in size from the 12-meter-long E-15 Fighter to the 45-meter-long L-B Comet. Hybrids comprise the majority of orbital traffic, from small patrol fighters to luxurious passenger shuttles to versatile passenger/cargo transports.

· PAGE 284 - 285: The following vehicle cargo capacities are now:
Bakuhatsu E-15 Fighter 10-cubic-meter cargo bay

Bakuhatsu GPT-03 "Trey" 1,500-cubic-meter cargo bay

Banji Raven II 900 cubic meters of cargo

Banji Falcon 1,200 cubic meters for cargo

L-B MEL 5,000-cubic-meter cargo capacity

· PAGE 286: The second paragraph of the "Frigates" description now reads:
Frigates are hundreds of meters in length, with tens of thousands of cubic meters of cargo capacity and docking bays for smaller fighters and transports. The bay can house two escort fighters or one mid-size hybrid transport, although some frigates have been overhauled extensively to turn their cargo bays into additional docking platforms. Frigates are equipped with exterior docking ports for up to six hybrid craft.

· PAGE 286 - 287: The following vehicle cargo capacities are now:
Banji Kestrel IV [after "juggernaut"] with an 80,000-cubic-meter cargo hold,

L-B Supernova IPF-Delta [after "in length"] including the 50,000-cubic-meter cargo bay,

Orgotek Scarab 15,000-cubic-meter cargo hold

· PAGE 288: The second paragraph of the "Freighters" description now reads:
The standard freighter has a pair of one million-cubic-meter cargo bays, an internal docking platform suitable for four escort fighters or two mid-size hybrid transports, and exterior docking points for up to 10 hybrid ships.

· PAGE 303: The "Aberrant Template" description now reads:
The following statistics are a simple guide for Aberrants. No two Aberrants are ever exactly the same; the Storyteller is encouraged to use her imagination in creating Aberrant appearances and powers.

Due to their mutations, Aberrants are virtually cut off from the subquantum universe (reflected in the Psi score). Unlike psions who use Psi, Aberrants use Taint to roll for their power effects.

· PAGE 303: The "Aberrant Template" now includes the following Trait changes:
Psi: 0

Taint: 8

· PAGE 305: The Qin "Gear" descriptions now read:
[Diplomat] Gear: Biosuit (this complex bioapp gives the Qin its Physical Attributes, as well as acting as [1/3, 0] armor).

[Warrior] Gear: Biosuit (this complex bioapp gives the Qin its Physical Attributes, as well as acting as [2/4, 0] armor).

· General changes:
All references to "bioVAS" are now "bioVARG" (bio-organic Vacuum Assault and Reconnaissance Gear)

All references to "VES" are now "vac suit"